Player Matchup

Sobek
Sobek
Bronze III
Kalizuki
Sobek
Bronze III
Level 41
God Stats
1W - 1L
1,323 SR
Queue Stats
2W - 2L
1,500 MMR
Party 2
Set
Set
Silver III
LlStarDarckzZ
Set
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kali
Kali
Gold III
Morphisse
Kali
Gold III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze III
lieskos
Danzaburou
Bronze III
Level 44
God Stats
1W - 0L
1,278 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Gold III
zProghyhR
Gilgamesh
Gold III
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 90
1,420 SR
1,500 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,500 SR
1,480 MMR
He Bo
He Bo
Bronze III
GimmeMyChicken
He Bo
Bronze III
Level 51
God Stats
0W - 1L
1,280 SR
Queue Stats
1W - 3L
1,500 MMR
Party 3
Heimdallr
Heimdallr
Bronze III
Littlemo18
Heimdallr
Bronze III
Level 68
God Stats
1W - 2L
1,295 SR
Queue Stats
2W - 7L
1,458 MMR
Solo
Sylvanus
Sylvanus
Gold II
Lycatic
Sylvanus
Gold II
Level 156
God Stats
13W - 8L
1,798 SR
Queue Stats
599W - 596L
1,475 MMR
Solo
Izanami
Izanami
Gold IV
SaitanX
Izanami
Gold IV
Level 160
God Stats
189W - 140L
1,625 SR
Queue Stats
1,530W - 1,552L
1,466 MMR
Solo
Ravana
Ravana
Bronze III
WU7KL
Ravana
Bronze III
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Kalizuki
Sobek
10
0 / 2 / 3
6,191
476
992
7,027
5,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
6 / 2 / 4
8,357
643
8,864
10,146
4,463
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kali
14
7 / 0 / 4
8,740
672
4,341
8,434
3,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
lieskos
Danzaburou
10
2 / 2 / 2
6,753
519
1,567
5,782
1,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
zProghyhR
Gilgamesh
12
4 / 1 / 5
7,523
579
7,509
9,166
3,967
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
CthulhuMercuryKing ArthurAnhur

VS

Bans
JormungandrVulcanArachneApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 1
5,977
460
6,153
9,475
2,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heimdallr
Littlemo18
Heimdallr
10
2 / 3 / 1
6,340
488
4,521
7,576
3,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Lycatic
Sylvanus
10
1 / 1 / 2
6,594
507
3,066
4,747
3,168
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
SaitanX
Izanami
11
2 / 5 / 0
6,965
536
3,536
6,434
2,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
WU7KL
Ravana
10
0 / 4 / 2
6,067
467
3,323
6,827
2,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
19
Kills
7
7
Deaths
20
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
Sobek
Kalizuki
Sobek
0
2
3
0.75
L
Heimdallr
Littlemo18
Heimdallr
2
3
1
0.83
W
6
2
4
4
L
Sylvanus
Lycatic
Sylvanus
1
1
2
2
W
Kali
7
0
4
9
L
Izanami
SaitanX
Izanami
2
5
0
0.4
L
Ravana
WU7KL
Ravana
0
4
2
0.25
W
Danzaburou
lieskos
Danzaburou
2
2
2
1.5
W
Gilgamesh
zProghyhR
Gilgamesh
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,273
Damage
20,599
40,555
Taken
35,059
18,337
Mitigated
13,921
12,339
Healing
6,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,153
589
0
1,591
9,475
2,429
0
156
9,319
30,709
0
W
Sobek
Kalizuki
Sobek
992
0
163
3,538
7,027
5,068
0
1,549
5,478
14,794
0
L
Heimdallr
Littlemo18
Heimdallr
4,521
2,127
0
1,277
7,576
3,754
0
731
6,845
0
34,041
W
8,864
4,571
0
1,664
10,146
4,463
798
427
9,719
0
53,372
L
Sylvanus
Lycatic
Sylvanus
3,066
786
302
1,390
4,747
3,168
0
105
4,642
22,486
0
W
Kali
4,341
2,416
0
3,282
8,434
3,180
1,096
1,079
7,355
0
51,643
L
Izanami
SaitanX
Izanami
3,536
1,744
0
1,106
6,434
2,562
301
0
6,434
0
35,417
L
Ravana
WU7KL
Ravana
3,323
938
0
1,328
6,827
2,008
0
0
6,827
0
31,318
W
Danzaburou
lieskos
Danzaburou
1,567
625
0
1,355
5,782
1,659
1,284
2,502
3,280
0
22,660
W
Gilgamesh
zProghyhR
Gilgamesh
7,509
1,810
0
2,337
9,166
3,967
144
3,662
5,504
0
41,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,564
Gold Earned
31,943
346
Minions Killed
297
0
Camps Cleared
0
1,340,189
Distance Traveled
1,155,141
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,977
460
43
3
0
236,961
4
W
Sobek
6,191
476
24
2
0
240,431
0
L
Heimdallr
6,340
488
58
4
0
208,131
0
W
Set
8,357
643
92
7
0
289,955
3
L
Sylvanus
6,594
507
38
3
0
256,700
3
W
Kali
8,740
672
105
8
0
283,036
3
L
Izanami
6,965
536
81
6
0
189,474
5
L
Ravana
6,067
467
77
6
0
263,875
4
W
Danzaburou
6,753
519
58
4
0
226,833
5
W
Gilgamesh
7,523
579
67
5
0
299,934
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role