Player Matchup

Cthulhu
Cthulhu
Grandmaster
InimiGod
Cthulhu
Grandmaster
Level 128
God Stats
3W - 9L
1,439 SR
Queue Stats
547W - 480L
2,466 MMR
Party 1
Anhur
Anhur
Diamond I
Speéd
Anhur
Diamond I
Level 159
God Stats
6W - 7L
1,608 SR
Queue Stats
115W - 92L
2,505 MMR
Party 3
Ymir
Ymir
Masters
Teddy522
Ymir
Masters
Level 148
God Stats
1W - 2L
1,624 SR
Queue Stats
438W - 356L
2,456 MMR
Party 1
Loki
Loki
Diamond I
ThaRealBRUh
Loki
Diamond I
Level 160
God Stats
15W - 26L
1,434 SR
Queue Stats
628W - 592L
2,463 MMR
Solo
Merlin
Merlin
Masters
Viitro
Merlin
Masters
Level 156
God Stats
29W - 32L
1,572 SR
Queue Stats
334W - 331L
2,533 MMR
Party 3
Team Averages
Masters
Masters
Average Tier
Level 150
1,535 SR
2,485 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 133
1,589 SR
2,113 MMR
Terra
Terra
Masters
PlatanitoDuro
Terra
Masters
Level 106
God Stats
6W - 5L
1,365 SR
Queue Stats
465W - 439L
2,442 MMR
Solo
Osiris
Osiris
Grandmaster
Satadragon
Osiris
Grandmaster
Level 146
God Stats
59W - 35L
1,825 SR
Queue Stats
283W - 238L
2,660 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Masters
Sizks
Ah Muzen Cab
Masters
Level 92
God Stats
92W - 65L
1,753 SR
Queue Stats
213W - 163L
2,462 MMR
Solo
Apollo
Apollo
Diamond I
Skrill21
Apollo
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Masters
Trypno
The Morrigan
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
InimiGod
Cthulhu
15
1 / 1 / 1
8,165
544
4,133
6,291
3,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
Speéd
Anhur
13
2 / 5 / 1
8,064
538
3,962
9,431
2,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
11
0 / 4 / 5
7,101
473
4,394
13,353
6,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
2 / 6 / 2
7,679
512
3,623
11,697
3,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Viitro
Merlin
13
3 / 6 / 2
7,659
511
7,631
8,230
2,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SetSobekGilgameshAthenaTsukuyomi

VS

Bans
TiamatKing ArthurYemojaCerberusNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 9
9,246
616
5,119
10,229
6,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Osiris
Satadragon
Osiris
16
7 / 3 / 6
9,548
637
9,111
11,352
7,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Sizks
Ah Muzen Cab
17
0 / 1 / 4
10,029
669
4,761
8,740
4,173
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
Skrill21
Apollo
16
7 / 2 / 3
10,691
713
9,702
9,435
2,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

The Morrigan
Trypno
The Morrigan
15
4 / 1 / 8
9,431
629
6,973
5,107
2,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
8
Kills
22
22
Deaths
8
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
InimiGod
Cthulhu
1
1
1
1.5
W
4
1
9
8.5
W
Osiris
Satadragon
Osiris
7
3
6
3.33
W
Ah Muzen Cab
Sizks
Ah Muzen Cab
0
1
4
2
W
Apollo
Skrill21
Apollo
7
2
3
4.25
L
Anhur
Speéd
Anhur
2
5
1
0.5
L
Ymir
0
4
5
0.63
L
2
6
2
0.5
W
The Morrigan
Trypno
The Morrigan
4
1
8
8
L
Merlin
Viitro
Merlin
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,743
Damage
35,666
49,002
Taken
44,863
18,719
Mitigated
22,964
10,524
Healing
15,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
InimiGod
Cthulhu
4,133
151
178
3,023
6,291
3,812
0
58
6,233
57,736
0
W
5,119
1,481
1,466
2,325
10,229
6,075
0
2,480
7,568
23,142
0
W
Osiris
Satadragon
Osiris
9,111
3,424
0
1,885
11,352
7,802
426
4,744
6,167
0
56,663
W
Ah Muzen Cab
Sizks
Ah Muzen Cab
4,761
1,588
0
4,217
8,740
4,173
400
4,050
4,630
0
85,654
W
Apollo
Skrill21
Apollo
9,702
6,186
0
4,517
9,435
2,835
977
1,664
7,691
0
74,505
L
Anhur
Speéd
Anhur
3,962
1,510
0
2,065
9,431
2,515
0
1,434
7,997
0
49,645
L
Ymir
4,394
1,071
0
1,202
13,353
6,768
0
3,718
9,551
15,828
0
L
3,623
697
0
3,740
11,697
3,345
0
1,695
10,002
0
51,108
W
The Morrigan
Trypno
The Morrigan
6,973
2,323
0
1,282
5,107
2,079
112
2,335
2,649
63,425
5,999
L
Merlin
Viitro
Merlin
7,631
537
0
316
8,230
2,279
0
2,823
5,239
49,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,668
Gold Earned
48,945
474
Minions Killed
600
0
Camps Cleared
0
1,451,110
Distance Traveled
1,557,721
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,165
544
149
10
0
314,771
7
W
Terra
9,246
616
35
2
0
312,423
7
W
Osiris
9,548
637
103
7
0
341,159
3
W
Ah Muzen Cab
10,029
669
183
12
0
304,673
4
W
Apollo
10,691
713
132
9
0
288,237
5
L
Anhur
8,064
538
103
7
0
265,504
5
L
Ymir
7,101
473
17
1
0
288,948
3
L
Loki
7,679
512
99
7
0
317,105
4
W
The Morrigan
9,431
629
147
10
0
311,229
4
L
Merlin
7,659
511
106
7
0
264,782
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role