Player Matchup

Pele
Pele
SirBlueVII
Pele
Level 86
God Stats
5W - 4L
1,500 SR
Queue Stats
218W - 320L
1,449 Elo+
Solo
Raijin
Raijin
johnDeus619
Raijin
Level 24
God Stats
1W - 6L
1,329 SR
Queue Stats
94W - 198L
1,416 Elo+
Party 2
Hou Yi
Hou Yi
quiquemon06
Hou Yi
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,088 Elo+
Party 2
Team Averages
Level 40
1,443 SR
1,318 Elo+

VS

Team Averages
Level 56
1,613 SR
1,501 Elo+
Janus
Janus
HEYIMJROD
Janus
Level 28
God Stats
9W - 18L
1,332 SR
Queue Stats
78W - 109L
1,445 Elo+
Party 1
Anhur
Anhur
Hxntai-Senpai1
Anhur
Level 29
God Stats
2W - 0L
1,970 SR
Queue Stats
23W - 15L
1,552 Elo+
Party 1
Gilgamesh
Gilgamesh
betaraysweeney
Gilgamesh
Level 111
God Stats
57W - 51L
1,538 SR
Queue Stats
232W - 197L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 0
6,599
733
4,103
8,743
2,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
8
0 / 6 / 1
5,563
618
3,177
8,301
3,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hou Yi
6
0 / 10 / 1
5,405
601
922
9,665
2,378
Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
HEYIMJROD
Janus
11
4 / 1 / 12
7,641
849
6,924
3,468
839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
11 / 1 / 7
8,992
999
7,128
6,532
1,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
betaraysweeney
Gilgamesh
11
7 / 0 / 10
8,066
896
8,497
6,477
4,234
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
51
2
Kills
22
22
Deaths
2
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Janus
HEYIMJROD
Janus
4
1
12
10
W
11
1
7
14.5
L
2
6
0
0.33
W
Gilgamesh
betaraysweeney
Gilgamesh
7
0
10
12
L
Raijin
0
6
1
0.08
L
Hou Yi
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,202
Damage
22,549
26,709
Taken
16,477
8,014
Mitigated
7,042
2,584
Healing
3,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
HEYIMJROD
Janus
6,924
165
0
274
3,468
839
979
847
2,446
26,953
0
W
7,128
4,577
0
1,462
6,532
1,969
1,546
575
5,882
0
37,938
L
4,103
1,372
0
1,200
8,743
2,316
0
1,358
7,281
0
19,917
W
Gilgamesh
betaraysweeney
Gilgamesh
8,497
2,370
0
1,759
6,477
4,234
280
1,412
4,940
0
22,271
L
Raijin
3,177
542
0
1,234
8,301
3,320
0
1,923
6,198
17,741
0
L
Hou Yi
922
531
0
150
9,665
2,378
0
3,245
6,230
0
2,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,567
Gold Earned
24,699
67
Minions Killed
123
0
Camps Cleared
0
379,519
Distance Traveled
518,678
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,641
849
50
6
0
171,586
0
W
Anhur
8,992
999
57
6
0
156,305
1
L
Pele
6,599
733
38
4
0
162,391
2
W
Gilgamesh
8,066
896
16
2
0
190,787
1
L
Raijin
5,563
618
25
3
0
114,174
4
L
Hou Yi
5,405
601
4
0
0
102,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role