Player Matchup

Fenrir
Fenrir
Fighter2431
Fenrir
Level 36
God Stats
2W - 2L
1,578 SR
Queue Stats
41W - 31L
1,489 Elo+
Party 2
Hercules
Hercules
Garaax
Hercules
Level 48
God Stats
8W - 20L
1,386 SR
Queue Stats
29W - 53L
1,362 Elo+
Party 2
Ares
Ares
iAbdulla
Ares
Level 27
God Stats
5W - 13L
1,287 SR
Queue Stats
37W - 81L
1,171 Elo+
Party 2
Izanami
Izanami
omarioos
Izanami
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
xMaaZx
Kukulkan
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 48
1,450 SR
1,405 Elo+

VS

Team Averages
Level 113
1,521 SR
1,588 Elo+
Jing Wei
Jing Wei
ElKano98
Jing Wei
Level 44
God Stats
1W - 1L
1,540 SR
Queue Stats
120W - 133L
1,408 Elo+
Solo
Ymir
Ymir
Lorska
Ymir
Level 158
God Stats
7W - 6L
1,717 SR
Queue Stats
82W - 59L
1,668 Elo+
Party 1
Nemesis
Nemesis
Loryk
Nemesis
Level 160
God Stats
1W - 1L
1,339 SR
Queue Stats
122W - 96L
1,670 Elo+
Party 1
King Arthur
King Arthur
Markliuz
King Arthur
Level 156
God Stats
5W - 5L
1,507 SR
Queue Stats
36W - 38L
1,612 Elo+
Party 1
Hades
Hades
Pox Crusader
Hades
Level 49
God Stats
9W - 6L
1,504 SR
Queue Stats
295W - 254L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
0 / 5 / 0
4,675
468
3,679
8,484
2,696
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Garaax
Hercules
7
0 / 4 / 0
4,335
434
1,676
7,198
2,817
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ares
7
0 / 2 / 0
4,597
460
628
4,765
1,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
omarioos
Izanami
8
0 / 3 / 0
4,512
451
3,379
5,334
1,515
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
xMaaZx
Kukulkan
9
0 / 4 / 0
5,147
515
1,224
5,825
1,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ElKano98
Jing Wei
11
3 / 0 / 3
6,181
618
3,804
5,851
1,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
Lorska
Ymir
10
3 / 0 / 5
6,137
614
4,038
4,237
1,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
Loryk
Nemesis
12
4 / 0 / 6
6,627
663
6,453
6,465
2,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Markliuz
King Arthur
11
3 / 0 / 1
6,286
629
4,532
3,363
1,165
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
5 / 0 / 3
6,871
687
3,067
2,939
1,452
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
18
18
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
ElKano98
Jing Wei
3
0
3
4.5
L
Fenrir
0
5
0
0
L
Hercules
Garaax
Hercules
0
4
0
0
W
Ymir
Lorska
Ymir
3
0
5
5.5
W
Nemesis
Loryk
Nemesis
4
0
6
7
W
King Arthur
Markliuz
King Arthur
3
0
1
3.5
W
5
0
3
6.5
L
Ares
0
2
0
0
L
Izanami
omarioos
Izanami
0
3
0
0
L
Kukulkan
xMaaZx
Kukulkan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,586
Damage
21,894
31,606
Taken
22,855
10,695
Mitigated
8,201
7,134
Healing
8,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
ElKano98
Jing Wei
3,804
2,322
258
2,046
5,851
1,761
678
297
5,554
0
33,590
L
Fenrir
3,679
808
0
2,399
8,484
2,696
0
1,232
7,252
0
20,346
L
Hercules
Garaax
Hercules
1,676
587
0
1,860
7,198
2,817
0
503
6,695
0
14,926
W
Ymir
Lorska
Ymir
4,038
524
0
1,975
4,237
1,655
0
287
3,929
23,859
0
W
Nemesis
Loryk
Nemesis
6,453
2,920
0
1,124
6,465
2,168
0
397
6,068
0
39,878
W
King Arthur
Markliuz
King Arthur
4,532
579
0
1,007
3,363
1,165
420
0
3,363
0
28,555
W
3,067
66
428
1,891
2,939
1,452
0
871
2,068
35,553
0
L
Ares
628
38
0
523
4,765
1,808
161
1,208
3,557
7,141
0
L
Izanami
omarioos
Izanami
3,379
2,590
0
1,352
5,334
1,515
625
1,592
3,742
0
27,960
L
Kukulkan
xMaaZx
Kukulkan
1,224
309
0
1,000
5,825
1,859
0
2,570
3,255
34,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,266
Gold Earned
32,102
219
Minions Killed
324
0
Camps Cleared
0
835,946
Distance Traveled
1,006,273
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,181
618
61
6
0
191,992
0
L
Fenrir
4,675
468
45
5
0
166,457
0
L
Hercules
4,335
434
35
4
0
170,164
1
W
Ymir
6,137
614
30
3
0
193,880
0
W
Nemesis
6,627
663
79
8
0
227,260
3
W
King Arthur
6,286
629
66
7
0
195,540
1
W
Hades
6,871
687
88
9
0
197,601
0
L
Ares
4,597
460
13
1
0
175,265
2
L
Izanami
4,512
451
57
6
0
179,559
1
L
Kukulkan
5,147
515
69
7
0
144,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role