Player Matchup

Khepri
Khepri
DarkMatterMage9
Khepri
Level 88
God Stats
3W - 1L
1,649 SR
Queue Stats
69W - 66L
1,517 Elo+
Party 2
Medusa
Medusa
DexterityOswald
Medusa
Level 100
God Stats
1W - 4L
1,765 SR
Queue Stats
164W - 194L
1,475 Elo+
Party 2
Loki
Loki
Flame325
Loki
Level 105
God Stats
4W - 2L
1,631 SR
Queue Stats
285W - 293L
1,516 Elo+
Party 2
Persephone
Persephone
I-n-d-i-g-o-X
Persephone
Level 128
God Stats
1W - 5L
1,519 SR
Queue Stats
150W - 169L
1,533 Elo+
Party 2
Pele
Pele
TanPuppet68
Pele
Level 68
God Stats
0W - 1L
1,194 SR
Queue Stats
148W - 174L
1,451 Elo+
Party 2
Team Averages
Level 98
1,552 SR
1,498 Elo+

VS

Team Averages
Level 84
1,477 SR
1,607 Elo+
Freya
Freya
AliceRosez
Freya
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
86W - 29L
1,768 Elo+
Party 3
Hades
Hades
Lvl76Magikarp
Hades
Level 160
God Stats
7W - 5L
1,230 SR
Queue Stats
415W - 355L
1,613 Elo+
Party 3
Ganesha
Ganesha
SirElegantJew
Ganesha
Level 105
God Stats
9W - 6L
1,511 SR
Queue Stats
306W - 296L
1,541 Elo+
Party 1
Anhur
Anhur
StoicJew
Anhur
Level 85
God Stats
7W - 5L
1,500 SR
Queue Stats
201W - 183L
1,519 Elo+
Party 1
Cthulhu
Cthulhu
Yes SAVV
Cthulhu
Level 64
God Stats
18W - 17L
1,643 SR
Queue Stats
161W - 159L
1,596 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 2
6,555
410
4,130
12,837
6,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 5 / 0
8,096
506
5,726
11,354
2,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
12
0 / 4 / 0
7,302
456
4,368
9,474
5,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
I-n-d-i-g-o-X
Persephone
13
2 / 2 / 1
8,565
535
14,503
9,417
3,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 1 / 2
7,647
478
3,459
9,592
2,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
12
2 / 0 / 3
7,030
439
5,344
8,823
3,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
5 / 0 / 6
9,147
572
13,133
13,361
6,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
12
0 / 3 / 10
7,125
445
5,618
13,488
7,686
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
StoicJew
Anhur
16
6 / 0 / 0
10,141
634
4,743
6,934
2,169
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Yes SAVV
Cthulhu
15
4 / 1 / 3
9,000
563
8,048
9,958
8,737
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
4
Kills
17
17
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Freya
2
0
3
3.5
L
1
5
2
0.4
L
1
5
0
0.2
L
Loki
0
4
0
0
L
Persephone
I-n-d-i-g-o-X
Persephone
2
2
1
1.25
W
5
0
6
8
W
Ganesha
0
3
10
1.67
W
Anhur
StoicJew
Anhur
6
0
0
6
L
0
1
2
1
W
Cthulhu
Yes SAVV
Cthulhu
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,186
Damage
36,886
52,674
Taken
52,564
20,478
Mitigated
28,325
13,290
Healing
22,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
5,344
2,100
0
2,358
8,823
3,483
572
4,400
4,423
29,762
1,666
L
4,130
366
0
965
12,837
6,300
0
10,243
2,594
14,276
0
L
5,726
2,817
0
2,711
11,354
2,993
0
3,097
8,257
0
55,546
L
Loki
4,368
914
0
1,862
9,474
5,218
0
7,162
2,312
0
40,118
L
Persephone
I-n-d-i-g-o-X
Persephone
14,503
1,307
0
3,485
9,417
3,002
0
7,097
2,318
62,653
0
W
13,133
1,841
912
8,829
13,361
6,250
48
4,380
8,981
73,166
0
W
Ganesha
5,618
508
834
1,282
13,488
7,686
186
7,561
5,927
30,682
0
W
Anhur
StoicJew
Anhur
4,743
1,776
0
2,564
6,934
2,169
970
706
6,228
0
56,391
L
3,459
755
0
4,267
9,592
2,965
0
4,247
5,345
0
55,487
W
Cthulhu
Yes SAVV
Cthulhu
8,048
258
620
4,821
9,958
8,737
0
1,586
8,372
50,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,165
Gold Earned
42,443
422
Minions Killed
483
0
Camps Cleared
0
1,551,762
Distance Traveled
1,504,835
27
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,030
439
75
5
0
246,782
5
L
Khepri
6,555
410
14
1
0
302,912
2
L
Medusa
8,096
506
101
6
0
289,893
7
L
Loki
7,302
456
83
5
0
299,472
4
L
Persephone
8,565
535
129
8
0
309,757
9
W
Hades
9,147
572
133
8
0
347,648
0
W
Ganesha
7,125
445
14
1
0
312,472
5
W
Anhur
10,141
634
142
9
0
298,301
3
L
Pele
7,647
478
95
6
0
349,728
5
W
Cthulhu
9,000
563
119
7
0
299,632
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role