Player Matchup

Anhur
Anhur
Beatdown2134
Anhur
Level 87
God Stats
4W - 6L
1,340 SR
Queue Stats
137W - 121L
1,462 Elo+
Solo
Ne Zha
Ne Zha
Cayleb2004
Ne Zha
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
281W - 243L
1,547 Elo+
Party 1
Janus
Janus
Sirr Boomer
Janus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 148L
1,529 Elo+
Party 1
Ymir
Ymir
Sirr Bubbs
Ymir
Level 48
God Stats
3W - 6L
1,625 SR
Queue Stats
92W - 101L
1,544 Elo+
Party 1
Cerberus
Cerberus
SirrBitties
Cerberus
Level 66
God Stats
12W - 7L
1,593 SR
Queue Stats
169W - 153L
1,498 Elo+
Party 1
Team Averages
Level 78
1,512 SR
1,516 Elo+

VS

Team Averages
Level 56
1,519 SR
1,472 Elo+
Rama
Rama
AlteredWorld181
Rama
Level 87
God Stats
4W - 5L
1,534 SR
Queue Stats
369W - 322L
1,506 Elo+
Party 2
Kukulkan
Kukulkan
Dim Mak NSK
Kukulkan
Level 89
God Stats
46W - 58L
1,472 SR
Queue Stats
65W - 78L
1,521 Elo+
Party 2
Sobek
Sobek
I Moody Grant I
Sobek
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,376 Elo+
Party 2
Thanatos
Thanatos
Kinzoku Kage
Thanatos
Level 49
God Stats
7W - 7L
1,397 SR
Queue Stats
226W - 215L
1,443 Elo+
Solo
Osiris
Osiris
nitewatcher12
Osiris
Level 46
God Stats
8W - 5L
1,691 SR
Queue Stats
72W - 66L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 1
10,337
492
9,945
12,658
4,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
Cayleb2004
Ne Zha
16
4 / 6 / 2
10,087
480
10,144
16,207
7,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 6 / 1
8,722
415
6,333
10,270
2,676
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 6 / 1
6,154
293
2,119
7,136
2,416
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
SirrBitties
Cerberus
18
4 / 3 / 1
11,088
528
11,473
17,162
16,648
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 7
12,180
580
8,291
11,496
4,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Dim Mak NSK
Kukulkan
17
4 / 2 / 6
10,805
515
8,504
8,805
3,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 2 / 12
10,792
514
7,704
15,799
14,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thanatos
Kinzoku Kage
Thanatos
18
9 / 3 / 4
11,611
553
10,282
15,752
6,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
1 / 3 / 3
10,747
512
11,094
17,084
11,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
10
Kills
25
25
Deaths
11
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
L
2
4
1
0.63
L
Ne Zha
Cayleb2004
Ne Zha
4
6
2
0.83
W
Kukulkan
Dim Mak NSK
Kukulkan
4
2
6
3.5
W
5
2
12
5.5
W
Thanatos
Kinzoku Kage
Thanatos
9
3
4
3.67
L
0
6
1
0.08
L
0
6
1
0.08
L
Cerberus
SirrBitties
Cerberus
4
3
1
1.5
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,014
Damage
45,875
63,433
Taken
68,936
33,558
Mitigated
39,900
15,318
Healing
39,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,291
7,368
0
6,727
11,496
4,229
1,534
1,413
10,083
0
87,381
L
9,945
4,940
0
3,844
12,658
4,227
0
3,928
8,730
0
67,132
L
Ne Zha
Cayleb2004
Ne Zha
10,144
5,053
0
2,898
16,207
7,591
0
3,783
12,424
0
78,291
W
Kukulkan
Dim Mak NSK
Kukulkan
8,504
351
324
2,124
8,805
3,080
134
3,528
5,277
64,063
0
W
7,704
923
0
7,009
15,799
14,216
160
3,622
12,177
35,967
0
W
Thanatos
Kinzoku Kage
Thanatos
10,282
4,333
0
15,366
15,752
6,485
1,300
2,093
13,659
0
67,516
L
6,333
437
0
720
10,270
2,676
387
3,128
7,142
51,612
0
L
2,119
649
0
730
7,136
2,416
0
3,406
3,730
8,761
0
L
Cerberus
SirrBitties
Cerberus
11,473
756
0
7,126
17,162
16,648
252
1,963
15,199
81,201
0
W
11,094
4,431
0
7,513
17,084
11,890
0
9,269
7,815
0
70,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,388
Gold Earned
56,135
558
Minions Killed
598
0
Camps Cleared
0
1,567,746
Distance Traveled
1,835,191
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,180
580
172
8
0
345,330
7
L
Anhur
10,337
492
125
6
0
348,419
7
L
Ne Zha
10,087
480
122
6
0
391,664
5
W
Kukulkan
10,805
515
131
6
0
374,875
0
W
Sobek
10,792
514
38
2
0
395,569
0
W
Thanatos
11,611
553
115
5
0
380,746
3
L
Janus
8,722
415
111
5
0
344,156
2
L
Ymir
6,154
293
8
0
0
177,307
0
L
Cerberus
11,088
528
192
9
0
306,200
5
W
Osiris
10,747
512
142
7
0
338,671
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role