Player Matchup

Ganesha
Ganesha
Ecoumene
Ganesha
Level 29
God Stats
14W - 13L
1,447 SR
Queue Stats
285W - 271L
1,345 Elo+
Solo
Izanami
Izanami
FluffyFawn38
Izanami
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 9L
1,682 Elo+
Solo
Chang'e
Chang'e
Im Jinsoul
Chang'e
Level 28
God Stats
7W - 12L
1,574 SR
Queue Stats
123W - 133L
1,451 Elo+
Solo
Apollo
Apollo
Nunes217 BR
Apollo
Level 29
God Stats
2W - 1L
1,735 SR
Queue Stats
175W - 207L
1,391 Elo+
Solo
Pele
Pele
Z9xc
Pele
Level 29
God Stats
3W - 4L
1,150 SR
Queue Stats
42W - 42L
1,239 Elo+
Solo
Team Averages
Level 23
1,481 SR
1,421 Elo+

VS

Team Averages
Level 11
1,511 SR
1,394 Elo+
Tiamat
Tiamat
FxNitro1368
Tiamat
Level 19
God Stats
6W - 5L
1,381 SR
Queue Stats
110W - 109L
1,292 Elo+
Solo
Neith
Neith
PolloAJ
Neith
Level 6
God Stats
4W - 3L
1,647 SR
Queue Stats
4W - 9L
1,290 Elo+
Solo
Pele
Pele
ShadowRuby5832
Pele
Level 18
God Stats
4W - 6L
1,373 SR
Queue Stats
97W - 103L
1,420 Elo+
Solo
Bellona
Bellona
Thiago0073396
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Khepri
Khepri
Xbox man5942
Khepri
Level 9
God Stats
7W - 7L
1,654 SR
Queue Stats
11W - 11L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Ecoumene
Ganesha
6
0 / 0 / 4
4,264
711
1,553
3,032
1,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
FluffyFawn38
Izanami
9
2 / 0 / 0
5,114
852
2,957
3,240
905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
Im Jinsoul
Chang'e
8
1 / 0 / 2
4,377
730
844
1,576
424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
7
4 / 0 / 0
4,680
780
1,325
1,119
244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
Z9xc
Pele
7
2 / 0 / 0
4,113
686
737
2,874
649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
4
0 / 1 / 0
2,856
476
961
1,449
382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
PolloAJ
Neith
4
0 / 1 / 0
3,021
504
516
1,438
166
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

2
0 / 0 / 0
2,792
465
0
600
86
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
3
0 / 5 / 0
2,933
489
807
4,174
2,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
5
0 / 3 / 0
3,073
512
516
3,108
751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
9
Kills
0
0
Deaths
10
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Ecoumene
Ganesha
0
0
4
2
W
Izanami
FluffyFawn38
Izanami
2
0
0
2
L
Tiamat
0
1
0
0
W
Chang'e
Im Jinsoul
Chang'e
1
0
2
2
W
Apollo
4
0
0
4
L
Neith
PolloAJ
Neith
0
1
0
0
L
0
0
0
0
L
Bellona
0
5
0
0
L
Khepri
0
3
0
0
W
Pele
Z9xc
Pele
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,416
Damage
2,800
11,841
Taken
10,769
3,410
Mitigated
3,688
6,381
Healing
444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Ecoumene
Ganesha
1,553
32
0
1,555
3,032
1,188
172
85
2,931
8,083
0
W
Izanami
FluffyFawn38
Izanami
2,957
2,324
0
1,872
3,240
905
1,866
707
2,481
0
30,273
L
Tiamat
961
318
0
94
1,449
382
0
310
1,107
5,543
0
W
Chang'e
Im Jinsoul
Chang'e
844
141
200
995
1,576
424
601
374
1,202
14,465
0
W
Apollo
1,325
958
0
250
1,119
244
855
110
969
0
14,345
L
Neith
PolloAJ
Neith
516
143
0
126
1,438
166
0
491
947
0
5,375
L
0
0
0
56
600
86
0
0
600
0
2,385
L
Bellona
807
386
0
157
4,174
2,303
0
770
3,370
0
5,245
L
Khepri
516
68
0
11
3,108
751
0
760
2,348
7,728
0
W
Pele
Z9xc
Pele
737
203
0
1,509
2,874
649
0
93
2,781
0
14,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,548
Gold Earned
14,675
202
Minions Killed
48
0
Camps Cleared
0
511,176
Distance Traveled
412,574
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
4,264
711
4
1
0
98,024
1
W
Izanami
5,114
852
76
13
0
85,589
2
L
Tiamat
2,856
476
7
1
0
67,500
1
W
Chang'e
4,377
730
37
6
0
105,643
0
W
Apollo
4,680
780
44
7
0
85,323
1
L
Neith
3,021
504
7
1
0
107,899
0
L
Pele
2,792
465
8
1
0
25,192
0
L
Bellona
2,933
489
12
2
0
112,706
3
L
Khepri
3,073
512
14
2
0
99,277
1
W
Pele
4,113
686
41
7
0
136,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role