Player Matchup
Team Averages
Masters
Average Tier
Level 160
1,755 SR
2,782
MMR
VS
Team Averages
Masters
Average Tier
Level 119
1,776 SR
2,529
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
iRapids TT
Anhur
14
3 / 1 / 0
8,108
1,014
6,212
6,146
2,624
Gilded Arrow
+20
Basic Attack Damage
+50
Health
+7
Mp 5
PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.
OLD Ichaival
+30%
Attack Speed
+35
Physical Power
PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Spiked Shield
+30
Physical Protection
+100
Health
+15
Hp 5
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
αlwaysmoody
Vamana
12
1 / 3 / 0
7,093
887
3,041
9,197
7,516
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Breastplate of Valor
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
Hunter's Bow
+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
8,108
1,014
99
12
0
127,493
2
L
7,093
887
88
11
0
171,840
3