Player Matchup

Bacchus
Bacchus
KedLund
Bacchus
Level 116
God Stats
0W - 2L
1,268 SR
Queue Stats
15W - 17L
1,413 Elo+
Party 2
Neith
Neith
OGDelius
Neith
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,719 Elo+
Party 2
Ymir
Ymir
Rike99
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,480 Elo+
Party 2
Ao Kuang
Ao Kuang
kötbullsmojjan
Ao Kuang
Level 25
God Stats
2W - 2L
1,647 SR
Queue Stats
10W - 12L
1,439 Elo+
Party 2
Freya
Freya
xakty
Freya
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,395 Elo+
Party 2
Team Averages
Level 54
1,483 SR
1,489 Elo+

VS

Team Averages
Level 33
1,454 SR
1,587 Elo+
Erlang Shen
Erlang Shen
Amostein
Erlang Shen
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 6L
2,020 Elo+
Party 1
Bellona
Bellona
DaddyHayzer
Bellona
Level 20
God Stats
1W - 0L
1,261 SR
Queue Stats
10W - 4L
1,664 Elo+
Party 1
Ymir
Ymir
Fulgeru
Ymir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
MarmotaTTV
Neith
Level 26
God Stats
21W - 22L
1,463 SR
Queue Stats
98W - 97L
1,361 Elo+
Party 1
Merlin
Merlin
progamersrb503
Merlin
Level 25
God Stats
10W - 13L
1,547 SR
Queue Stats
54W - 56L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KedLund
Bacchus
14
7 / 3 / 1
9,065
504
10,871
10,144
5,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
OGDelius
Neith
11
2 / 7 / 3
7,144
397
8,872
9,593
3,101
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Rike99
Ymir
11
2 / 6 / 3
7,829
435
7,199
16,181
10,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
13
1 / 8 / 1
7,623
424
6,002
14,777
4,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Freya
xakty
Freya
15
2 / 3 / 4
9,015
501
6,080
11,879
3,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Amostein
Erlang Shen
19
12 / 2 / 4
11,690
649
16,693
13,149
6,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
DaddyHayzer
Bellona
18
8 / 1 / 2
11,748
653
12,278
17,100
16,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ymir
Fulgeru
Ymir
13
3 / 3 / 7
8,825
490
7,617
14,171
8,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
14
4 / 7 / 6
9,136
508
8,044
11,257
3,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 1 / 2
8,560
476
1,072
2,610
870
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
14
Kills
27
27
Deaths
14
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Amostein
Erlang Shen
12
2
4
7
W
Bellona
DaddyHayzer
Bellona
8
1
2
9
W
Ymir
Fulgeru
Ymir
3
3
7
2.17
L
Bacchus
KedLund
Bacchus
7
3
1
2.5
W
Neith
4
7
6
1
L
Neith
OGDelius
Neith
2
7
3
0.5
L
Ymir
Rike99
Ymir
2
6
3
0.58
L
Ao Kuang
1
8
1
0.19
W
0
1
2
1
L
Freya
xakty
Freya
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,024
Damage
45,704
62,574
Taken
58,287
27,209
Mitigated
36,995
17,032
Healing
15,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Amostein
Erlang Shen
16,693
9,938
0
3,065
13,149
6,913
837
5,030
7,913
0
107,024
W
Bellona
DaddyHayzer
Bellona
12,278
5,519
0
8,898
17,100
16,738
1,208
9,636
7,224
441
71,706
W
Ymir
Fulgeru
Ymir
7,617
1,357
0
1,548
14,171
8,770
0
6,804
7,283
31,918
0
L
Bacchus
KedLund
Bacchus
10,871
1,445
0
1,966
10,144
5,601
0
904
9,240
39,245
0
W
Neith
8,044
4,384
0
2,443
11,257
3,704
1,371
5,813
5,356
0
45,417
L
Neith
OGDelius
Neith
8,872
5,533
0
1,615
9,593
3,101
0
2,757
6,836
0
40,401
L
Ymir
Rike99
Ymir
7,199
1,128
0
2,643
16,181
10,306
56
4,420
11,761
23,790
0
L
Ao Kuang
6,002
1,257
0
4,834
14,777
4,298
243
967
13,810
36,590
0
W
1,072
38
0
0
2,610
870
126
2,063
359
35,653
0
L
Freya
xakty
Freya
6,080
2,057
0
5,974
11,879
3,903
0
82
11,797
50,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,676
Gold Earned
49,959
352
Minions Killed
486
0
Camps Cleared
0
1,581,656
Distance Traveled
1,700,130
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
11,690
649
141
8
0
390,482
1
W
Bellona
11,748
653
159
9
0
333,253
2
W
Ymir
8,825
490
31
2
0
349,753
2
L
Bacchus
9,065
504
74
4
0
369,369
0
W
Neith
9,136
508
76
4
0
308,529
2
L
Neith
7,144
397
82
5
0
265,888
0
L
Ymir
7,829
435
27
2
0
281,044
2
L
Ao Kuang
7,623
424
74
4
0
313,124
0
W
Merlin
8,560
476
79
4
0
318,113
0
L
Freya
9,015
501
95
5
0
352,231
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role