Player Matchup

Bastet
Bastet
Cebbyy
Bastet
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 19L
1,627 Elo+
Solo
Tiamat
Tiamat
Pillscosby69
Tiamat
Level 28
God Stats
11W - 18L
1,617 SR
Queue Stats
989W - 946L
1,607 Elo+
Solo
Osiris
Osiris
Selphie4LYFE
Osiris
Level 29
God Stats
19W - 15L
1,659 SR
Queue Stats
94W - 82L
1,608 Elo+
Solo
Cabrakan
Cabrakan
luciferFallenOne
Cabrakan
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
xXxSharK
Medusa
Level 26
God Stats
14W - 10L
1,706 SR
Queue Stats
101W - 92L
1,660 Elo+
Solo
Team Averages
Level 20
1,596 SR
1,600 Elo+

VS

Team Averages
Level 17
1,538 SR
1,638 Elo+
Sol
Sol
HashiraYami
Sol
Level 14
God Stats
1W - 1L
1,718 SR
Queue Stats
14W - 15L
1,795 Elo+
Solo
Sylvanus
Sylvanus
IFeed05
Sylvanus
Level 11
God Stats
12W - 10L
1,572 SR
Queue Stats
312W - 185L
1,651 Elo+
Solo
Hercules
Hercules
RottingCoffin
Hercules
Level 28
God Stats
2W - 3L
1,335 SR
Queue Stats
56W - 39L
1,684 Elo+
Solo
Fafnir
Fafnir
UnhealthyTroll
Fafnir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,458 Elo+
Solo
Fenrir
Fenrir
superdohj
Fenrir
Level 28
God Stats
9W - 7L
1,566 SR
Queue Stats
208W - 207L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Cebbyy
Bastet
10
1 / 3 / 1
6,372
455
1,972
7,715
2,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
16
8 / 1 / 1
9,455
675
13,006
7,892
6,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
13
0 / 2 / 0
7,206
515
5,965
10,682
7,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 2 / 2
7,264
519
4,847
7,461
5,580
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
xXxSharK
Medusa
14
0 / 3 / 2
7,837
560
4,736
9,361
3,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
7,137
510
3,038
10,092
3,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
IFeed05
Sylvanus
14
5 / 2 / 0
8,318
594
7,873
11,147
5,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
RottingCoffin
Hercules
14
4 / 0 / 1
8,044
575
8,773
12,445
7,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

1
0 / 0 / 0
4,215
301
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
superdohj
Fenrir
12
1 / 4 / 2
7,215
515
4,411
11,525
4,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
12
Kills
11
11
Deaths
12
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
Cebbyy
Bastet
1
3
1
0.5
L
1
6
1
0.25
L
Sylvanus
IFeed05
Sylvanus
5
2
0
2.5
W
Tiamat
8
1
1
8.5
L
Hercules
RottingCoffin
Hercules
4
0
1
4.5
W
Osiris
0
2
0
0
L
0
0
0
0
W
3
2
2
2
L
Fenrir
superdohj
Fenrir
1
4
2
0.5
W
Medusa
xXxSharK
Medusa
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,526
Damage
24,095
43,111
Taken
45,209
24,924
Mitigated
21,452
14,020
Healing
17,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Cebbyy
Bastet
1,972
493
159
2,132
7,715
2,164
853
1,912
5,803
0
22,163
L
3,038
1,178
0
1,142
10,092
3,382
1,292
7,459
2,205
35,811
1,410
L
Sylvanus
IFeed05
Sylvanus
7,873
1,784
209
4,542
11,147
5,792
0
2,644
8,451
45,464
6,827
W
Tiamat
13,006
1,833
0
4,173
7,892
6,288
1,805
2,196
5,680
59,816
0
L
Hercules
RottingCoffin
Hercules
8,773
2,462
0
8,324
12,445
7,948
0
2,673
9,760
0
44,295
W
Osiris
5,965
2,563
0
2,680
10,682
7,456
0
0
10,207
0
40,258
L
0
0
0
0
0
0
0
0
0
0
0
W
4,847
721
0
790
7,461
5,580
0
1,547
5,825
33,255
1,384
L
Fenrir
superdohj
Fenrir
4,411
1,259
0
3,068
11,525
4,330
0
4,355
7,064
0
45,959
W
Medusa
xXxSharK
Medusa
4,736
2,528
0
4,086
9,361
3,436
0
4,713
4,648
0
58,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,134
Gold Earned
34,929
426
Minions Killed
381
0
Camps Cleared
0
1,358,929
Distance Traveled
1,063,759
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,372
455
49
4
0
268,690
0
L
Sol
7,137
510
89
6
0
240,432
0
L
Sylvanus
8,318
594
104
7
0
246,241
3
W
Tiamat
9,455
675
126
9
0
273,459
1
L
Hercules
8,044
575
95
7
0
291,077
8
W
Osiris
7,206
515
94
7
0
303,392
2
L
Fafnir
4,215
301
0
0
0
0
0
W
Cabrakan
7,264
519
61
4
0
270,604
0
L
Fenrir
7,215
515
93
7
0
286,009
2
W
Medusa
7,837
560
96
7
0
242,784
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role