Player Matchup

Zhong Kui
Zhong Kui
Gold IV
TRIPONIX_
Zhong Kui
Gold IV
Level 147
God Stats
8W - 9L
1,625 SR
Queue Stats
382W - 443L
1,502 MMR
Solo
Izanami
Izanami
Gold I
TotalTacktive
Izanami
Gold I
Level 128
God Stats
12W - 11L
1,722 SR
Queue Stats
85W - 93L
1,603 MMR
Party 1
Sylvanus
Sylvanus
Gold II
VvUnseenSaintvV
Sylvanus
Gold II
Level 144
God Stats
1W - 2L
1,773 SR
Queue Stats
80W - 82L
1,559 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,707 SR
1,554 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,659 SR
1,580 MMR
Merlin
Merlin
Platinum IV
HeavySetBox
Merlin
Platinum IV
Level 128
God Stats
14W - 20L
1,669 SR
Queue Stats
565W - 729L
1,640 MMR
Solo
Artemis
Artemis
Gold I
PITTIXD_507
Artemis
Gold I
Level 94
God Stats
203W - 159L
1,649 SR
Queue Stats
1,117W - 1,214L
1,598 MMR
Solo
Arachne
Arachne
Bronze III
l-DeathTheKid-I
Arachne
Bronze III
Level 149
God Stats
1W - 0L
1,659 SR
Queue Stats
1W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
TRIPONIX_
Zhong Kui
12
1 / 2 / 4
9,092
606
8,973
11,174
8,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
13
3 / 4 / 2
9,954
664
6,487
12,194
4,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
11
1 / 2 / 2
8,612
574
2,907
10,293
8,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Chang'eAphroditeHeraChaacCthulhu

VS

Bans
GilgameshKhepriScyllaSobekTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 1 / 5
10,532
702
11,112
7,574
2,754
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
PITTIXD_507
Artemis
14
4 / 1 / 3
10,258
684
8,471
4,640
1,754
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 3 / 5
9,840
656
8,368
15,560
9,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
5
Kills
8
8
Deaths
5
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
1
5
4.5
W
Artemis
PITTIXD_507
Artemis
4
1
3
5.5
L
Zhong Kui
TRIPONIX_
Zhong Kui
1
2
4
1.5
L
Izanami
3
4
2
1
L
Sylvanus
1
2
2
1
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,367
Damage
27,951
33,661
Taken
27,774
21,778
Mitigated
14,502
11,927
Healing
10,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
11,112
204
0
2,275
7,574
2,754
649
3,940
3,434
67,469
0
W
Artemis
PITTIXD_507
Artemis
8,471
3,135
0
1,568
4,640
1,754
1,888
1,977
2,589
0
42,976
L
Zhong Kui
TRIPONIX_
Zhong Kui
8,973
225
0
5,560
11,174
8,136
0
4,109
6,781
43,109
0
L
Izanami
6,487
3,487
0
1,055
12,194
4,901
946
4,334
7,432
0
52,385
L
Sylvanus
2,907
398
2,553
2,759
10,293
8,741
58
3,389
6,703
8,642
0
W
8,368
4,286
504
5,695
15,560
9,994
268
5,526
9,724
9,705
37,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,658
Gold Earned
30,630
198
Minions Killed
235
0
Camps Cleared
0
703,678
Distance Traveled
786,582
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,532
702
107
7
0
245,539
3
W
Artemis
10,258
684
79
5
0
270,860
1
L
Zhong Kui
9,092
606
69
5
0
247,540
7
L
Izanami
9,954
664
111
7
0
238,659
1
L
Sylvanus
8,612
574
18
1
0
217,479
0
W
Arachne
9,840
656
49
3
0
270,183
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role