Player Matchup

Geb
Geb
Gold II
CapitanTello
Geb
Gold II
Level 116
God Stats
9W - 3L
1,786 SR
Queue Stats
216W - 215L
1,578 MMR
Solo
Arachne
Arachne
Gold III
Hjornvik98
Arachne
Gold III
Level 105
God Stats
106W - 83L
1,630 SR
Queue Stats
167W - 157L
1,558 MMR
Party 3
Scylla
Scylla
Gold III
RainyPlanet6407
Scylla
Gold III
Level 142
God Stats
21W - 18L
1,649 SR
Queue Stats
298W - 297L
1,539 MMR
Party 1
Tyr
Tyr
Gold I
lokusgg5
Tyr
Gold I
Level 106
God Stats
9W - 7L
1,533 SR
Queue Stats
197W - 189L
1,621 MMR
Party 3
Chiron
Chiron
Platinum V
xP0SeID0nSrAgEx
Chiron
Platinum V
Level 159
God Stats
2W - 8L
1,453 SR
Queue Stats
305W - 293L
1,679 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,610 SR
1,595 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,560 SR
1,572 MMR
Medusa
Medusa
Gold III
BlackestThorns
Medusa
Gold III
Level 140
God Stats
0W - 1L
1,460 SR
Queue Stats
99W - 96L
1,551 MMR
Solo
Janus
Janus
Gold IV
InTeX_Decay
Janus
Gold IV
Level 121
God Stats
4W - 9L
1,500 SR
Queue Stats
55W - 59L
1,767 MMR
Party 2
Sun Wukong
Sun Wukong
Gold II
Kawauso5010
Sun Wukong
Gold II
Level 158
God Stats
12W - 16L
1,494 SR
Queue Stats
342W - 341L
1,593 MMR
Solo
Ymir
Ymir
Platinum V
Orlando-SkilIs98
Ymir
Platinum V
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
345W - 332L
1,588 MMR
Solo
Hun Batz
Hun Batz
Silver IV
WWELegendKiller_
Hun Batz
Silver IV
Level 88
God Stats
0W - 1L
1,848 SR
Queue Stats
26W - 35L
1,363 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 12
11,385
474
8,505
17,855
18,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
Hjornvik98
Arachne
20
8 / 3 / 6
13,868
578
13,205
21,363
12,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
5 / 0 / 8
13,403
558
19,469
9,464
4,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
2 / 3 / 11
12,567
524
10,659
21,321
20,240
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
4 / 0 / 6
13,938
581
17,489
20,329
9,907
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
TsukuyomiAthenaApolloTiamatGilgamesh

VS

Bans
SetDanzaburouSobekKumbhakarnaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 2
10,888
454
15,082
15,015
6,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
2 / 6 / 0
11,319
472
12,357
15,065
5,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Kawauso5010
Sun Wukong
18
4 / 3 / 1
11,960
498
16,967
25,786
18,694
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
1 / 4 / 2
8,374
349
5,407
22,088
17,152
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

16
0 / 3 / 3
9,894
412
8,453
19,701
7,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
15
19
Kills
7
7
Deaths
19
43
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
0
1
12
6
W
Arachne
Hjornvik98
Arachne
8
3
6
3.67
L
2
6
0
0.33
L
Sun Wukong
Kawauso5010
Sun Wukong
4
3
1
1.5
L
1
4
2
0.5
W
5
0
8
9
L
0
3
3
0.5
W
2
3
11
2.5
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,327
Damage
58,266
90,332
Taken
97,655
65,658
Mitigated
55,605
43,379
Healing
27,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,082
5,900
0
5,755
15,015
6,372
0
2,383
12,588
0
99,520
W
8,505
692
0
5,178
17,855
18,854
0
5,815
11,860
26,703
0
W
Arachne
Hjornvik98
Arachne
13,205
8,225
0
8,763
21,363
12,642
976
3,775
17,428
0
118,481
L
12,357
326
150
2,386
15,065
5,620
310
6,299
8,573
107,623
0
L
Sun Wukong
Kawauso5010
Sun Wukong
16,967
2,723
0
10,517
25,786
18,694
344
3,844
21,876
0
87,713
L
5,407
1,180
813
2,160
22,088
17,152
0
9,773
12,021
17,765
0
W
19,469
908
0
3,506
9,464
4,015
2,372
2,850
6,494
111,180
0
L
8,453
991
0
6,202
19,701
7,767
282
5,595
13,938
0
74,217
W
10,659
514
0
6,956
21,321
20,240
247
3,269
17,952
0
61,077
W
17,489
10,071
2,305
16,671
20,329
9,907
4,737
2,186
18,073
0
141,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,161
Gold Earned
52,435
699
Minions Killed
715
0
Camps Cleared
0
2,518,312
Distance Traveled
2,321,952
25
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,888
454
158
7
0
443,938
1
W
Geb
11,385
474
23
1
0
521,100
8
W
Arachne
13,868
578
152
6
0
539,816
3
L
Janus
11,319
472
222
9
0
446,572
5
L
Sun Wukong
11,960
498
176
7
0
439,133
5
L
Ymir
8,374
349
22
1
0
437,344
8
W
Scylla
13,403
558
198
8
0
462,943
6
L
Hun Batz
9,894
412
137
6
0
554,965
14
W
Tyr
12,567
524
119
5
0
510,325
8
W
Chiron
13,938
581
207
9
0
484,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role