Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
SSJ4Shook
Hercules
Level 117
God Stats
4W - 1L
1,769 SR
Queue Stats
93W - 87L
1,601 Elo+
Party 1
Vulcan
Vulcan
ripleysavage
Vulcan
Level 122
God Stats
24W - 19L
1,535 SR
Queue Stats
86W - 66L
1,652 Elo+
Party 1
Team Averages
Level 115
1,601 SR
1,584 Elo+

VS

Team Averages
Level 84
1,452 SR
1,363 Elo+
Medusa
Medusa
AnDROC89
Medusa
Level 68
God Stats
19W - 45L
1,247 SR
Queue Stats
585W - 695L
1,315 Elo+
Party 2
Cerberus
Cerberus
ArmyOfCorgis
Cerberus
Level 127
God Stats
9W - 11L
1,625 SR
Queue Stats
235W - 261L
1,412 Elo+
Solo
Zeus
Zeus
fuzzysweets
Zeus
Level 58
God Stats
260W - 253L
1,485 SR
Queue Stats
262W - 266L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
3 / 2 / 12
8,221
747
3,181
6,350
4,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
SSJ4Shook
Hercules
12
9 / 2 / 6
9,491
863
10,065
10,074
7,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Vulcan
13
7 / 0 / 10
9,097
827
11,353
3,801
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AnDROC89
Medusa
10
3 / 5 / 0
7,214
656
2,622
9,600
2,946
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
ArmyOfCorgis
Cerberus
10
0 / 3 / 2
7,199
654
2,046
9,851
5,407
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 11 / 2
6,908
628
7,585
9,528
2,646
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
19
Kills
4
4
Deaths
19
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
2
12
4.5
L
Medusa
AnDROC89
Medusa
3
5
0
0.6
L
Cerberus
ArmyOfCorgis
Cerberus
0
3
2
0.33
W
Hercules
SSJ4Shook
Hercules
9
2
6
6
L
1
11
2
0.18
W
Vulcan
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,599
Damage
12,253
20,225
Taken
28,979
13,188
Mitigated
10,999
5,493
Healing
3,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,181
737
1,603
1,607
6,350
4,648
941
3,782
2,568
11,824
2,394
L
Medusa
AnDROC89
Medusa
2,622
619
0
1,820
9,600
2,946
0
5,578
3,758
0
9,849
L
Cerberus
ArmyOfCorgis
Cerberus
2,046
200
222
1,161
9,851
5,407
0
4,501
5,140
17,861
0
W
Hercules
SSJ4Shook
Hercules
10,065
2,998
0
1,923
10,074
7,136
172
3,358
6,716
0
28,645
L
7,585
1,073
0
183
9,528
2,646
0
3,692
5,654
27,299
0
W
Vulcan
11,353
3,871
0
360
3,801
1,404
436
2,542
1,259
40,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,809
Gold Earned
21,321
125
Minions Killed
112
0
Camps Cleared
0
609,243
Distance Traveled
546,463
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,221
747
22
2
0
184,228
3
L
Medusa
7,214
656
17
2
0
209,864
3
L
Cerberus
7,199
654
51
5
0
204,157
2
W
Hercules
9,491
863
37
3
0
199,377
1
L
Zeus
6,908
628
44
4
0
132,442
1
W
Vulcan
9,097
827
66
6
0
225,638
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role