Player Matchup

Sylvanus
Sylvanus
BrunoCedeira
Sylvanus
Level 86
God Stats
4W - 3L
1,500 SR
Queue Stats
25W - 37L
1,272 Elo+
Party 2
Sol
Sol
Javii01
Sol
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 80L
1,391 Elo+
Party 2
Fenrir
Fenrir
Mariocedeira
Fenrir
Level 43
God Stats
3W - 5L
1,244 SR
Queue Stats
75W - 112L
1,410 Elo+
Party 2
Artio
Artio
danipantin
Artio
Level 142
God Stats
0W - 2L
1,286 SR
Queue Stats
94W - 116L
1,423 Elo+
Party 2
Rama
Rama
mikepantin
Rama
Level 144
God Stats
4W - 2L
1,606 SR
Queue Stats
89W - 113L
1,391 Elo+
Party 2
Team Averages
Level 86
1,427 SR
1,377 Elo+

VS

Team Averages
Level 116
1,515 SR
1,523 Elo+
Tsukuyomi
Tsukuyomi
Korog228
Tsukuyomi
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Lumabo
Janus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
527W - 530L
1,525 Elo+
Party 1
Cernunnos
Cernunnos
Re0fix
Cernunnos
Level 53
God Stats
17W - 13L
1,555 SR
Queue Stats
30W - 32L
1,613 Elo+
Party 1
Sylvanus
Sylvanus
VenkidS
Sylvanus
Level 117
God Stats
7W - 6L
1,520 SR
Queue Stats
118W - 90L
1,462 Elo+
Solo
Kali
Kali
Лоренс
Kali
Level 150
God Stats
56W - 43L
1,499 SR
Queue Stats
350W - 357L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BrunoCedeira
Sylvanus
6
0 / 3 / 0
4,188
419
1,570
6,180
2,739
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
8
0 / 1 / 0
4,714
471
2,805
3,966
1,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
9
0 / 2 / 0
5,042
504
1,857
7,225
1,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artio
9
0 / 4 / 0
5,178
518
4,413
9,081
4,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 2 / 0
4,394
439
3,018
6,352
1,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Korog228
Tsukuyomi
2
0 / 0 / 0
3,580
358
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Janus
Lumabo
Janus
10
1 / 0 / 2
5,458
546
2,497
3,034
776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
Re0fix
Cernunnos
9
3 / 0 / 3
5,537
554
6,318
4,646
1,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
VenkidS
Sylvanus
9
3 / 0 / 3
5,326
533
4,549
4,456
1,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
5 / 0 / 1
6,886
689
9,204
11,487
3,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
12
12
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BrunoCedeira
Sylvanus
0
3
0
0
L
Sol
0
1
0
0
W
Tsukuyomi
Korog228
Tsukuyomi
0
0
0
0
W
Janus
Lumabo
Janus
1
0
2
2
L
Fenrir
0
2
0
0
W
Cernunnos
Re0fix
Cernunnos
3
0
3
4.5
W
Sylvanus
VenkidS
Sylvanus
3
0
3
4.5
L
Artio
0
4
0
0
L
0
2
0
0
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,663
Damage
22,568
32,804
Taken
23,623
12,122
Mitigated
8,106
11,262
Healing
14,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BrunoCedeira
Sylvanus
1,570
856
1,590
2,119
6,180
2,739
26
1,704
4,424
7,953
0
L
Sol
2,805
942
0
775
3,966
1,002
270
1,078
2,758
19,463
1,157
W
Tsukuyomi
Korog228
Tsukuyomi
0
0
0
0
0
0
0
0
0
0
530
W
Janus
Lumabo
Janus
2,497
176
0
1,298
3,034
776
0
1,050
1,984
25,815
0
L
Fenrir
1,857
404
0
3,401
7,225
1,989
0
821
6,344
0
28,405
W
Cernunnos
Re0fix
Cernunnos
6,318
3,031
246
997
4,646
1,629
407
1,241
3,405
0
26,353
W
Sylvanus
VenkidS
Sylvanus
4,549
1,655
1,385
2,278
4,456
1,906
396
625
3,831
15,302
2,689
L
Artio
4,413
531
0
2,845
9,081
4,896
60
593
8,480
27,037
0
L
3,018
2,774
0
532
6,352
1,496
0
2,241
4,111
0
19,735
W
9,204
4,583
0
8,047
11,487
3,795
699
5,216
5,821
0
38,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,516
Gold Earned
26,787
226
Minions Killed
211
0
Camps Cleared
0
961,427
Distance Traveled
794,926
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,188
419
18
2
0
186,351
2
L
Sol
4,714
471
49
5
0
207,586
0
W
Tsukuyomi
3,580
358
0
0
0
16,606
0
W
Janus
5,458
546
50
5
0
221,305
3
L
Fenrir
5,042
504
63
6
0
186,927
3
W
Cernunnos
5,537
554
53
5
0
175,668
1
W
Sylvanus
5,326
533
27
3
0
206,744
2
L
Artio
5,178
518
57
6
0
195,418
4
L
Rama
4,394
439
39
4
0
185,145
3
W
Kali
6,886
689
81
8
0
174,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role