Player Matchup

Ymir
Ymir
Diamond III
J3SUS23
Ymir
Diamond III
Level 154
God Stats
2W - 8L
1,267 SR
Queue Stats
624W - 614L
2,132 MMR
Solo
Merlin
Merlin
Diamond II
Pílot
Merlin
Diamond II
Level 159
God Stats
6W - 7L
1,770 SR
Queue Stats
379W - 334L
2,297 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
Sizks
Ah Muzen Cab
Masters
Level 92
God Stats
92W - 65L
1,772 SR
Queue Stats
213W - 163L
2,484 MMR
Solo
Hun Batz
Hun Batz
Diamond I
ThaRealBRUh
Hun Batz
Diamond I
Level 160
God Stats
3W - 4L
1,484 SR
Queue Stats
628W - 592L
2,437 MMR
Solo
Cernunnos
Cernunnos
Masters
XxStaTicaLxX
Cernunnos
Masters
Level 152
God Stats
78W - 80L
1,669 SR
Queue Stats
567W - 567L
2,234 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 143
1,593 SR
2,317 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 148
1,631 SR
2,162 MMR
Janus
Janus
Diamond II
HóuYi
Janus
Diamond II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Grandmaster
InMyZen
Chernobog
Grandmaster
Level 159
God Stats
61W - 28L
1,801 SR
Queue Stats
797W - 630L
2,815 MMR
Solo
Loki
Loki
Diamond V
LeoBaby
Loki
Diamond V
Level 120
God Stats
4W - 0L
1,512 SR
Queue Stats
147W - 125L
2,183 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
MrMisteri
Sun Wukong
Diamond III
Level 147
God Stats
28W - 33L
1,649 SR
Queue Stats
521W - 498L
2,129 MMR
Solo
Sobek
Sobek
Diamond IV
ParaCyte
Sobek
Diamond IV
Level 160
God Stats
5W - 6L
1,691 SR
Queue Stats
180W - 174L
2,181 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
J3SUS23
Ymir
15
1 / 7 / 3
11,561
445
6,651
23,623
20,628
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
Pílot
Merlin
20
0 / 6 / 3
12,367
476
17,266
17,016
7,311
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Sizks
Ah Muzen Cab
20
2 / 4 / 0
14,280
549
18,023
19,741
18,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
ThaRealBRUh
Hun Batz
19
2 / 10 / 1
11,906
458
13,502
19,690
9,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
XxStaTicaLxX
Cernunnos
16
1 / 7 / 1
10,780
415
14,007
20,636
8,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
SetAthenaGilgameshTiamatTsukuyomi

VS

Bans
AnhurKhepriNemesisCabrakanNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
HóuYi
Janus
20
6 / 1 / 10
14,850
571
16,640
16,709
5,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
InMyZen
Chernobog
20
16 / 1 / 6
19,678
757
27,891
28,274
16,033
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Loki
LeoBaby
Loki
20
7 / 0 / 11
15,519
597
14,916
21,370
14,957
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
MrMisteri
Sun Wukong
20
5 / 0 / 5
14,925
574
13,241
26,291
24,014
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sobek
ParaCyte
Sobek
16
0 / 4 / 11
12,769
491
8,444
22,875
30,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
77
6
Kills
34
34
Deaths
6
8
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Janus
HóuYi
Janus
6
1
10
11
W
Chernobog
InMyZen
Chernobog
16
1
6
19
L
Ymir
J3SUS23
Ymir
1
7
3
0.36
W
Loki
LeoBaby
Loki
7
0
11
12.5
W
Sun Wukong
MrMisteri
Sun Wukong
5
0
5
7.5
W
Sobek
ParaCyte
Sobek
0
4
11
1.38
L
Merlin
Pílot
Merlin
0
6
3
0.25
L
Ah Muzen Cab
Sizks
Ah Muzen Cab
2
4
0
0.5
L
Hun Batz
ThaRealBRUh
Hun Batz
2
10
1
0.25
L
Cernunnos
XxStaTicaLxX
Cernunnos
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,449
Damage
81,132
100,706
Taken
115,519
63,990
Mitigated
91,432
15,214
Healing
57,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
HóuYi
Janus
16,640
553
82
4,400
16,709
5,983
2,730
5,233
11,230
99,220
0
W
Chernobog
InMyZen
Chernobog
27,891
21,477
0
18,669
28,274
16,033
13,607
4,323
23,871
0
181,815
L
Ymir
J3SUS23
Ymir
6,651
1,563
0
1,380
23,623
20,628
0
6,377
17,052
27,477
0
W
Loki
LeoBaby
Loki
14,916
2,366
0
10,683
21,370
14,957
2,303
4,030
17,179
0
140,015
W
Sun Wukong
MrMisteri
Sun Wukong
13,241
2,140
0
15,121
26,291
24,014
427
4,221
22,014
0
90,955
W
Sobek
ParaCyte
Sobek
8,444
580
0
8,110
22,875
30,445
632
7,292
15,274
30,171
0
L
Merlin
Pílot
Merlin
17,266
1,268
0
1,572
17,016
7,311
118
6,007
10,763
108,436
0
L
Ah Muzen Cab
Sizks
Ah Muzen Cab
18,023
8,986
0
5,350
19,741
18,619
1,422
2,192
17,435
0
127,186
L
Hun Batz
ThaRealBRUh
Hun Batz
13,502
3,321
0
925
19,690
9,385
0
7,212
12,214
0
95,812
L
Cernunnos
XxStaTicaLxX
Cernunnos
14,007
7,428
0
5,987
20,636
8,047
638
3,118
17,484
0
76,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,894
Gold Earned
77,741
740
Minions Killed
835
0
Camps Cleared
0
2,223,751
Distance Traveled
2,777,311
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,850
571
176
7
0
569,043
1
W
Chernobog
19,678
757
258
10
0
499,903
5
L
Ymir
11,561
445
42
2
0
460,586
5
W
Loki
15,519
597
182
7
0
593,755
0
W
Sun Wukong
14,925
574
184
7
0
590,124
4
W
Sobek
12,769
491
35
1
0
524,486
6
L
Merlin
12,367
476
201
8
0
445,452
4
L
Ah Muzen Cab
14,280
549
211
8
0
448,768
5
L
Hun Batz
11,906
458
157
6
0
489,642
6
L
Cernunnos
10,780
415
129
5
0
379,303
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role