Player Matchup

Athena
Athena
IC1000
Athena
Level 86
God Stats
4W - 0L
1,833 SR
Queue Stats
79W - 84L
1,414 Elo+
Solo
Terra
Terra
Painelhache
Terra
Level 123
God Stats
6W - 3L
1,500 SR
Queue Stats
269W - 270L
1,420 Elo+
Solo
Loki
Loki
TwitchGh05tzz_
Loki
Level 65
God Stats
1W - 3L
1,130 SR
Queue Stats
275W - 260L
1,397 Elo+
Party 2
Merlin
Merlin
jo5huac_10_
Merlin
Level 60
God Stats
2W - 3L
1,245 SR
Queue Stats
304W - 300L
1,439 Elo+
Party 2
Anhur
Anhur
llorllo13
Anhur
Level 89
God Stats
30W - 25L
1,599 SR
Queue Stats
721W - 757L
1,415 Elo+
Solo
Team Averages
Level 85
1,461 SR
1,417 Elo+

VS

Team Averages
Level 83
1,543 SR
1,430 Elo+
Bakasura
Bakasura
 
Bakasura
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
SultanOfSultans
Janus
Level 69
God Stats
27W - 41L
1,459 SR
Queue Stats
478W - 541L
1,403 Elo+
Party 1
Bacchus
Bacchus
caluc11
Bacchus
Level 63
God Stats
5W - 11L
1,343 SR
Queue Stats
255W - 299L
1,392 Elo+
Solo
Danzaburou
Danzaburou
mansong1989-dima
Danzaburou
Level 125
God Stats
4W - 1L
1,855 SR
Queue Stats
310W - 304L
1,434 Elo+
Solo
Cu Chulainn
Cu Chulainn
xBlackFabzxx
Cu Chulainn
Level 89
God Stats
12W - 10L
1,555 SR
Queue Stats
593W - 606L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
IC1000
Athena
17
9 / 1 / 6
10,827
570
14,983
15,098
12,372
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 1 / 10
8,726
459
3,808
14,214
12,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 2 / 5
9,931
523
6,473
11,204
4,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
15
2 / 4 / 3
9,458
498
6,644
10,959
4,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
llorllo13
Anhur
17
3 / 0 / 5
10,459
550
4,423
10,343
3,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
3 / 5 / 3
10,654
561
12,145
17,776
7,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 3 / 1
8,465
446
10,165
7,166
2,227
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
caluc11
Bacchus
13
1 / 3 / 1
8,261
435
4,470
11,833
7,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
mansong1989-dima
Danzaburou
16
2 / 4 / 3
10,054
529
6,934
11,998
4,374
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
xBlackFabzxx
Cu Chulainn
9
0 / 4 / 1
6,359
335
2,153
7,454
2,960
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
19
Kills
8
8
Deaths
19
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
5
3
0.9
W
Athena
IC1000
Athena
9
1
6
12
W
0
1
10
5
L
2
3
1
0.83
W
5
2
5
3.75
L
Bacchus
caluc11
Bacchus
1
3
1
0.5
W
Merlin
2
4
3
0.88
W
Anhur
llorllo13
Anhur
3
0
5
5.5
L
Danzaburou
mansong1989-dima
Danzaburou
2
4
3
0.88
L
Cu Chulainn
xBlackFabzxx
Cu Chulainn
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,331
Damage
35,867
61,818
Taken
56,227
37,380
Mitigated
24,334
23,067
Healing
11,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
12,145
9,022
0
2,717
17,776
7,225
0
7,395
10,377
0
89,128
W
Athena
IC1000
Athena
14,983
5,240
0
3,125
15,098
12,372
1,060
2,194
12,042
60,266
0
W
3,808
537
2,491
4,756
14,214
12,529
18
3,564
10,213
16,840
0
L
10,165
148
0
1,244
7,166
2,227
72
5,188
1,632
49,078
0
W
6,473
1,558
0
5,039
11,204
4,170
720
1,551
9,445
0
60,874
L
Bacchus
caluc11
Bacchus
4,470
251
135
2,988
11,833
7,548
0
4,196
7,591
26,518
0
W
Merlin
6,644
227
535
3,354
10,959
4,526
2,520
4,740
5,681
55,168
0
W
Anhur
llorllo13
Anhur
4,423
1,740
0
3,767
10,343
3,783
1,812
1,573
8,698
0
66,882
L
Danzaburou
mansong1989-dima
Danzaburou
6,934
2,660
0
3,389
11,998
4,374
0
2,806
9,144
0
62,452
L
Cu Chulainn
xBlackFabzxx
Cu Chulainn
2,153
401
0
1,071
7,454
2,960
0
5,348
2,048
0
13,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,401
Gold Earned
43,793
491
Minions Killed
435
0
Camps Cleared
0
1,811,842
Distance Traveled
1,608,455
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,654
561
168
9
0
383,353
4
W
Athena
10,827
570
107
6
0
395,194
2
W
Terra
8,726
459
28
1
0
357,714
2
L
Janus
8,465
446
101
5
0
348,645
3
W
Loki
9,931
523
111
6
0
404,924
5
L
Bacchus
8,261
435
39
2
0
357,476
0
W
Merlin
9,458
498
121
6
0
296,380
2
W
Anhur
10,459
550
124
7
0
357,630
2
L
Danzaburou
10,054
529
103
5
0
311,912
2
L
Cu Chulainn
6,359
335
24
1
0
207,069
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role