Player Matchup

Fenrir
Fenrir
GaIganator
Fenrir
Level 17
God Stats
0W - 2L
1,248 SR
Queue Stats
20W - 33L
1,385 Elo+
Party 1
Sobek
Sobek
ShlongerDongerz
Sobek
Level 28
God Stats
7W - 8L
1,593 SR
Queue Stats
122W - 109L
1,579 Elo+
Party 1
Cernunnos
Cernunnos
Tap Watrv
Cernunnos
Level 40
God Stats
0W - 2L
1,570 SR
Queue Stats
90W - 109L
1,498 Elo+
Party 1
Olorun
Olorun
Tha Tarp Man
Olorun
Level 27
God Stats
8W - 9L
1,500 SR
Queue Stats
341W - 397L
1,497 Elo+
Party 1
Sun Wukong
Sun Wukong
xAsian04
Sun Wukong
Level 27
God Stats
27W - 32L
1,479 SR
Queue Stats
219W - 263L
1,456 Elo+
Party 1
Team Averages
Level 28
1,478 SR
1,483 Elo+

VS

Team Averages
Level 20
1,562 SR
1,582 Elo+
Cu Chulainn
Cu Chulainn
Duhfwan
Cu Chulainn
Level 11
God Stats
1W - 1L
1,621 SR
Queue Stats
10W - 7L
1,530 Elo+
Solo
Set
Set
Jay_CoopN
Set
Level 29
God Stats
1W - 4L
1,207 SR
Queue Stats
176W - 216L
1,383 Elo+
Solo
Medusa
Medusa
Malimander
Medusa
Level 16
God Stats
6W - 0L
1,884 SR
Queue Stats
13W - 9L
1,897 Elo+
Solo
Baron Samedi
Baron Samedi
SupportDemon
Baron Samedi
Level 29
God Stats
4W - 3L
1,416 SR
Queue Stats
238W - 207L
1,564 Elo+
Solo
Nu Wa
Nu Wa
abeile
Nu Wa
Level 17
God Stats
12W - 10L
1,681 SR
Queue Stats
148W - 119L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GaIganator
Fenrir
14
2 / 10 / 4
9,437
472
9,208
19,112
7,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
3 / 7 / 4
10,128
506
7,750
23,198
21,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
Tap Watrv
Cernunnos
12
1 / 8 / 2
8,196
410
8,258
13,582
4,693
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
16
3 / 10 / 3
9,447
472
8,300
16,414
5,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
xAsian04
Sun Wukong
14
1 / 6 / 1
8,723
436
5,049
15,381
8,921
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Duhfwan
Cu Chulainn
19
12 / 0 / 12
12,651
633
19,667
17,784
14,908
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
3 / 3 / 11
10,022
501
6,528
17,463
6,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
Malimander
Medusa
18
7 / 3 / 8
12,051
603
11,520
12,780
5,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
SupportDemon
Baron Samedi
17
6 / 0 / 19
12,338
617
11,411
11,481
9,696
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
abeile
Nu Wa
18
10 / 4 / 15
12,056
603
19,003
13,940
5,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
103
10
Kills
38
41
Deaths
10
14
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Duhfwan
Cu Chulainn
12
0
12
18
L
Fenrir
GaIganator
Fenrir
2
10
4
0.4
W
3
3
11
2.83
W
Medusa
Malimander
Medusa
7
3
8
3.67
L
3
7
4
0.71
W
Baron Samedi
SupportDemon
Baron Samedi
6
0
19
15.5
L
Cernunnos
Tap Watrv
Cernunnos
1
8
2
0.25
L
Olorun
3
10
3
0.45
W
Nu Wa
abeile
Nu Wa
10
4
15
4.38
L
Sun Wukong
xAsian04
Sun Wukong
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,565
Damage
68,129
87,687
Taken
73,448
48,033
Mitigated
41,888
14,364
Healing
20,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Duhfwan
Cu Chulainn
19,667
4,204
0
2,680
17,784
14,908
424
3,009
14,681
3,714
88,925
L
Fenrir
GaIganator
Fenrir
9,208
3,387
0
4,200
19,112
7,488
108
4,004
14,870
0
46,027
W
6,528
4,324
0
5,935
17,463
6,643
0
3,123
14,220
0
52,827
W
Medusa
Malimander
Medusa
11,520
4,657
0
1,604
12,780
5,474
4,368
2,450
10,320
0
86,226
L
7,750
869
0
4,139
23,198
21,321
0
8,619
14,149
28,216
0
W
Baron Samedi
SupportDemon
Baron Samedi
11,411
1,517
3,051
3,506
11,481
9,696
374
3,436
8,003
52,464
0
L
Cernunnos
Tap Watrv
Cernunnos
8,258
3,395
0
1,086
13,582
4,693
0
5,241
8,215
0
36,222
L
Olorun
8,300
3,484
90
3,754
16,414
5,610
240
8,851
7,124
48,971
0
W
Nu Wa
abeile
Nu Wa
19,003
3,214
0
3,706
13,940
5,167
658
6,948
6,662
73,583
0
L
Sun Wukong
xAsian04
Sun Wukong
5,049
716
0
1,095
15,381
8,921
1,294
3,403
11,797
0
49,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,931
Gold Earned
59,118
370
Minions Killed
535
0
Camps Cleared
0
1,685,413
Distance Traveled
1,867,028
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
12,651
633
161
8
0
389,579
2
L
Fenrir
9,437
472
83
4
0
324,078
1
W
Set
10,022
501
89
4
0
395,690
3
W
Medusa
12,051
603
125
6
0
378,250
2
L
Sobek
10,128
506
25
1
0
379,783
2
W
Baron Samedi
12,338
617
57
3
0
365,360
4
L
Cernunnos
8,196
410
63
3
0
297,942
3
L
Olorun
9,447
472
98
5
0
311,478
1
W
Nu Wa
12,056
603
103
5
0
338,149
1
L
Sun Wukong
8,723
436
101
5
0
372,132
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role