Player Matchup

Athena
Athena
Knarf_sirrah
Athena
Level 120
God Stats
4W - 3L
1,560 SR
Queue Stats
413W - 404L
1,475 Elo+
Solo
Gilgamesh
Gilgamesh
MISFITZ1369
Gilgamesh
Level 135
God Stats
21W - 20L
1,475 SR
Queue Stats
147W - 152L
1,481 Elo+
Solo
Anhur
Anhur
Sorckoner15
Anhur
Level 66
God Stats
5W - 5L
1,454 SR
Queue Stats
34W - 35L
1,452 Elo+
Solo
Janus
Janus
smutslinger
Janus
Level 137
God Stats
178W - 178L
1,513 SR
Queue Stats
270W - 249L
1,468 Elo+
Solo
Arachne
Arachne
tunaslaw
Arachne
Level 66
God Stats
9W - 2L
1,699 SR
Queue Stats
132W - 123L
1,432 Elo+
Solo
Team Averages
Level 105
1,540 SR
1,462 Elo+

VS

Team Averages
Level 94
1,558 SR
1,477 Elo+
Kumbhakarna
Kumbhakarna
Brian_APX
Kumbhakarna
Level 86
God Stats
8W - 9L
1,455 SR
Queue Stats
249W - 237L
1,450 Elo+
Party 1
Aphrodite
Aphrodite
PNV IQ
Aphrodite
Level 66
God Stats
21W - 9L
1,532 SR
Queue Stats
162W - 143L
1,487 Elo+
Solo
Skadi
Skadi
SARTEN1337
Skadi
Level 104
God Stats
10W - 6L
1,609 SR
Queue Stats
154W - 142L
1,490 Elo+
Solo
Cerberus
Cerberus
weez420
Cerberus
Level 110
God Stats
40W - 38L
1,597 SR
Queue Stats
296W - 326L
1,430 Elo+
Party 1
Bakasura
Bakasura
xItalianStaIIion
Bakasura
Level 106
God Stats
42W - 39L
1,599 SR
Queue Stats
728W - 742L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
2 / 0 / 5
7,709
428
8,153
12,602
7,489
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Gilgamesh
MISFITZ1369
Gilgamesh
17
4 / 2 / 4
10,320
573
12,677
11,660
6,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
3 / 2 / 3
8,031
446
7,957
12,334
3,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
3 / 3 / 3
9,783
544
6,748
9,393
3,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
tunaslaw
Arachne
14
2 / 2 / 4
8,631
480
7,415
9,233
4,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Brian_APX
Kumbhakarna
11
0 / 2 / 3
7,342
408
5,819
14,440
11,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Aphrodite
PNV IQ
Aphrodite
13
1 / 4 / 2
8,365
465
6,723
11,098
4,699
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
14
1 / 4 / 2
8,473
471
9,980
12,963
4,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
weez420
Cerberus
15
3 / 3 / 0
8,775
488
7,060
14,408
14,045
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 1 / 1
9,075
504
4,731
12,221
5,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
14
Kills
9
9
Deaths
14
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Brian_APX
Kumbhakarna
0
2
3
0.75
W
Athena
2
0
5
4.5
W
Gilgamesh
MISFITZ1369
Gilgamesh
4
2
4
3
L
Aphrodite
PNV IQ
Aphrodite
1
4
2
0.5
L
Skadi
1
4
2
0.5
W
3
2
3
2.25
W
3
3
3
1.5
W
Arachne
tunaslaw
Arachne
2
2
4
2
L
Cerberus
weez420
Cerberus
3
3
0
1
L
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,950
Damage
34,313
55,222
Taken
65,130
25,312
Mitigated
38,955
17,619
Healing
22,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Brian_APX
Kumbhakarna
5,819
775
616
4,557
14,440
11,023
193
4,574
9,866
18,684
0
W
Athena
8,153
1,690
515
1,947
12,602
7,489
0
4,832
7,770
31,288
0
W
Gilgamesh
MISFITZ1369
Gilgamesh
12,677
3,836
0
4,560
11,660
6,780
640
5,843
5,817
0
64,172
L
Aphrodite
PNV IQ
Aphrodite
6,723
776
2,227
5,794
11,098
4,699
758
5,751
5,347
53,846
0
L
Skadi
9,980
4,965
0
2,173
12,963
4,133
1,397
2,808
10,155
0
59,306
W
7,957
3,966
832
4,702
12,334
3,736
800
3,209
8,791
0
39,275
W
6,748
381
0
1,462
9,393
3,209
473
3,943
5,000
69,127
0
W
Arachne
tunaslaw
Arachne
7,415
4,919
0
3,601
9,233
4,098
112
1,775
7,383
0
58,658
L
Cerberus
weez420
Cerberus
7,060
346
265
4,355
14,408
14,045
269
817
13,591
40,360
0
L
4,731
3,596
0
2,749
12,221
5,055
907
951
11,270
0
58,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,474
Gold Earned
42,030
460
Minions Killed
464
0
Camps Cleared
0
1,760,640
Distance Traveled
1,633,256
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,342
408
28
2
0
350,484
4
W
Athena
7,709
428
33
2
0
368,808
1
W
Gilgamesh
10,320
573
124
7
0
334,295
3
L
Aphrodite
8,365
465
124
7
0
321,112
6
L
Skadi
8,473
471
113
6
0
294,858
1
W
Anhur
8,031
446
79
4
0
317,789
5
W
Janus
9,783
544
132
7
0
339,820
2
W
Arachne
8,631
480
92
5
0
399,928
2
L
Cerberus
8,775
488
83
5
0
290,493
0
L
Bakasura
9,075
504
116
6
0
376,309
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role