Player Matchup

Sylvanus
Sylvanus
CodenameSunny
Sylvanus
Level 26
God Stats
8W - 8L
1,795 SR
Queue Stats
193W - 170L
1,708 Elo+
Solo
Janus
Janus
LAThi3ves
Janus
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 6L
1,483 Elo+
Solo
Ravana
Ravana
NoTSkilleD-_
Ravana
Level 13
God Stats
2W - 2L
1,663 SR
Queue Stats
16W - 11L
1,708 Elo+
Solo
Chernobog
Chernobog
lMerck
Chernobog
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 8L
1,531 Elo+
Solo
Bellona
Bellona
mooglgames
Bellona
Level 27
God Stats
3W - 6L
1,461 SR
Queue Stats
38W - 39L
1,572 Elo+
Solo
Team Averages
Level 18
1,584 SR
1,600 Elo+

VS

Team Averages
Level 41
1,718 SR
1,618 Elo+
Pele
Pele
Hexctic
Pele
Level 33
God Stats
3W - 2L
1,541 SR
Queue Stats
286W - 253L
1,607 Elo+
Party 1
Anubis
Anubis
MRPLAYBOI69
Anubis
Level 8
God Stats
3W - 0L
2,008 SR
Queue Stats
35W - 29L
1,561 Elo+
Solo
Ymir
Ymir
TheeAdresia
Ymir
Level 7
God Stats
2W - 1L
1,766 SR
Queue Stats
114W - 108L
1,675 Elo+
Party 1
Tyr
Tyr
TurooThaGod
Tyr
Level 133
God Stats
2W - 5L
1,500 SR
Queue Stats
362W - 345L
1,552 Elo+
Party 1
Medusa
Medusa
xXxSharK
Medusa
Level 26
God Stats
14W - 10L
1,773 SR
Queue Stats
101W - 92L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CodenameSunny
Sylvanus
14
2 / 5 / 2
9,126
507
8,808
16,484
13,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
LAThi3ves
Janus
14
4 / 6 / 2
9,320
518
8,100
11,752
2,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
14
5 / 8 / 4
9,010
501
8,559
14,604
6,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
lMerck
Chernobog
12
0 / 8 / 2
7,351
408
6,777
15,173
5,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
mooglgames
Bellona
16
6 / 9 / 2
9,776
543
11,974
20,041
14,654
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Hexctic
Pele
18
8 / 5 / 7
11,083
616
11,204
15,955
5,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
17
5 / 5 / 5
10,434
580
12,370
13,682
7,492
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 0 / 15
9,715
540
7,505
11,612
7,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
9 / 4 / 6
10,911
606
15,587
19,602
17,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
xXxSharK
Medusa
18
9 / 3 / 5
10,802
600
16,722
14,075
5,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
73
17
Kills
35
36
Deaths
17
12
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
CodenameSunny
Sylvanus
2
5
2
0.6
W
Pele
Hexctic
Pele
8
5
7
2.3
L
Janus
LAThi3ves
Janus
4
6
2
0.83
W
Anubis
5
5
5
1.5
L
Ravana
5
8
4
0.88
W
4
0
15
11.5
W
9
4
6
3
L
Chernobog
lMerck
Chernobog
0
8
2
0.13
L
Bellona
mooglgames
Bellona
6
9
2
0.78
W
Medusa
xXxSharK
Medusa
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,218
Damage
63,388
78,054
Taken
74,926
42,641
Mitigated
44,187
13,384
Healing
30,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
CodenameSunny
Sylvanus
8,808
1,769
1,256
4,062
16,484
13,536
0
6,507
9,977
33,645
0
W
Pele
Hexctic
Pele
11,204
2,563
0
5,706
15,955
5,874
0
3,334
12,481
0
73,922
L
Janus
LAThi3ves
Janus
8,100
654
0
1,654
11,752
2,827
0
6,243
5,509
46,538
0
W
Anubis
12,370
545
0
6,955
13,682
7,492
1,226
5,663
7,642
70,050
0
L
Ravana
8,559
2,697
0
626
14,604
6,395
0
2,363
12,241
0
51,816
W
7,505
620
0
1,537
11,612
7,058
343
2,533
9,073
36,101
0
W
15,587
2,796
0
8,658
19,602
17,951
715
769
18,833
0
59,702
L
Chernobog
lMerck
Chernobog
6,777
4,392
0
3,024
15,173
5,229
0
3,156
12,017
0
41,203
L
Bellona
mooglgames
Bellona
11,974
4,167
0
2,762
20,041
14,654
0
1,606
18,435
0
50,592
W
Medusa
xXxSharK
Medusa
16,722
9,238
0
7,669
14,075
5,812
3,385
4,068
9,989
0
85,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,583
Gold Earned
52,945
399
Minions Killed
553
0
Camps Cleared
0
1,442,879
Distance Traveled
1,507,533
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,126
507
29
2
0
292,048
4
W
Pele
11,083
616
121
7
0
331,647
0
L
Janus
9,320
518
93
5
0
289,669
2
W
Anubis
10,434
580
134
7
0
273,731
3
L
Ravana
9,010
501
91
5
0
301,266
2
W
Ymir
9,715
540
61
3
0
324,837
1
W
Tyr
10,911
606
97
5
0
296,330
0
L
Chernobog
7,351
408
90
5
0
270,438
5
L
Bellona
9,776
543
96
5
0
289,458
1
W
Medusa
10,802
600
140
8
0
280,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role