Player Matchup

Chaac
Chaac
BDDJinShuz
Chaac
Level 15
God Stats
16W - 7L
1,693 SR
Queue Stats
28W - 19L
1,589 Elo+
Solo
Merlin
Merlin
Certifam_Movemen
Merlin
Level 16
God Stats
10W - 13L
1,278 SR
Queue Stats
59W - 50L
1,472 Elo+
Solo
Cthulhu
Cthulhu
FROST20032089
Cthulhu
Level 29
God Stats
9W - 4L
1,780 SR
Queue Stats
343W - 381L
1,393 Elo+
Solo
Ravana
Ravana
Tenkeiurfav
Ravana
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 19L
1,287 Elo+
Solo
Olorun
Olorun
darktre001
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,412 Elo+
Solo
Team Averages
Level 15
1,550 SR
1,431 Elo+

VS

Team Averages
Level 16
1,469 SR
1,429 Elo+
Chiron
Chiron
Hadensilver
Chiron
Level 27
God Stats
15W - 20L
1,465 SR
Queue Stats
67W - 86L
1,369 Elo+
Party 1
Ymir
Ymir
KenmaAizawa
Ymir
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 114L
1,368 Elo+
Party 1
Gilgamesh
Gilgamesh
Phyoronic
Gilgamesh
Level 13
God Stats
7W - 10L
1,383 SR
Queue Stats
83W - 71L
1,533 Elo+
Solo
Nox
Nox
XFluffyScpX
Nox
Level 11
God Stats
1W - 8L
1,500 SR
Queue Stats
37W - 51L
1,377 Elo+
Party 1
Cerberus
Cerberus
xBorn Skill3rx
Cerberus
Level 3
God Stats
6W - 8L
1,500 SR
Queue Stats
11W - 20L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
7 / 0 / 8
12,622
1,052
19,782
19,705
15,537
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 2 / 9
11,492
958
12,058
9,029
4,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
19
8 / 2 / 6
13,125
1,094
14,246
14,827
14,331
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ravana
15
1 / 3 / 6
9,844
820
4,198
5,745
2,269
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
darktre001
Olorun
17
1 / 4 / 7
10,222
852
7,506
10,721
4,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

283

VS

Team 2 Tickets

97

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
17
2 / 5 / 5
10,940
912
17,096
15,391
6,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 5 / 2
10,832
903
7,071
19,008
17,703
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Phyoronic
Gilgamesh
17
5 / 8 / 5
11,825
985
24,606
25,322
18,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
1 / 1 / 6
10,757
896
6,742
7,391
3,575
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cerberus
12
0 / 0 / 0
7,280
607
0
0
0

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
29
19
Kills
11
11
Deaths
19
36
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chaac
7
0
8
11
W
2
2
9
3.25
W
Cthulhu
8
2
6
5.5
L
Chiron
2
5
5
0.9
L
3
5
2
0.8
L
Gilgamesh
Phyoronic
Gilgamesh
5
8
5
0.94
W
Ravana
1
3
6
1.33
L
1
1
6
4
W
Olorun
darktre001
Olorun
1
4
7
1.13
L
Cerberus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,790
Damage
55,515
60,027
Taken
67,112
41,559
Mitigated
46,006
17,719
Healing
7,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
19,782
4,140
408
6,603
19,705
15,537
0
4,651
15,054
0
42,247
W
12,058
3,073
0
406
9,029
4,607
0
1,160
7,586
35,490
0
W
Cthulhu
14,246
1,086
485
5,631
14,827
14,331
0
3,662
10,869
47,189
0
L
Chiron
17,096
6,846
1,526
2,913
15,391
6,193
0
8,003
7,388
0
28,055
L
7,071
2,623
0
131
19,008
17,703
0
8,221
10,787
18,631
0
L
Gilgamesh
Phyoronic
Gilgamesh
24,606
7,879
0
1,564
25,322
18,535
0
14,923
10,399
0
50,416
W
Ravana
4,198
1,822
0
369
5,745
2,269
0
2,345
3,400
0
7,282
L
6,742
2,260
0
1,066
7,391
3,575
0
2,663
4,728
22,134
0
W
Olorun
darktre001
Olorun
7,506
4,290
628
3,189
10,721
4,815
0
1,995
8,726
10,993
0
L
Cerberus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,305
Gold Earned
51,634
211
Minions Killed
140
6
Camps Cleared
5
933,621
Distance Traveled
761,201
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,622
1,052
55
5
0
238,722
0
W
Merlin
11,492
958
67
6
3
190,872
2
W
Cthulhu
13,125
1,094
78
7
0
233,462
0
L
Chiron
10,940
912
31
3
1
194,332
0
L
Ymir
10,832
903
31
3
2
167,563
0
L
Gilgamesh
11,825
985
41
3
1
232,178
0
W
Ravana
9,844
820
4
0
3
118,044
0
L
Nox
10,757
896
37
3
1
167,128
0
W
Olorun
10,222
852
7
1
0
152,521
1
L
Cerberus
7,280
607
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role