Player Matchup

Hercules
Hercules
Ceskobear
Hercules
Level 20
God Stats
1W - 1L
1,792 SR
Queue Stats
29W - 8L
1,797 Elo+
Party 2
Xbalanque
Xbalanque
Dace
Xbalanque
Level 143
God Stats
4W - 1L
1,805 SR
Queue Stats
94W - 52L
1,620 Elo+
Party 2
Ra
Ra
Erunamon
Ra
Level 127
God Stats
5W - 1L
1,833 SR
Queue Stats
90W - 36L
1,721 Elo+
Party 2
Gilgamesh
Gilgamesh
Glaciel
Gilgamesh
Level 158
God Stats
13W - 5L
1,500 SR
Queue Stats
243W - 196L
1,674 Elo+
Party 2
Bakasura
Bakasura
Radmant
Bakasura
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
112W - 82L
1,648 Elo+
Party 2
Team Averages
Level 121
1,686 SR
1,692 Elo+

VS

Team Averages
Level 51
1,563 SR
1,599 Elo+
Nemesis
Nemesis
AlteirI
Nemesis
Level 13
God Stats
5W - 5L
1,626 SR
Queue Stats
14W - 9L
1,598 Elo+
Party 1
Gilgamesh
Gilgamesh
BllAyZeR
Gilgamesh
Level 63
God Stats
20W - 6L
1,797 SR
Queue Stats
36W - 16L
1,735 Elo+
Party 1
Sol
Sol
GodsHandz
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,558 Elo+
Party 3
Ullr
Ullr
Rushmooms
Ullr
Level 105
God Stats
0W - 1L
1,303 SR
Queue Stats
13W - 21L
1,517 Elo+
Party 3
Hel
Hel
Scarr3
Hel
Level 48
God Stats
71W - 72L
1,591 SR
Queue Stats
249W - 261L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ceskobear
Hercules
17
3 / 6 / 14
11,881
517
6,802
25,140
16,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
Dace
Xbalanque
19
4 / 3 / 16
12,629
549
16,191
19,913
8,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
11 / 2 / 10
13,640
593
16,075
13,915
7,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Glaciel
Gilgamesh
20
10 / 0 / 17
15,103
657
22,191
23,676
18,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Radmant
Bakasura
20
11 / 7 / 11
14,170
616
20,621
30,978
19,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AlteirI
Nemesis
15
3 / 9 / 5
10,672
464
10,060
23,069
8,252
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
BllAyZeR
Gilgamesh
18
8 / 11 / 0
13,056
568
24,535
27,005
24,792
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
1 / 10 / 8
9,743
424
12,236
18,880
7,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ullr
18
4 / 5 / 6
11,577
503
18,323
14,941
6,416
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
Scarr3
Hel
17
2 / 5 / 6
11,186
486
11,678
20,553
17,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
43
39
Kills
18
18
Deaths
40
68
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AlteirI
Nemesis
3
9
5
0.61
L
Gilgamesh
BllAyZeR
Gilgamesh
8
11
0
0.73
W
Hercules
Ceskobear
Hercules
3
6
14
1.67
W
Xbalanque
Dace
Xbalanque
4
3
16
4
W
11
2
10
8
W
Gilgamesh
Glaciel
Gilgamesh
10
0
17
18.5
L
1
10
8
0.5
W
Bakasura
Radmant
Bakasura
11
7
11
2.36
L
Ullr
4
5
6
1.4
L
Hel
Scarr3
Hel
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,880
Damage
76,832
113,622
Taken
104,448
71,106
Mitigated
63,835
58,893
Healing
24,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AlteirI
Nemesis
10,060
3,747
0
1,718
23,069
8,252
0
4,359
17,599
208
58,284
L
Gilgamesh
BllAyZeR
Gilgamesh
24,535
6,584
0
3,178
27,005
24,792
710
3,727
20,655
0
78,227
W
Hercules
Ceskobear
Hercules
6,802
2,435
0
9,126
25,140
16,289
435
7,730
17,410
0
23,727
W
Xbalanque
Dace
Xbalanque
16,191
9,416
0
9,985
19,913
8,925
3,678
5,984
13,929
0
92,705
W
16,075
1,739
10,786
8,516
13,915
7,561
792
2,889
11,026
95,948
0
W
Gilgamesh
Glaciel
Gilgamesh
22,191
9,113
0
5,439
23,676
18,563
3,112
4,266
19,410
0
129,784
L
12,236
3,540
0
3,554
18,880
7,034
292
539
17,372
49,167
4,712
W
Bakasura
Radmant
Bakasura
20,621
15,052
0
15,041
30,978
19,768
2,930
3,620
27,358
0
80,882
L
Ullr
18,323
9,971
0
2,255
14,941
6,416
1,149
3,044
11,667
0
87,200
L
Hel
Scarr3
Hel
11,678
446
3,645
10,216
20,553
17,341
0
3,814
16,347
80,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,423
Gold Earned
56,234
655
Minions Killed
562
0
Camps Cleared
0
2,323,054
Distance Traveled
2,013,869
18
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,672
464
83
4
0
428,943
9
L
Gilgamesh
13,056
568
125
5
0
340,154
5
W
Hercules
11,881
517
25
1
0
445,239
4
W
Xbalanque
12,629
549
136
6
0
397,136
4
W
Ra
13,640
593
184
8
0
470,885
6
W
Gilgamesh
15,103
657
162
7
0
511,637
3
L
Sol
9,743
424
76
3
0
373,422
5
W
Bakasura
14,170
616
148
6
0
498,157
1
L
Ullr
11,577
503
136
6
0
420,545
10
L
Hel
11,186
486
142
6
0
450,805
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role