Player Matchup

Osiris
Osiris
Gold V
IıSpawnıI
Osiris
Gold V
Level 155
God Stats
0W - 2L
1,413 SR
Queue Stats
149W - 145L
1,499 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
NoEyesWilly
Kuzenbo
Bronze III
Level 82
God Stats
0W - 1L
1,791 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Anhur
Anhur
Silver III
Zogster
Anhur
Silver III
Level 122
God Stats
6W - 5L
1,499 SR
Queue Stats
28W - 31L
1,526 MMR
Solo
Da Ji
Da Ji
Bronze III
iAstatos
Da Ji
Bronze III
Level 132
God Stats
1W - 1L
1,929 SR
Queue Stats
2W - 5L
1,516 MMR
Solo
Eset
Eset
Gold III
zZM3lvZz
Eset
Gold III
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
230W - 231L
1,533 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 127
1,626 SR
1,515 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,477 SR
1,506 MMR
Athena
Athena
Gold II
Dioné
Athena
Gold II
Level 160
God Stats
18W - 13L
1,515 SR
Queue Stats
675W - 679L
1,474 MMR
Solo
Chaac
Chaac
Gold I
Lordixus
Chaac
Gold I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold III
NappyGohan
Apollo
Gold III
Level 145
God Stats
23W - 28L
1,494 SR
Queue Stats
705W - 684L
1,540 MMR
Solo
Ne Zha
Ne Zha
Gold IV
Rainery
Ne Zha
Gold IV
Level 141
God Stats
1W - 0L
1,375 SR
Queue Stats
39W - 32L
1,506 MMR
Solo
Janus
Janus
Silver II
SergioSaar96
Janus
Silver II
Level 129
God Stats
4W - 3L
1,500 SR
Queue Stats
47W - 52L
1,511 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
4 / 7 / 4
9,909
495
12,043
18,933
13,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kuzenbo
NoEyesWilly
Kuzenbo
12
1 / 6 / 8
8,462
423
6,702
15,117
17,391
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Zogster
Anhur
17
4 / 4 / 4
10,493
525
10,411
15,935
6,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
iAstatos
Da Ji
19
12 / 4 / 6
12,204
610
21,422
19,506
9,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Eset
14
0 / 4 / 11
9,259
463
11,693
12,195
4,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GilgameshTiamatGuan YuSetAphrodite

VS

Bans
ScyllaTsukuyomiPeleSobekArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Dioné
Athena
15
2 / 5 / 13
11,131
557
6,187
22,961
19,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chaac
Lordixus
Chaac
20
11 / 2 / 10
13,565
678
20,693
25,711
19,403
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
NappyGohan
Apollo
20
5 / 3 / 7
12,923
646
10,555
15,997
6,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Rainery
Ne Zha
16
5 / 7 / 5
11,235
562
13,480
17,055
6,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 4 / 6
11,354
568
6,148
9,901
3,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
66
21
Kills
25
25
Deaths
21
33
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Athena
Dioné
Athena
2
5
13
1.7
L
Osiris
4
7
4
0.86
W
Chaac
Lordixus
Chaac
11
2
10
8
W
Apollo
NappyGohan
Apollo
5
3
7
2.83
L
Kuzenbo
NoEyesWilly
Kuzenbo
1
6
8
0.83
W
Ne Zha
Rainery
Ne Zha
5
7
5
1.07
W
2
4
6
1.25
L
Anhur
Zogster
Anhur
4
4
4
1.5
L
Da Ji
iAstatos
Da Ji
12
4
6
3.75
L
Eset
0
4
11
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,271
Damage
57,063
81,686
Taken
91,625
50,975
Mitigated
54,991
16,920
Healing
32,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Dioné
Athena
6,187
2,213
0
5,687
22,961
19,065
136
6,116
16,605
20,315
0
L
Osiris
12,043
4,055
0
2,562
18,933
13,315
0
2,386
16,543
0
58,309
W
Chaac
Lordixus
Chaac
20,693
5,142
0
12,066
25,711
19,403
1,118
3,820
21,737
0
84,305
W
Apollo
NappyGohan
Apollo
10,555
7,394
0
8,296
15,997
6,400
4,536
2,023
13,946
0
109,647
L
Kuzenbo
NoEyesWilly
Kuzenbo
6,702
1,514
0
2,087
15,117
17,391
111
4,075
10,936
22,967
0
W
Ne Zha
Rainery
Ne Zha
13,480
3,056
0
4,895
17,055
6,968
87
3,614
13,223
0
59,829
W
6,148
423
0
1,857
9,901
3,155
1,645
2,327
7,428
65,079
0
L
Anhur
Zogster
Anhur
10,411
5,584
0
4,288
15,935
6,311
1,606
2,690
13,241
0
81,603
L
Da Ji
iAstatos
Da Ji
21,422
6,518
0
3,044
19,506
9,475
1,184
1,965
17,501
0
98,234
L
Eset
11,693
743
1,368
3,571
12,195
4,483
0
3,064
9,015
52,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,327
Gold Earned
60,208
489
Minions Killed
561
0
Camps Cleared
0
1,811,714
Distance Traveled
1,996,761
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,131
557
34
2
0
415,485
6
L
Osiris
9,909
495
89
4
0
375,795
2
W
Chaac
13,565
678
149
7
0
423,536
5
W
Apollo
12,923
646
168
8
0
376,188
6
L
Kuzenbo
8,462
423
31
2
0
348,347
6
W
Ne Zha
11,235
562
80
4
0
384,012
3
W
Janus
11,354
568
130
7
0
397,540
1
L
Anhur
10,493
525
139
7
0
347,369
4
L
Da Ji
12,204
610
131
7
0
375,208
7
L
Eset
9,259
463
99
5
0
364,995
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role