Player Matchup

Anhur
Anhur
Diamond II
GetGuude
Anhur
Diamond II
Level 160
God Stats
19W - 4L
2,235 SR
Queue Stats
80W - 53L
2,534 MMR
Party 1
Kali
Kali
Masters
GlazeyB
Kali
Masters
Level 160
God Stats
13W - 8L
1,500 SR
Queue Stats
215W - 196L
2,672 MMR
Party 1
Ganesha
Ganesha
Masters
SimpOfMegumin
Ganesha
Masters
Level 83
God Stats
0W - 3L
1,285 SR
Queue Stats
578W - 547L
2,482 MMR
Party 3
Merlin
Merlin
Masters
VizzenteFanClub
Merlin
Masters
Level 101
God Stats
1W - 4L
1,509 SR
Queue Stats
163W - 145L
2,578 MMR
Party 3
King Arthur
King Arthur
Diamond I
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King Arthur
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,606 SR
2,353 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 143
1,653 SR
2,156 MMR
Sun Wukong
Sun Wukong
Masters
DEPRESSEXPRESS
Sun Wukong
Masters
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Masters
Leftsyndrome
Ares
Masters
Level 160
God Stats
4W - 0L
1,744 SR
Queue Stats
332W - 255L
2,533 MMR
Solo
Chernobog
Chernobog
Grandmaster
Mahlooska
Chernobog
Grandmaster
Level 160
God Stats
3W - 1L
1,777 SR
Queue Stats
39W - 35L
2,666 MMR
Solo
Loki
Loki
Masters
Shortfuse
Loki
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Grandmaster
Tubahh
Janus
Grandmaster
Level 160
God Stats
18W - 8L
1,744 SR
Queue Stats
859W - 695L
2,582 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
GetGuude
Anhur
11
2 / 2 / 1
6,324
632
5,096
5,635
1,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kali
GlazeyB
Kali
10
1 / 3 / 1
5,670
567
4,378
7,551
2,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ganesha
8
0 / 3 / 0
4,842
484
1,338
8,067
3,357
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 0
5,553
555
2,646
3,712
1,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
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King Arthur
10
0 / 4 / 0
5,580
558
5,406
10,444
5,142
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
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VS

Bans
Guan YuNemesisFenrirSobekRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DEPRESSEXPRESS
Sun Wukong
12
2 / 0 / 2
6,753
675
6,995
8,715
3,636
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 1 / 7
6,089
609
3,568
7,692
3,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chernobog
Mahlooska
Chernobog
11
3 / 2 / 0
6,688
669
4,863
6,140
1,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
12
5 / 0 / 4
7,169
717
4,113
5,397
1,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Tubahh
Janus
12
3 / 0 / 6
7,066
707
4,594
3,537
1,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
14
14
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DEPRESSEXPRESS
Sun Wukong
2
0
2
3
L
Anhur
GetGuude
Anhur
2
2
1
1.25
L
Kali
GlazeyB
Kali
1
3
1
0.5
W
1
1
7
4.5
W
Chernobog
Mahlooska
Chernobog
3
2
0
1.5
W
Loki
5
0
4
7
L
Ganesha
0
3
0
0
W
Janus
Tubahh
Janus
3
0
6
6
L
0
2
0
0
L
King Arthur
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King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,864
Damage
24,133
35,409
Taken
31,481
13,201
Mitigated
11,739
7,695
Healing
10,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DEPRESSEXPRESS
Sun Wukong
6,995
1,572
0
3,967
8,715
3,636
0
0
8,715
0
44,741
L
Anhur
GetGuude
Anhur
5,096
2,105
0
2,348
5,635
1,347
0
1,250
4,355
0
38,703
L
Kali
GlazeyB
Kali
4,378
2,415
0
1,464
7,551
2,311
0
312
7,199
0
31,415
W
3,568
224
0
2,101
7,692
3,718
0
1,992
5,619
10,998
0
W
Chernobog
Mahlooska
Chernobog
4,863
3,457
0
2,358
6,140
1,727
0
124
6,016
0
40,992
W
Loki
4,113
1,499
0
1,125
5,397
1,645
0
918
4,453
0
44,772
L
Ganesha
1,338
37
0
1,000
8,067
3,357
0
4,566
3,397
14,417
0
W
Janus
Tubahh
Janus
4,594
602
0
1,258
3,537
1,013
0
809
2,694
53,736
0
L
2,646
263
0
335
3,712
1,044
0
1,766
1,852
36,602
0
L
King Arthur
abcdefghijl
King Arthur
5,406
505
0
2,548
10,444
5,142
0
0
10,444
0
34,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,969
Gold Earned
33,765
350
Minions Killed
399
0
Camps Cleared
0
1,036,097
Distance Traveled
1,090,457
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,753
675
87
9
0
239,387
5
L
Anhur
6,324
632
85
9
0
171,367
3
L
Kali
5,670
567
73
7
0
220,922
1
W
Ares
6,089
609
9
1
0
222,464
4
W
Chernobog
6,688
669
83
8
0
178,906
7
W
Loki
7,169
717
91
9
0
237,748
3
L
Ganesha
4,842
484
7
1
0
210,768
4
W
Janus
7,066
707
129
13
0
211,952
2
L
Merlin
5,553
555
104
10
0
206,808
3
L
King Arthur
5,580
558
81
8
0
226,232
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role