Player Matchup

Danzaburou
Danzaburou
Crhsitian
Danzaburou
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 42L
1,480 Elo+
Solo
Vulcan
Vulcan
WildGerry1039
Vulcan
Level 50
God Stats
13W - 7L
1,570 SR
Queue Stats
108W - 110L
1,532 Elo+
Party 1
Gilgamesh
Gilgamesh
bily2000
Gilgamesh
Level 88
God Stats
3W - 2L
1,374 SR
Queue Stats
96W - 103L
1,507 Elo+
Party 1
Team Averages
Level 56
1,481 SR
1,506 Elo+

VS

Team Averages
Level 31
1,398 SR
1,411 Elo+
Awilix
Awilix
BotMadeBrandon-
Awilix
Level 28
God Stats
3W - 6L
1,167 SR
Queue Stats
23W - 33L
1,402 Elo+
Party 2
Hercules
Hercules
BriTtar
Hercules
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,386 Elo+
Solo
Raijin
Raijin
YoungZoRo_07
Raijin
Level 59
God Stats
6W - 9L
1,526 SR
Queue Stats
256W - 259L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Crhsitian
Danzaburou
20
13 / 3 / 13
16,421
714
16,661
19,209
7,894
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
7 / 3 / 18
16,166
703
19,351
14,870
6,459
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
bily2000
Gilgamesh
19
10 / 5 / 16
16,605
722
30,927
25,678
19,592
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 9
13,205
574
8,138
20,278
7,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
BriTtar
Hercules
16
6 / 10 / 5
14,027
610
17,672
31,165
29,905
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Raijin
17
4 / 11 / 6
14,444
628
20,555
26,322
10,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
31
30
Kills
11
11
Deaths
30
47
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
9
9
0.61
L
Hercules
BriTtar
Hercules
6
10
5
0.85
W
Danzaburou
Crhsitian
Danzaburou
13
3
13
6.5
W
7
3
18
5.33
L
Raijin
4
11
6
0.64
W
Gilgamesh
bily2000
Gilgamesh
10
5
16
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,939
Damage
46,365
59,757
Taken
77,765
33,945
Mitigated
47,667
21,893
Healing
14,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,138
4,232
0
1,741
20,278
7,608
0
4,434
15,844
0
37,105
L
Hercules
BriTtar
Hercules
17,672
5,610
0
7,364
31,165
29,905
0
7,505
23,660
0
59,092
W
Danzaburou
Crhsitian
Danzaburou
16,661
6,905
1,104
7,110
19,209
7,894
1,646
5,537
13,404
0
91,161
W
19,351
6,281
903
5,592
14,870
6,459
1,493
3,921
10,767
71,680
0
L
Raijin
20,555
937
162
5,428
26,322
10,154
108
7,541
18,781
91,566
0
W
Gilgamesh
bily2000
Gilgamesh
30,927
10,978
1,566
5,618
25,678
19,592
1,063
10,139
14,891
0
109,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,192
Gold Earned
41,676
266
Minions Killed
221
0
Camps Cleared
0
1,317,080
Distance Traveled
1,052,474
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
13,205
574
42
2
0
374,975
2
L
Hercules
14,027
610
50
2
0
346,635
0
W
Danzaburou
16,421
714
95
4
0
437,972
5
W
Vulcan
16,166
703
86
4
0
441,192
0
L
Raijin
14,444
628
129
6
0
330,864
0
W
Gilgamesh
16,605
722
85
4
0
437,916
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role