Player Matchup

Amaterasu
Amaterasu
MewNemia
Amaterasu
Level 30
God Stats
73W - 76L
1,525 SR
Queue Stats
382W - 439L
1,353 Elo+
Party 1
Neith
Neith
R0CH1
Neith
Level 27
God Stats
4W - 9L
1,134 SR
Queue Stats
192W - 271L
1,336 Elo+
Solo
Ne Zha
Ne Zha
TheChosenOne2005
Ne Zha
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 19L
1,368 Elo+
Party 1
Cerberus
Cerberus
dingiss
Cerberus
Level 26
God Stats
5W - 0L
1,586 SR
Queue Stats
55W - 43L
1,331 Elo+
Solo
Fenrir
Fenrir
willhefner
Fenrir
Level 28
God Stats
42W - 33L
1,561 SR
Queue Stats
150W - 180L
1,365 Elo+
Solo
Team Averages
Level 26
1,461 SR
1,351 Elo+

VS

Team Averages
Level 18
1,419 SR
1,396 Elo+
Cthulhu
Cthulhu
AceofMax
Cthulhu
Level 16
God Stats
1W - 8L
1,072 SR
Queue Stats
18W - 36L
1,323 Elo+
Party 2
Sun Wukong
Sun Wukong
Budhaka
Sun Wukong
Level 31
God Stats
12W - 10L
1,530 SR
Queue Stats
41W - 56L
1,325 Elo+
Solo
Ra
Ra
Ragnaroth13
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bastet
Bastet
imzoro
Bastet
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Hachiman
Hachiman
nathanielvain
Hachiman
Level 39
God Stats
1W - 2L
1,495 SR
Queue Stats
15W - 18L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
MewNemia
Amaterasu
13
1 / 1 / 1
7,317
523
1,808
5,220
2,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
R0CH1
Neith
10
1 / 1 / 3
6,123
437
6,307
7,227
2,354
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
6 / 0 / 3
7,625
545
6,963
11,109
3,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
dingiss
Cerberus
10
1 / 0 / 1
6,229
445
2,122
6,355
3,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
willhefner
Fenrir
13
10 / 0 / 2
8,300
593
5,684
5,906
2,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AceofMax
Cthulhu
10
0 / 2 / 0
5,750
411
4,778
6,706
4,578
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
Budhaka
Sun Wukong
14
1 / 1 / 0
8,149
582
3,197
7,443
5,033
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 5 / 0
5,900
421
3,496
6,023
1,288
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bastet
imzoro
Bastet
6
0 / 6 / 0
4,996
357
1,919
6,195
1,072
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
nathanielvain
Hachiman
8
1 / 5 / 0
5,487
392
4,112
7,364
1,474
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
19
Kills
2
2
Deaths
19
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AceofMax
Cthulhu
0
2
0
0
L
Sun Wukong
Budhaka
Sun Wukong
1
1
0
1
W
Amaterasu
MewNemia
Amaterasu
1
1
1
1.5
W
Neith
R0CH1
Neith
1
1
3
2.5
L
0
5
0
0
W
6
0
3
7.5
W
Cerberus
dingiss
Cerberus
1
0
1
1.5
L
Bastet
imzoro
Bastet
0
6
0
0
L
Hachiman
nathanielvain
Hachiman
1
5
0
0.2
W
Fenrir
willhefner
Fenrir
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,884
Damage
17,502
35,817
Taken
33,731
14,520
Mitigated
13,445
8,925
Healing
3,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AceofMax
Cthulhu
4,778
269
0
1,145
6,706
4,578
0
594
6,112
24,767
0
L
Sun Wukong
Budhaka
Sun Wukong
3,197
548
0
1,105
7,443
5,033
266
0
7,443
0
54,067
W
Amaterasu
MewNemia
Amaterasu
1,808
969
0
587
5,220
2,062
0
215
4,965
0
34,828
W
Neith
R0CH1
Neith
6,307
3,472
0
3,310
7,227
2,354
846
2,479
4,748
0
34,414
L
3,496
437
111
504
6,023
1,288
712
375
5,648
26,893
0
W
6,963
2,658
0
2,451
11,109
3,979
444
2,831
7,974
0
41,108
W
Cerberus
dingiss
Cerberus
2,122
56
0
1,712
6,355
3,889
0
1,887
4,468
18,738
0
L
Bastet
imzoro
Bastet
1,919
773
0
280
6,195
1,072
112
0
6,195
0
9,839
L
Hachiman
nathanielvain
Hachiman
4,112
2,696
0
826
7,364
1,474
0
1,153
6,211
0
15,624
W
Fenrir
willhefner
Fenrir
5,684
1,450
0
865
5,906
2,236
0
514
5,388
0
51,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,594
Gold Earned
30,282
361
Minions Killed
258
0
Camps Cleared
0
1,306,601
Distance Traveled
1,209,491
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,750
411
38
3
0
263,747
5
L
Sun Wukong
8,149
582
122
9
0
235,174
1
W
Amaterasu
7,317
523
78
6
0
290,654
0
W
Neith
6,123
437
60
4
0
213,778
0
L
Ra
5,900
421
54
4
0
221,038
1
W
Ne Zha
7,625
545
77
6
0
268,206
0
W
Cerberus
6,229
445
38
3
0
240,356
1
L
Bastet
4,996
357
19
1
0
227,524
1
L
Hachiman
5,487
392
25
2
0
262,008
1
W
Fenrir
8,300
593
108
8
0
293,607
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role