Player Matchup

Cu Chulainn
Cu Chulainn
AustinDuckMaster
Cu Chulainn
Level 18
God Stats
22W - 15L
1,612 SR
Queue Stats
36W - 21L
1,554 Elo+
Solo
Anhur
Anhur
Dannyjordao
Anhur
Level 29
God Stats
4W - 5L
1,798 SR
Queue Stats
66W - 74L
1,452 Elo+
Solo
Nemesis
Nemesis
McGangB
Nemesis
Level 3
God Stats
1W - 3L
1,756 SR
Queue Stats
41W - 46L
1,667 Elo+
Solo
Khepri
Khepri
SteelyPancake
Khepri
Level 24
God Stats
12W - 7L
1,585 SR
Queue Stats
116W - 134L
1,507 Elo+
Party 1
Zeus
Zeus
thirdcomingofh
Zeus
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 82L
1,399 Elo+
Party 1
Team Averages
Level 19
1,650 SR
1,516 Elo+

VS

Team Averages
Level 18
1,645 SR
1,406 Elo+
Fafnir
Fafnir
CheesyCanine05
Fafnir
Level 29
God Stats
4W - 1L
1,916 SR
Queue Stats
77W - 62L
1,590 Elo+
Solo
Bellona
Bellona
Duffleberryjerry
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,222 Elo+
Solo
Discordia
Discordia
H3LLS1NGG
Discordia
Level 3
God Stats
5W - 4L
1,500 SR
Queue Stats
109W - 109L
1,349 Elo+
Solo
Gilgamesh
Gilgamesh
Vachii
Gilgamesh
Level 25
God Stats
10W - 5L
1,470 SR
Queue Stats
240W - 341L
1,316 Elo+
Solo
Chernobog
Chernobog
Vilhelm88
Chernobog
Level 29
God Stats
3W - 0L
1,839 SR
Queue Stats
36W - 32L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AustinDuckMaster
Cu Chulainn
15
4 / 4 / 1
9,394
522
9,517
12,052
9,556
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 7 / 2
6,402
356
4,358
10,788
3,078
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
McGangB
Nemesis
11
1 / 2 / 2
7,683
427
1,707
10,951
3,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 10 / 2
7,908
439
2,786
15,562
9,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
5 / 10 / 1
8,359
464
13,646
13,986
4,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 14
10,073
560
7,322
14,663
9,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
1 / 2 / 1
8,869
493
973
5,895
3,610
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Discordia
H3LLS1NGG
Discordia
15
4 / 6 / 8
9,545
530
7,656
10,818
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Vachii
Gilgamesh
16
8 / 2 / 14
10,231
568
10,253
14,937
7,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
Vilhelm88
Chernobog
18
14 / 0 / 9
11,847
658
18,022
9,636
3,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
79
12
Kills
33
33
Deaths
12
8
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
AustinDuckMaster
Cu Chulainn
4
4
1
1.13
W
6
2
14
6.5
L
0
7
2
0.14
W
1
2
1
0.75
W
Discordia
H3LLS1NGG
Discordia
4
6
8
1.33
L
Nemesis
McGangB
Nemesis
1
2
2
1
L
2
10
2
0.3
W
Gilgamesh
Vachii
Gilgamesh
8
2
14
7.5
W
Chernobog
Vilhelm88
Chernobog
14
0
9
18.5
L
5
10
1
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,014
Damage
44,226
63,339
Taken
55,949
30,317
Mitigated
28,039
8,816
Healing
17,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
AustinDuckMaster
Cu Chulainn
9,517
2,125
0
684
12,052
9,556
766
1,165
10,887
0
57,643
W
7,322
2,608
0
4,734
14,663
9,717
0
6,708
7,955
29,518
0
L
4,358
1,299
0
120
10,788
3,078
0
2,944
7,844
0
24,208
W
973
184
0
406
5,895
3,610
934
729
5,166
0
40,653
W
Discordia
H3LLS1NGG
Discordia
7,656
237
0
3,038
10,818
3,860
488
4,533
6,285
59,105
0
L
Nemesis
McGangB
Nemesis
1,707
465
0
5,235
10,951
3,474
0
1,120
9,831
0
42,463
L
2,786
390
0
1,532
15,562
9,457
0
3,746
11,816
13,335
0
W
Gilgamesh
Vachii
Gilgamesh
10,253
3,309
0
2,674
14,937
7,106
0
3,614
11,323
0
57,520
W
Chernobog
Vilhelm88
Chernobog
18,022
11,543
0
6,711
9,636
3,746
1,456
848
8,788
0
101,307
L
13,646
3,324
0
1,245
13,986
4,752
532
6,003
7,983
51,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,746
Gold Earned
50,565
322
Minions Killed
469
0
Camps Cleared
0
1,528,570
Distance Traveled
1,661,000
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,394
522
115
6
0
331,595
5
W
Fafnir
10,073
560
41
2
0
333,313
3
L
Anhur
6,402
356
34
2
0
287,811
1
W
Bellona
8,869
493
95
5
0
307,438
0
W
Discordia
9,545
530
96
5
0
333,471
0
L
Nemesis
7,683
427
76
4
0
360,510
0
L
Khepri
7,908
439
29
2
0
314,370
1
W
Gilgamesh
10,231
568
86
5
0
355,049
0
W
Chernobog
11,847
658
151
8
0
331,729
4
L
Zeus
8,359
464
68
4
0
234,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role