Player Matchup

Janus
Janus
Difficult523
Janus
Level 125
God Stats
5W - 6L
1,567 SR
Queue Stats
189W - 213L
1,430 Elo+
Party 1
Skadi
Skadi
InStAnt-_Fear
Skadi
Level 65
God Stats
32W - 34L
1,470 SR
Queue Stats
154W - 187L
1,408 Elo+
Party 1
Bellona
Bellona
vPsychoPredatorv
Bellona
Level 17
God Stats
44W - 37L
1,568 SR
Queue Stats
128W - 164L
1,515 Elo+
Party 1
Team Averages
Level 69
1,535 SR
1,451 Elo+

VS

Team Averages
Level 60
1,570 SR
1,366 Elo+
Ah Puch
Ah Puch
LilaLovegood777
Ah Puch
Level 116
God Stats
15W - 13L
1,589 SR
Queue Stats
48W - 81L
1,272 Elo+
Solo
Medusa
Medusa
MintMINATOUR
Medusa
Level 48
God Stats
30W - 32L
1,621 SR
Queue Stats
92W - 122L
1,337 Elo+
Solo
Sobek
Sobek
mandoauditore
Sobek
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
9,527
635
8,738
8,153
2,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 1
9,004
600
9,428
8,399
3,215
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 8 / 0
8,008
534
1,602
10,665
5,700
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 6
10,397
693
13,200
7,571
3,104
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
15
7 / 0 / 3
10,811
721
6,774
7,239
3,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

12
0 / 1 / 11
9,282
619
3,423
15,166
14,091
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
12
12
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
1
2
1
0.75
W
5
1
6
8
W
Medusa
7
0
3
8.5
W
0
1
11
5.5
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,768
Damage
23,397
27,217
Taken
29,976
11,782
Mitigated
20,667
1,204
Healing
6,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,738
248
0
1,169
8,153
2,867
130
4,777
3,376
54,465
0
L
9,428
4,261
0
0
8,399
3,215
161
5,327
3,072
0
36,792
W
13,200
435
696
2,119
7,571
3,104
263
3,290
4,281
53,702
0
W
Medusa
6,774
2,382
0
1,335
7,239
3,472
1,343
2,704
4,535
0
48,290
W
3,423
200
0
2,047
15,166
14,091
0
2,842
12,324
24,597
0
L
1,602
350
0
35
10,665
5,700
88
6,555
4,110
0
7,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,539
Gold Earned
30,490
194
Minions Killed
205
0
Camps Cleared
0
812,345
Distance Traveled
835,057
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,527
635
111
7
0
270,179
6
L
Skadi
9,004
600
65
4
0
276,585
0
W
Ah Puch
10,397
693
103
7
0
267,197
3
W
Medusa
10,811
721
68
5
0
283,838
1
W
Sobek
9,282
619
34
2
0
284,022
1
L
Bellona
8,008
534
18
1
0
265,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role