Player Matchup

Bastet
Bastet
JeuneDruide
Bastet
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,060 Elo+
Solo
Gilgamesh
Gilgamesh
KuzenBOTlecul
Gilgamesh
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
22W - 10L
1,815 Elo+
Party 2
Scylla
Scylla
RainbowToyz
Scylla
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 39L
1,391 Elo+
Party 2
Hou Yi
Hou Yi
SadnessIrish
Hou Yi
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,460 Elo+
Party 2
Sobek
Sobek
Wixess
Sobek
Level 45
God Stats
5W - 4L
1,477 SR
Queue Stats
6W - 7L
1,352 Elo+
Party 2
Team Averages
Level 24
1,495 SR
1,416 Elo+

VS

Team Averages
Level 18
1,540 SR
1,526 Elo+
Susano
Susano
BeatzZKamui
Susano
Level 5
God Stats
1W - 1L
1,742 SR
Queue Stats
6W - 7L
1,625 Elo+
Party 1
Bellona
Bellona
Boscoe2002
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Vylyvok
Cthulhu
Level 9
God Stats
6W - 10L
1,461 SR
Queue Stats
13W - 23L
1,448 Elo+
Party 3
Anhur
Anhur
bafomeeed
Anhur
Level 49
God Stats
3W - 4L
1,499 SR
Queue Stats
31W - 47L
1,415 Elo+
Party 3
Zeus
Zeus
freepornoo
Zeus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
3 / 6 / 2
8,709
512
3,639
10,606
3,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
KuzenBOTlecul
Gilgamesh
19
12 / 1 / 4
12,011
707
15,234
14,853
10,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
15
6 / 4 / 4
9,554
562
4,993
7,233
2,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
15
10 / 3 / 5
9,562
562
10,920
10,589
3,192
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Wixess
Sobek
15
3 / 1 / 16
10,038
590
6,153
16,474
15,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
9
1 / 11 / 3
6,893
405
3,730
14,895
4,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Boscoe2002
Bellona
15
6 / 6 / 1
9,116
536
6,353
11,447
7,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Vylyvok
Cthulhu
10
0 / 7 / 4
6,653
391
7,380
14,451
11,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anhur
bafomeeed
Anhur
11
5 / 6 / 1
7,215
424
7,288
11,067
3,083
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
3 / 6 / 3
8,273
487
10,639
7,795
2,229
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
27
34
Kills
15
15
Deaths
36
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Susano
1
11
3
0.23
L
Bellona
Boscoe2002
Bellona
6
6
1
1.08
W
Bastet
3
6
2
0.67
W
Gilgamesh
KuzenBOTlecul
Gilgamesh
12
1
4
14
W
Scylla
6
4
4
2
W
Hou Yi
10
3
5
4.17
L
Cthulhu
Vylyvok
Cthulhu
0
7
4
0.29
W
Sobek
Wixess
Sobek
3
1
16
11
L
Anhur
bafomeeed
Anhur
5
6
1
0.92
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,939
Damage
35,390
59,755
Taken
59,655
35,220
Mitigated
28,233
15,176
Healing
9,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
3,730
1,070
0
2,614
14,895
4,008
0
1,891
12,980
0
33,138
L
Bellona
Boscoe2002
Bellona
6,353
2,435
0
2,340
11,447
7,686
0
162
11,285
0
43,935
W
Bastet
3,639
1,647
0
1,670
10,606
3,292
1,878
1,489
9,092
0
37,610
W
Gilgamesh
KuzenBOTlecul
Gilgamesh
15,234
5,571
0
5,239
14,853
10,529
899
1,478
13,325
0
86,374
W
Scylla
4,993
462
0
397
7,233
2,225
994
3,143
4,065
45,086
0
W
Hou Yi
10,920
6,093
0
2,653
10,589
3,192
2,202
4,730
5,584
0
45,341
L
Cthulhu
Vylyvok
Cthulhu
7,380
479
0
2,205
14,451
11,227
214
3,770
10,605
31,533
0
W
Sobek
Wixess
Sobek
6,153
492
0
5,217
16,474
15,982
1,182
6,429
9,670
31,694
0
L
Anhur
bafomeeed
Anhur
7,288
3,598
0
2,450
11,067
3,083
164
2,796
8,185
0
29,216
L
10,639
1,472
0
235
7,795
2,229
450
2,209
5,454
37,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,874
Gold Earned
38,150
456
Minions Killed
301
0
Camps Cleared
0
1,629,779
Distance Traveled
1,425,297
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,893
405
56
3
0
271,636
1
L
Bellona
9,116
536
93
5
0
337,431
2
W
Bastet
8,709
512
73
4
0
339,713
0
W
Gilgamesh
12,011
707
167
10
0
334,869
0
W
Scylla
9,554
562
98
6
0
297,086
7
W
Hou Yi
9,562
562
69
4
0
305,817
1
L
Cthulhu
6,653
391
41
2
0
315,650
2
W
Sobek
10,038
590
49
3
0
352,294
7
L
Anhur
7,215
424
52
3
0
293,337
2
L
Zeus
8,273
487
59
3
0
207,243
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role