Player Matchup

Jing Wei
Jing Wei
AlkmimM9
Jing Wei
Level 26
God Stats
8W - 11L
1,602 SR
Queue Stats
307W - 301L
1,515 Elo+
Party 1
Chaac
Chaac
Murilo_Santos_
Chaac
Level 29
God Stats
4W - 0L
1,867 SR
Queue Stats
4W - 0L
1,777 Elo+
Solo
Merlin
Merlin
Raminha
Merlin
Level 27
God Stats
12W - 6L
1,599 SR
Queue Stats
108W - 92L
1,454 Elo+
Solo
Ymir
Ymir
VillelaGGR
Ymir
Level 18
God Stats
23W - 21L
1,569 SR
Queue Stats
32W - 37L
1,479 Elo+
Party 1
Hou Yi
Hou Yi
danbrant1
Hou Yi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,495 Elo+
Solo
Team Averages
Level 23
1,627 SR
1,544 Elo+

VS

Team Averages
Level 12
1,390 SR
1,356 Elo+
Ra
Ra
LordKatsumi
Ra
Level 5
God Stats
0W - 1L
1,320 SR
Queue Stats
0W - 2L
1,219 Elo+
Party 2
Hel
Hel
Sushivegano
Hel
Level 12
God Stats
0W - 2L
1,149 SR
Queue Stats
0W - 2L
1,219 Elo+
Party 2
Horus
Horus
WizzKAh
Horus
Level 29
God Stats
10W - 16L
1,470 SR
Queue Stats
416W - 407L
1,494 Elo+
Solo
Gilgamesh
Gilgamesh
filho-tonal
Gilgamesh
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,360 Elo+
Solo
Cthulhu
Cthulhu
taurens56
Cthulhu
Level 8
God Stats
21W - 22L
1,511 SR
Queue Stats
29W - 41L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AlkmimM9
Jing Wei
20
8 / 2 / 11
16,526
570
14,775
23,479
10,167
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
13 / 3 / 11
15,996
552
25,072
27,905
21,156
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
Raminha
Merlin
20
20 / 4 / 7
17,276
596
37,417
22,193
9,197
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
3 / 0 / 10
14,359
495
3,975
18,379
20,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
danbrant1
Hou Yi
17
1 / 7 / 16
13,167
454
7,579
18,367
5,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 11 / 4
11,431
394
15,522
18,757
5,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 9 / 3
10,042
346
1,767
15,816
6,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
WizzKAh
Horus
19
8 / 5 / 5
13,833
477
25,081
30,912
31,919
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gilgamesh
filho-tonal
Gilgamesh
10
1 / 15 / 0
8,706
300
2,803
18,185
9,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
taurens56
Cthulhu
20
6 / 8 / 3
14,579
503
25,382
28,714
35,799
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
31
45
Kills
16
16
Deaths
48
55
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AlkmimM9
Jing Wei
8
2
11
6.75
L
1
11
4
0.27
W
13
3
11
6.17
W
Merlin
Raminha
Merlin
20
4
7
5.88
L
0
9
3
0.17
W
3
0
10
8
L
Horus
WizzKAh
Horus
8
5
5
2.1
W
Hou Yi
danbrant1
Hou Yi
1
7
16
1.29
L
Gilgamesh
filho-tonal
Gilgamesh
1
15
0
0.07
L
Cthulhu
taurens56
Cthulhu
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,818
Damage
70,555
110,323
Taken
112,384
66,553
Mitigated
89,864
41,829
Healing
23,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AlkmimM9
Jing Wei
14,775
12,798
0
12,692
23,479
10,167
3,114
6,677
16,505
0
145,951
L
15,522
2,335
2,143
1,153
18,757
5,972
165
8,030
10,727
67,677
0
W
25,072
5,487
0
14,133
27,905
21,156
2,944
14,457
12,613
0
111,959
W
Merlin
Raminha
Merlin
37,417
1,630
776
7,777
22,193
9,197
672
7,055
14,606
129,555
0
L
1,767
231
3,344
2,767
15,816
6,996
0
5,838
9,978
26,055
0
W
3,975
1,194
0
3,424
18,379
20,224
1,069
6,517
11,394
42,056
0
L
Horus
WizzKAh
Horus
25,081
9,872
1,852
8,853
30,912
31,919
935
12,170
18,742
0
81,892
W
Hou Yi
danbrant1
Hou Yi
7,579
2,799
0
3,027
18,367
5,809
2,766
6,842
11,360
0
58,346
L
Gilgamesh
filho-tonal
Gilgamesh
2,803
1,184
0
918
18,185
9,178
27
5,073
13,112
21
36,667
L
Cthulhu
taurens56
Cthulhu
25,382
813
428
2,356
28,714
35,799
72
10,281
18,433
94,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,324
Gold Earned
58,591
648
Minions Killed
483
0
Camps Cleared
0
2,673,713
Distance Traveled
2,237,947
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
16,526
570
150
5
0
534,077
7
L
Ra
11,431
394
149
5
0
471,212
2
W
Chaac
15,996
552
149
5
0
515,999
1
W
Merlin
17,276
596
181
6
0
550,080
1
L
Hel
10,042
346
38
1
0
399,693
1
W
Ymir
14,359
495
76
3
0
580,160
3
L
Horus
13,833
477
121
4
0
521,777
2
W
Hou Yi
13,167
454
92
3
0
493,397
3
L
Gilgamesh
8,706
300
39
1
0
316,430
0
L
Cthulhu
14,579
503
136
5
0
528,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role