Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
KommieKhepri
Tiamat
Level 12
God Stats
7W - 1L
1,511 SR
Queue Stats
23W - 14L
1,637 Elo+
Party 2
Medusa
Medusa
XGetBonkedX
Medusa
Level 58
God Stats
11W - 10L
1,427 SR
Queue Stats
25W - 26L
1,345 Elo+
Party 2
Hun Batz
Hun Batz
binman1200
Hun Batz
Level 16
God Stats
5W - 8L
1,410 SR
Queue Stats
56W - 65L
1,291 Elo+
Solo
Team Averages
Level 28
1,470 SR
1,455 Elo+

VS

Team Averages
Level 18
1,498 SR
1,305 Elo+
Ares
Ares
Cosio14
Ares
Level 17
God Stats
2W - 4L
1,335 SR
Queue Stats
23W - 27L
1,348 Elo+
Party 1
Hercules
Hercules
NaRu44
Hercules
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 42L
1,245 Elo+
Solo
Zeus
Zeus
PedroAceytuno
Zeus
Level 22
God Stats
2W - 3L
1,582 SR
Queue Stats
73W - 68L
1,311 Elo+
Party 1
Artemis
Artemis
Serendipity4365
Artemis
Level 13
God Stats
10W - 16L
1,384 SR
Queue Stats
12W - 22L
1,307 Elo+
Party 1
Arachne
Arachne
carlosltc41
Arachne
Level 18
God Stats
6W - 2L
1,687 SR
Queue Stats
55W - 53L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
3 / 2 / 3
7,892
564
5,955
10,379
5,011
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
 
Mercury
11
3 / 2 / 6
6,898
493
3,734
7,627
2,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
15
15 / 2 / 2
9,052
647
12,694
9,557
6,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
11
2 / 3 / 2
6,955
497
6,395
6,547
1,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
binman1200
Hun Batz
13
2 / 1 / 6
7,664
547
3,403
7,920
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Cosio14
Ares
11
3 / 4 / 1
6,720
480
7,347
10,890
9,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
NaRu44
Hercules
9
2 / 5 / 1
5,558
397
1,906
10,148
6,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 8 / 1
5,803
415
5,045
7,736
2,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 2 / 0
5,590
399
3,162
3,857
1,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
carlosltc41
Arachne
11
2 / 6 / 1
6,900
493
2,806
11,289
4,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
25
Kills
8
10
Deaths
25
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
2
3
2.25
W
Mercury
 
Mercury
3
2
6
3
L
Ares
Cosio14
Ares
3
4
1
0.88
W
Tiamat
15
2
2
8
L
Hercules
NaRu44
Hercules
2
5
1
0.5
L
0
8
1
0.06
L
1
2
0
0.5
W
Medusa
2
3
2
1
W
Hun Batz
binman1200
Hun Batz
2
1
6
5
L
Arachne
carlosltc41
Arachne
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,181
Damage
20,266
42,030
Taken
43,920
18,789
Mitigated
24,876
13,348
Healing
4,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,955
1,477
0
3,412
10,379
5,011
774
4,302
6,077
0
40,471
W
Mercury
 
Mercury
3,734
2,000
0
894
7,627
2,381
511
2,004
5,495
0
25,044
L
Ares
Cosio14
Ares
7,347
569
0
672
10,890
9,997
144
423
10,405
21,004
0
W
Tiamat
12,694
1,699
176
4,004
9,557
6,438
652
2,848
6,313
52,806
0
L
Hercules
NaRu44
Hercules
1,906
420
0
2,227
10,148
6,182
0
2,709
7,361
0
14,226
L
5,045
606
0
223
7,736
2,578
196
4,703
2,805
19,773
0
L
3,162
1,275
0
0
3,857
1,746
244
129
3,724
0
22,431
W
Medusa
6,395
2,832
0
1,416
6,547
1,974
329
1,958
4,308
0
32,070
W
Hun Batz
binman1200
Hun Batz
3,403
832
0
3,446
7,920
2,985
0
635
7,220
0
48,023
L
Arachne
carlosltc41
Arachne
2,806
2,294
0
909
11,289
4,373
0
4,192
6,931
0
31,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,461
Gold Earned
30,571
392
Minions Killed
207
0
Camps Cleared
0
1,294,630
Distance Traveled
1,190,057
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,892
564
79
6
0
266,390
0
W
Mercury
6,898
493
52
4
0
296,034
5
L
Ares
6,720
480
24
2
0
284,752
5
W
Tiamat
9,052
647
115
8
0
241,314
0
L
Hercules
5,558
397
19
1
0
176,731
0
L
Zeus
5,803
415
52
4
0
211,269
0
L
Artemis
5,590
399
53
4
0
246,321
0
W
Medusa
6,955
497
56
4
0
221,226
0
W
Hun Batz
7,664
547
90
6
0
269,666
0
L
Arachne
6,900
493
59
4
0
270,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role