Player Matchup

Bacchus
Bacchus
C-basxd
Bacchus
Level 27
God Stats
9W - 7L
1,612 SR
Queue Stats
146W - 124L
1,571 Elo+
Party 3
Ao Kuang
Ao Kuang
Heavenly_Rxins
Ao Kuang
Level 22
God Stats
14W - 21L
1,389 SR
Queue Stats
40W - 43L
1,450 Elo+
Party 1
Nemesis
Nemesis
Noteable_Plug
Nemesis
Level 27
God Stats
2W - 1L
1,549 SR
Queue Stats
86W - 81L
1,547 Elo+
Solo
Artemis
Artemis
ProstatePeeker
Artemis
Level 6
God Stats
5W - 0L
1,720 SR
Queue Stats
61W - 43L
1,576 Elo+
Party 3
Anubis
Anubis
SavageFlash_G2
Anubis
Level 27
God Stats
42W - 25L
1,816 SR
Queue Stats
161W - 160L
1,535 Elo+
Party 1
Team Averages
Level 22
1,617 SR
1,536 Elo+

VS

Team Averages
Level 16
1,559 SR
1,553 Elo+
Mercury
Mercury
BarryVest
Mercury
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,712 Elo+
Solo
King Arthur
King Arthur
Blame-_Juice
King Arthur
Level 28
God Stats
7W - 4L
1,612 SR
Queue Stats
23W - 19L
1,510 Elo+
Party 2
Pele
Pele
GreatDayne_52
Pele
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,566 Elo+
Solo
Cernunnos
Cernunnos
Meliodafu2828
Cernunnos
Level 17
God Stats
7W - 9L
1,681 SR
Queue Stats
14W - 22L
1,474 Elo+
Solo
Freya
Freya
SadBoiDemi
Freya
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
C-basxd
Bacchus
8
4 / 1 / 3
5,687
632
1,599
4,403
1,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
9
3 / 0 / 3
5,369
597
2,339
3,131
840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
10
2 / 0 / 2
5,318
591
3,323
4,396
1,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 0 / 4
6,285
698
3,262
3,891
1,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
5 / 0 / 2
5,856
651
4,027
1,776
874
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BarryVest
Mercury
5
0 / 7 / 0
3,730
414
191
4,376
563
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Blame-_Juice
King Arthur
8
0 / 3 / 0
4,633
515
2,418
6,344
2,437
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 0
4,894
544
406
6,409
1,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
Meliodafu2828
Cernunnos
5
0 / 3 / 0
3,942
438
563
2,853
409
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Freya
7
0 / 3 / 0
4,332
481
984
3,895
1,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
17
Kills
0
1
Deaths
18
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Mercury
BarryVest
Mercury
0
7
0
0
L
King Arthur
Blame-_Juice
King Arthur
0
3
0
0
W
Bacchus
C-basxd
Bacchus
4
1
3
5.5
L
0
2
0
0
W
Ao Kuang
3
0
3
4.5
L
Cernunnos
Meliodafu2828
Cernunnos
0
3
0
0
W
Nemesis
2
0
2
3
W
3
0
4
5
L
Freya
0
3
0
0
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,550
Damage
4,562
17,597
Taken
23,877
6,509
Mitigated
5,933
6,711
Healing
4,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BarryVest
Mercury
191
191
0
0
4,376
563
305
1,523
2,853
0
3,885
L
King Arthur
Blame-_Juice
King Arthur
2,418
742
0
1,138
6,344
2,437
0
1,631
4,713
0
21,851
W
Bacchus
C-basxd
Bacchus
1,599
153
0
395
4,403
1,967
0
320
4,083
10,923
0
L
406
47
0
2,568
6,409
1,463
0
1,658
4,751
0
25,171
W
Ao Kuang
2,339
558
0
1,156
3,131
840
0
0
3,131
23,778
0
L
Cernunnos
Meliodafu2828
Cernunnos
563
98
0
0
2,853
409
0
2,076
777
0
6,824
W
Nemesis
3,323
722
0
2,225
4,396
1,635
0
0
4,396
0
24,360
W
3,262
2,041
0
1,918
3,891
1,193
0
588
3,303
0
37,319
L
Freya
984
264
0
1,240
3,895
1,061
0
1,077
2,818
12,018
1,626
W
4,027
258
0
1,017
1,776
874
112
0
1,776
29,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,515
Gold Earned
21,531
248
Minions Killed
166
0
Camps Cleared
0
878,076
Distance Traveled
762,422
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,730
414
7
1
0
148,098
1
L
King Arthur
4,633
515
50
6
0
175,929
2
W
Bacchus
5,687
632
22
2
0
194,972
3
L
Pele
4,894
544
57
6
0
176,945
1
W
Ao Kuang
5,369
597
55
6
0
193,556
1
L
Cernunnos
3,942
438
23
3
0
117,358
0
W
Nemesis
5,318
591
51
6
0
182,500
1
W
Artemis
6,285
698
56
6
0
144,276
5
L
Freya
4,332
481
29
3
0
144,092
0
W
Anubis
5,856
651
64
7
0
162,772
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role