Player Matchup

Fafnir
Fafnir
CaptainOrfog
Fafnir
Level 128
God Stats
5W - 1L
1,981 SR
Queue Stats
140W - 146L
1,474 Elo+
Party 1
Sun Wukong
Sun Wukong
DimasBorZn
Sun Wukong
Level 105
God Stats
11W - 7L
1,455 SR
Queue Stats
225W - 199L
1,521 Elo+
Party 1
Serqet
Serqet
OmegaObscure
Serqet
Level 147
God Stats
4W - 7L
1,601 SR
Queue Stats
262W - 259L
1,489 Elo+
Party 1
Eset
Eset
Schaufelmeister
Eset
Level 77
God Stats
2W - 1L
1,500 SR
Queue Stats
133W - 122L
1,505 Elo+
Solo
Cernunnos
Cernunnos
gudriel
Cernunnos
Level 126
God Stats
41W - 24L
1,534 SR
Queue Stats
297W - 290L
1,479 Elo+
Solo
Team Averages
Level 117
1,614 SR
1,494 Elo+

VS

Team Averages
Level 93
1,565 SR
1,490 Elo+
Nox
Nox
CengizhaNN
Nox
Level 125
God Stats
2W - 8L
1,544 SR
Queue Stats
102W - 86L
1,540 Elo+
Solo
Tsukuyomi
Tsukuyomi
Klexiu
Tsukuyomi
Level 61
God Stats
37W - 35L
1,532 SR
Queue Stats
144W - 167L
1,472 Elo+
Party 2
Vamana
Vamana
Shir053k
Vamana
Level 114
God Stats
3W - 1L
1,716 SR
Queue Stats
536W - 533L
1,482 Elo+
Party 2
Terra
Terra
firoki15
Terra
Level 100
God Stats
8W - 8L
1,558 SR
Queue Stats
244W - 257L
1,489 Elo+
Solo
Rama
Rama
jmacgort
Rama
Level 67
God Stats
1W - 4L
1,476 SR
Queue Stats
157W - 156L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
15
3 / 0 / 8
10,719
564
9,325
13,130
13,443
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
DimasBorZn
Sun Wukong
18
3 / 3 / 4
11,201
590
12,409
15,234
16,271
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
15
4 / 5 / 4
9,773
514
6,717
12,455
6,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 5 / 4
11,131
586
13,446
11,899
4,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
gudriel
Cernunnos
17
4 / 0 / 4
10,138
534
10,598
12,270
4,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 1
9,557
503
5,342
13,796
4,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Klexiu
Tsukuyomi
17
6 / 4 / 3
10,515
553
9,386
14,350
6,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Vamana
Shir053k
Vamana
16
1 / 6 / 4
9,716
511
11,068
17,504
12,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Terra
firoki15
Terra
13
1 / 3 / 2
8,501
447
5,789
14,495
10,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
15
2 / 2 / 0
9,250
487
6,882
11,792
3,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
23
22
Kills
13
13
Deaths
22
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fafnir
3
0
8
7
L
3
7
1
0.5
W
Sun Wukong
DimasBorZn
Sun Wukong
3
3
4
1.67
L
Tsukuyomi
Klexiu
Tsukuyomi
6
4
3
1.88
W
Serqet
4
5
4
1.2
W
8
5
4
2
L
Vamana
Shir053k
Vamana
1
6
4
0.5
L
Terra
firoki15
Terra
1
3
2
0.67
W
Cernunnos
gudriel
Cernunnos
4
0
4
6
L
Rama
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,495
Damage
38,467
64,988
Taken
71,937
45,168
Mitigated
38,082
16,616
Healing
21,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
9,325
3,459
0
4,255
13,130
13,443
388
1,791
11,273
30,115
0
L
5,342
130
0
2,775
13,796
4,661
1,168
7,200
5,678
56,654
0
W
Sun Wukong
DimasBorZn
Sun Wukong
12,409
2,891
0
1,319
15,234
16,271
91
267
14,967
471
74,546
L
Tsukuyomi
Klexiu
Tsukuyomi
9,386
2,138
0
4,071
14,350
6,176
101
2,901
10,448
0
67,216
W
Serqet
6,717
528
0
1,471
12,455
6,012
0
2,071
10,304
0
48,845
W
13,446
1,304
945
2,254
11,899
4,873
318
4,203
7,503
57,081
0
L
Vamana
Shir053k
Vamana
11,068
4,992
0
5,768
17,504
12,963
1,129
1,740
15,668
0
61,473
L
Terra
firoki15
Terra
5,789
195
1,507
3,581
14,495
10,609
0
5,202
9,145
22,595
0
W
Cernunnos
gudriel
Cernunnos
10,598
5,168
0
6,372
12,270
4,569
1,440
2,460
9,810
0
78,279
L
Rama
6,882
5,749
0
3,344
11,792
3,673
0
5,380
6,062
0
55,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,962
Gold Earned
47,539
514
Minions Killed
488
0
Camps Cleared
0
1,806,655
Distance Traveled
1,721,299
29
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,719
564
24
1
0
385,654
9
L
Nox
9,557
503
121
6
0
305,897
0
W
Sun Wukong
11,201
590
159
8
0
354,155
1
L
Tsukuyomi
10,515
553
124
7
0
400,446
2
W
Serqet
9,773
514
77
4
0
361,568
2
W
Eset
11,131
586
105
6
0
355,677
4
L
Vamana
9,716
511
113
6
0
321,759
2
L
Terra
8,501
447
28
1
0
375,828
2
W
Cernunnos
10,138
534
149
8
0
349,601
13
L
Rama
9,250
487
102
5
0
317,369
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role