Player Matchup

Sobek
Sobek
Gold IV
HadesGunnaHate
Sobek
Gold IV
Level 105
God Stats
9W - 4L
1,623 SR
Queue Stats
50W - 42L
1,489 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
IcySkyDiver
Gilgamesh
Silver III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Gold II
KycooXI
Heimdallr
Gold II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver III
ThorGodOfGoats
Vulcan
Silver III
Level 149
God Stats
7W - 5L
1,839 SR
Queue Stats
261W - 256L
1,496 MMR
Party 1
Izanami
Izanami
Gold III
xXThorminatorXx
Izanami
Gold III
Level 49
God Stats
5W - 2L
1,424 SR
Queue Stats
198W - 176L
1,496 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,577 SR
1,496 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,570 SR
1,498 MMR
Chaac
Chaac
Bronze III
Metrobeetus
Chaac
Bronze III
Level 68
God Stats
0W - 1L
1,650 SR
Queue Stats
0W - 4L
1,500 MMR
Party 2
Ganesha
Ganesha
Bronze III
Wyff
Ganesha
Bronze III
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 51L
1,488 MMR
Party 2
Cernunnos
Cernunnos
Gold III
heatran75
Cernunnos
Gold III
Level 115
God Stats
18W - 14L
1,699 SR
Queue Stats
155W - 159L
1,503 MMR
Solo
Fenrir
Fenrir
Gold II
kevucm
Fenrir
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold V
zate22
Chang'e
Gold V
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 6
5,761
576
2,638
6,529
2,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
IcySkyDiver
Gilgamesh
10
7 / 0 / 2
6,344
634
6,019
6,090
2,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
KycooXI
Heimdallr
12
3 / 0 / 1
6,768
677
4,272
5,489
1,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 1 / 2
6,267
627
3,708
3,438
2,537
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

13
4 / 1 / 5
7,219
722
6,423
6,264
2,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
TiamatAthenaTsukuyomiSetScylla

VS

Bans
Guan YuNemesisKing ArthurYemojaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,019
502
2,198
6,079
3,930
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ganesha
Wyff
Ganesha
7
0 / 4 / 2
4,764
476
1,876
6,892
2,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
heatran75
Cernunnos
9
0 / 2 / 0
5,448
545
3,931
6,172
1,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
kevucm
Fenrir
8
1 / 5 / 1
4,934
493
2,344
8,861
2,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
zate22
Chang'e
9
1 / 3 / 1
5,424
542
5,582
6,185
1,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
17
Kills
3
3
Deaths
17
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
Gilgamesh
IcySkyDiver
Gilgamesh
7
0
2
8
W
Heimdallr
KycooXI
Heimdallr
3
0
1
3.5
L
1
3
0
0.33
W
2
1
2
3
L
Ganesha
Wyff
Ganesha
0
4
2
0.25
L
Cernunnos
heatran75
Cernunnos
0
2
0
0
L
Fenrir
kevucm
Fenrir
1
5
1
0.3
W
4
1
5
6.5
L
Chang'e
zate22
Chang'e
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,060
Damage
15,931
27,810
Taken
34,189
11,906
Mitigated
12,504
10,453
Healing
9,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,638
392
0
1,618
6,529
2,996
0
3,052
3,288
8,548
0
W
Gilgamesh
IcySkyDiver
Gilgamesh
6,019
1,805
0
2,187
6,090
2,014
0
1,769
4,151
0
25,961
W
Heimdallr
KycooXI
Heimdallr
4,272
1,928
0
2,982
5,489
1,836
0
299
5,190
0
41,730
L
2,198
123
0
1,394
6,079
3,930
0
3,399
2,680
0
20,241
W
3,708
2,219
0
1,326
3,438
2,537
543
0
3,213
27,988
0
L
Ganesha
Wyff
Ganesha
1,876
196
0
240
6,892
2,394
0
1,467
5,425
10,773
0
L
Cernunnos
heatran75
Cernunnos
3,931
2,640
0
2,630
6,172
1,629
0
112
6,060
0
30,933
L
Fenrir
kevucm
Fenrir
2,344
489
0
2,697
8,861
2,740
0
527
8,334
0
21,867
W
6,423
4,701
0
2,340
6,264
2,523
880
1,880
4,260
0
55,127
L
Chang'e
zate22
Chang'e
5,582
468
590
2,105
6,185
1,811
0
841
5,344
27,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,359
Gold Earned
25,589
328
Minions Killed
232
0
Camps Cleared
0
981,167
Distance Traveled
915,367
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,761
576
6
1
0
207,284
3
W
Gilgamesh
6,344
634
54
5
0
237,347
3
W
Heimdallr
6,768
677
91
9
0
174,649
3
L
Chaac
5,019
502
41
4
0
162,354
0
W
Vulcan
6,267
627
53
5
0
183,040
1
L
Ganesha
4,764
476
1
0
0
198,978
5
L
Cernunnos
5,448
545
81
8
0
187,721
2
L
Fenrir
4,934
493
49
5
0
189,371
3
W
Izanami
7,219
722
124
12
0
178,847
3
L
Chang'e
5,424
542
60
6
0
176,943
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role