Player Matchup

Janus
Janus
baazig_DaZz
Janus
Level 148
God Stats
20W - 5L
1,519 SR
Queue Stats
279W - 143L
1,722 Elo+
Party 1
Khepri
Khepri
de_reddevil_023
Khepri
Level 136
God Stats
28W - 13L
1,543 SR
Queue Stats
293W - 138L
1,685 Elo+
Party 1
Skadi
Skadi
esgedda
Skadi
Level 140
God Stats
3W - 4L
1,465 SR
Queue Stats
228W - 158L
1,699 Elo+
Party 1
Team Averages
Level 141
1,509 SR
1,702 Elo+

VS

Team Averages
Level 97
1,604 SR
1,677 Elo+
Merlin
Merlin
B_C_La_Foli140_
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Anhur
Anhur
SMcLean31
Anhur
Level 107
God Stats
50W - 43L
1,615 SR
Queue Stats
483W - 249L
1,796 Elo+
Solo
Guan Yu
Guan Yu
liingy
Guan Yu
Level 156
God Stats
27W - 15L
1,697 SR
Queue Stats
201W - 112L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 4 / 2
11,541
769
15,355
9,602
2,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 5 / 9
10,085
672
4,984
13,507
13,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
esgedda
Skadi
11
2 / 8 / 6
9,220
615
4,750
13,285
2,918
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 6
8,058
537
1,877
5,763
1,796
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
SMcLean31
Anhur
16
7 / 2 / 9
11,859
791
13,907
12,510
4,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
liingy
Guan Yu
17
10 / 2 / 6
11,821
788
17,183
13,672
12,851
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
10
Kills
17
17
Deaths
10
17
Assists
21
Player
Kills
Deaths
Assists
KDA
W
0
6
6
0.5
W
Anhur
SMcLean31
Anhur
7
2
9
5.75
L
8
4
2
2.25
L
0
5
9
0.9
L
Skadi
esgedda
Skadi
2
8
6
0.63
W
Guan Yu
liingy
Guan Yu
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,089
Damage
32,967
36,394
Taken
31,945
19,266
Mitigated
19,232
5,987
Healing
8,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,877
171
0
0
5,763
1,796
0
4,416
1,143
8,826
0
W
Anhur
SMcLean31
Anhur
13,907
8,785
0
3,166
12,510
4,585
1,787
8,150
3,986
0
60,896
L
15,355
1,664
0
2,079
9,602
2,615
358
359
9,243
63,148
0
L
4,984
379
819
2,507
13,507
13,733
192
993
12,514
16,137
0
L
Skadi
esgedda
Skadi
4,750
2,261
0
582
13,285
2,918
435
621
12,664
0
30,262
W
Guan Yu
liingy
Guan Yu
17,183
2,907
1,931
2,965
13,672
12,851
271
6,974
6,400
144
61,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,846
Gold Earned
31,738
180
Minions Killed
193
0
Camps Cleared
0
776,336
Distance Traveled
715,524
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,058
537
11
1
0
158,858
0
W
Anhur
11,859
791
98
7
0
253,284
1
L
Janus
11,541
769
116
8
0
251,265
3
L
Khepri
10,085
672
23
2
0
271,131
4
L
Skadi
9,220
615
41
3
0
253,940
5
W
Guan Yu
11,821
788
84
6
0
303,382
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role