Player Matchup

Chaac
Chaac
Ruin Wingz
Chaac
Level 159
God Stats
5W - 2L
1,595 SR
Queue Stats
619W - 594L
1,630 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Spazye
Ah Muzen Cab
Level 154
God Stats
2W - 1L
1,325 SR
Queue Stats
177W - 181L
1,556 Elo+
Party 1
Sol
Sol
The Santera
Sol
Level 113
God Stats
9W - 8L
1,559 SR
Queue Stats
106W - 146L
1,487 Elo+
Party 1
Medusa
Medusa
mageismycool
Medusa
Level 102
God Stats
1W - 0L
1,720 SR
Queue Stats
50W - 59L
1,350 Elo+
Party 1
Gilgamesh
Gilgamesh
motts sauce VI
Gilgamesh
Level 89
God Stats
28W - 14L
1,594 SR
Queue Stats
1,285W - 1,196L
1,661 Elo+
Party 1
Team Averages
Level 123
1,558 SR
1,537 Elo+

VS

Team Averages
Level 142
1,578 SR
1,559 Elo+
Osiris
Osiris
Acelaram-
Osiris
Level 157
God Stats
6W - 5L
1,551 SR
Queue Stats
96W - 82L
1,568 Elo+
Solo
Set
Set
Ang310s
Set
Level 115
God Stats
3W - 9L
1,346 SR
Queue Stats
405W - 402L
1,528 Elo+
Solo
Apollo
Apollo
Efeliat
Apollo
Level 152
God Stats
30W - 28L
1,634 SR
Queue Stats
685W - 660L
1,591 Elo+
Party 2
Raijin
Raijin
SpareQucci
Raijin
Level 129
God Stats
16W - 15L
1,686 SR
Queue Stats
175W - 172L
1,573 Elo+
Solo
Gilgamesh
Gilgamesh
xDJWatts
Gilgamesh
Level 157
God Stats
9W - 6L
1,675 SR
Queue Stats
121W - 128L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
10 / 5 / 11
26,392
600
30,939
54,268
64,704
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
Spazye
Ah Muzen Cab
20
13 / 11 / 12
24,570
558
55,627
39,007
19,666
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
10 / 16 / 6
25,970
590
36,149
48,873
15,850
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Medusa
20
4 / 13 / 6
23,891
543
21,842
38,816
17,726
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilgamesh
motts sauce VI
Gilgamesh
20
8 / 6 / 15
23,118
525
37,544
49,553
63,077
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Acelaram-
Osiris
20
6 / 12 / 12
22,202
505
26,005
48,254
39,224
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Set
20
10 / 13 / 16
22,027
501
34,176
49,377
36,886
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Apollo
Efeliat
Apollo
20
11 / 9 / 14
25,543
581
36,268
46,473
23,449
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Raijin
SpareQucci
Raijin
20
14 / 5 / 13
27,404
623
45,291
37,425
18,081
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
xDJWatts
Gilgamesh
20
10 / 6 / 13
22,485
511
36,172
54,426
55,404
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
119
45
Kills
51
51
Deaths
45
50
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Osiris
Acelaram-
Osiris
6
12
12
1
L
Set
10
13
16
1.38
L
Apollo
Efeliat
Apollo
11
9
14
2
W
Chaac
10
5
11
3.1
L
Raijin
SpareQucci
Raijin
14
5
13
4.1
W
Ah Muzen Cab
Spazye
Ah Muzen Cab
13
11
12
1.73
W
10
16
6
0.81
W
Medusa
4
13
6
0.54
W
Gilgamesh
motts sauce VI
Gilgamesh
8
6
15
2.58
L
Gilgamesh
xDJWatts
Gilgamesh
10
6
13
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

182,101
Damage
177,912
230,517
Taken
235,955
181,023
Mitigated
173,044
76,088
Healing
46,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Acelaram-
Osiris
26,005
15,834
0
9,771
48,254
39,224
2,323
10,739
37,515
0
162,654
L
Set
34,176
14,986
0
10,986
49,377
36,886
250
8,489
40,888
0
164,036
L
Apollo
Efeliat
Apollo
36,268
29,011
0
12,259
46,473
23,449
3,944
6,972
39,501
0
248,128
W
Chaac
30,939
15,371
0
27,944
54,268
64,704
4,748
11,693
41,643
0
162,613
L
Raijin
SpareQucci
Raijin
45,291
3,260
442
10,319
37,425
18,081
981
6,868
30,557
243,212
0
W
Ah Muzen Cab
Spazye
Ah Muzen Cab
55,627
21,697
0
10,804
39,007
19,666
1,535
11,887
26,536
0
208,651
W
36,149
12,647
0
17,057
48,873
15,850
1,760
8,414
39,726
222,033
0
W
Medusa
21,842
12,840
0
11,417
38,816
17,726
2,017
8,895
29,831
0
202,210
W
Gilgamesh
motts sauce VI
Gilgamesh
37,544
7,235
0
8,866
49,553
63,077
1,886
9,599
39,415
14,755
88,143
L
Gilgamesh
xDJWatts
Gilgamesh
36,172
8,982
0
2,567
54,426
55,404
268
13,795
40,631
1,092
128,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

123,941
Gold Earned
119,661
1,094
Minions Killed
1,196
0
Camps Cleared
0
3,847,612
Distance Traveled
3,770,413
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
22,202
505
206
5
0
720,258
2
L
Set
22,027
501
207
5
0
746,230
3
L
Apollo
25,543
581
266
6
0
728,820
0
W
Chaac
26,392
600
262
6
0
828,085
13
L
Raijin
27,404
623
356
8
0
861,066
10
W
Ah Muzen Cab
24,570
558
222
5
0
794,675
4
W
Sol
25,970
590
281
6
0
693,087
1
W
Medusa
23,891
543
236
5
0
658,129
3
W
Gilgamesh
23,118
525
93
2
0
873,636
4
L
Gilgamesh
22,485
511
161
4
0
714,039
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role