Player Matchup

King Arthur
King Arthur
AirAce
King Arthur
Level 124
God Stats
4W - 4L
1,601 SR
Queue Stats
174W - 139L
1,542 Elo+
Party 2
Merlin
Merlin
GhostVampire47
Merlin
Level 46
God Stats
10W - 8L
1,536 SR
Queue Stats
262W - 250L
1,479 Elo+
Party 2
Vamana
Vamana
aaikidokris78
Vamana
Level 47
God Stats
4W - 2L
1,720 SR
Queue Stats
116W - 100L
1,546 Elo+
Party 2
Hachiman
Hachiman
anonimengamerbg
Hachiman
Level 33
God Stats
22W - 18L
1,621 SR
Queue Stats
73W - 59L
1,577 Elo+
Party 2
Baron Samedi
Baron Samedi
vipvladi
Baron Samedi
Level 44
God Stats
1W - 1L
1,704 SR
Queue Stats
122W - 114L
1,549 Elo+
Party 2
Team Averages
Level 59
1,636 SR
1,539 Elo+

VS

Team Averages
Level 76
1,573 SR
1,560 Elo+
Skadi
Skadi
HemmiSoftYeet
Skadi
Level 46
God Stats
2W - 0L
1,738 SR
Queue Stats
27W - 9L
1,712 Elo+
Party 1
Ra
Ra
KaVkazZ
Ra
Level 133
God Stats
1W - 0L
1,408 SR
Queue Stats
40W - 32L
1,554 Elo+
Party 3
Ao Kuang
Ao Kuang
LeitoXoup
Ao Kuang
Level 23
God Stats
1W - 0L
1,355 SR
Queue Stats
25W - 25L
1,502 Elo+
Party 3
Sobek
Sobek
Monsterchen1008
Sobek
Level 121
God Stats
13W - 17L
1,624 SR
Queue Stats
172W - 155L
1,546 Elo+
Party 1
Gilgamesh
Gilgamesh
TierLindemann
Gilgamesh
Level 58
God Stats
14W - 5L
1,740 SR
Queue Stats
97W - 109L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AirAce
King Arthur
14
2 / 7 / 4
8,765
461
8,557
13,873
6,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

14
3 / 6 / 2
8,408
443
9,471
11,239
3,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
7 / 4 / 1
11,127
586
13,467
19,537
20,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hachiman
14
3 / 6 / 1
8,728
459
6,340
14,909
4,620
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
vipvladi
Baron Samedi
12
0 / 8 / 6
7,405
390
5,942
14,735
7,019
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 2 / 3
13,480
709
22,801
11,952
4,523
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
2 / 2 / 8
10,788
568
7,253
12,875
4,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ao Kuang
LeitoXoup
Ao Kuang
16
5 / 2 / 6
10,781
567
7,699
13,871
5,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
2 / 3 / 12
11,011
580
6,591
15,428
14,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
TierLindemann
Gilgamesh
16
5 / 6 / 3
11,091
584
10,903
17,370
9,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
63
15
Kills
31
31
Deaths
15
14
Assists
32
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AirAce
King Arthur
2
7
4
0.57
L
3
6
2
0.67
W
17
2
3
9.25
W
2
2
8
3
W
Ao Kuang
LeitoXoup
Ao Kuang
5
2
6
4
W
2
3
12
2.67
W
Gilgamesh
TierLindemann
Gilgamesh
5
6
3
1.08
L
7
4
1
1.88
L
Hachiman
3
6
1
0.58
L
Baron Samedi
vipvladi
Baron Samedi
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,777
Damage
55,247
74,293
Taken
71,496
42,277
Mitigated
37,695
21,331
Healing
21,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AirAce
King Arthur
8,557
1,942
0
3,014
13,873
6,795
0
4,480
9,265
0
52,237
L
9,471
515
0
1,324
11,239
3,803
19
3,380
7,735
41,070
0
W
22,801
10,392
0
3,248
11,952
4,523
2,048
3,580
8,243
0
116,519
W
7,253
971
1,334
4,185
12,875
4,709
0
3,526
9,050
72,683
0
W
Ao Kuang
LeitoXoup
Ao Kuang
7,699
2,224
0
5,442
13,871
5,045
1,509
1,635
12,111
57,486
0
W
6,591
525
0
3,813
15,428
14,224
144
5,719
9,358
24,297
0
W
Gilgamesh
TierLindemann
Gilgamesh
10,903
3,870
0
3,928
17,370
9,194
266
3,983
12,830
0
63,988
L
13,467
5,064
0
7,877
19,537
20,040
1,555
5,474
14,057
13,018
58,705
L
Hachiman
6,340
3,844
0
5,272
14,909
4,620
0
1,613
13,254
0
53,759
L
Baron Samedi
vipvladi
Baron Samedi
5,942
291
1,328
2,516
14,735
7,019
0
6,174
8,439
28,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,433
Gold Earned
57,151
425
Minions Killed
538
0
Camps Cleared
0
1,743,634
Distance Traveled
1,811,596
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,765
461
98
5
0
365,326
4
L
Merlin
8,408
443
80
4
0
314,405
2
W
Skadi
13,480
709
173
9
0
344,922
3
W
Ra
10,788
568
138
7
0
374,910
5
W
Ao Kuang
10,781
567
88
5
0
372,337
3
W
Sobek
11,011
580
21
1
0
366,576
5
W
Gilgamesh
11,091
584
118
6
0
352,851
0
L
Vamana
11,127
586
111
6
0
387,840
2
L
Hachiman
8,728
459
99
5
0
330,773
2
L
Baron Samedi
7,405
390
37
2
0
345,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role