Player Matchup

Nemesis
Nemesis
Fritzmagius22343
Nemesis
Level 105
God Stats
3W - 2L
1,280 SR
Queue Stats
24W - 18L
1,430 Elo+
Solo
Gilgamesh
Gilgamesh
KodaTF
Gilgamesh
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ProtectMode
Fenrir
Level 68
God Stats
9W - 4L
1,282 SR
Queue Stats
28W - 37L
1,294 Elo+
Solo
Sylvanus
Sylvanus
adriiibl
Sylvanus
Level 85
God Stats
1W - 4L
1,526 SR
Queue Stats
35W - 39L
1,504 Elo+
Solo
Nu Wa
Nu Wa
olizantempe
Nu Wa
Level 156
God Stats
1W - 1L
1,487 SR
Queue Stats
163W - 165L
1,465 Elo+
Solo
Team Averages
Level 101
1,415 SR
1,439 Elo+

VS

Team Averages
Level 93
1,427 SR
1,482 Elo+
Izanami
Izanami
Jabbanator
Izanami
Level 77
God Stats
4W - 6L
1,383 SR
Queue Stats
294W - 300L
1,510 Elo+
Solo
Sol
Sol
RaFFiction2
Sol
Level 64
God Stats
0W - 3L
1,458 SR
Queue Stats
113W - 123L
1,504 Elo+
Solo
Ah Puch
Ah Puch
Treviz
Ah Puch
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
sergeyy
Ares
Level 97
God Stats
0W - 2L
1,294 SR
Queue Stats
98W - 110L
1,396 Elo+
Solo
Chang'e
Chang'e
xoLUHANxo
Chang'e
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 4 / 11
11,913
1,083
10,586
13,305
5,807
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
KodaTF
Gilgamesh
19
11 / 1 / 17
12,822
1,166
17,925
18,572
17,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
18
11 / 3 / 13
12,876
1,171
12,437
14,272
6,376
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
adriiibl
Sylvanus
19
4 / 1 / 25
11,981
1,089
12,146
14,637
14,693
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
5 / 1 / 18
11,474
1,043
16,002
10,030
5,310
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

241

VS

Team 2 Tickets

59

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jabbanator
Izanami
17
4 / 10 / 4
11,333
1,030
17,718
19,438
5,714
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
4 / 9 / 2
10,757
978
13,671
14,575
4,147
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
Treviz
Ah Puch
17
1 / 3 / 7
10,833
985
19,590
7,039
2,181
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
sergeyy
Ares
16
1 / 7 / 5
10,552
959
6,150
16,023
15,937
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chang'e
xoLUHANxo
Chang'e
17
0 / 8 / 5
10,083
917
8,424
16,173
5,525
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
33
37
Kills
10
10
Deaths
37
84
Assists
23
Player
Kills
Deaths
Assists
KDA
W
6
4
11
2.88
L
Izanami
Jabbanator
Izanami
4
10
4
0.6
W
Gilgamesh
KodaTF
Gilgamesh
11
1
17
19.5
W
Fenrir
11
3
13
5.83
L
4
9
2
0.56
L
Ah Puch
Treviz
Ah Puch
1
3
7
1.5
W
Sylvanus
adriiibl
Sylvanus
4
1
25
16.5
W
5
1
18
14
L
Ares
sergeyy
Ares
1
7
5
0.5
L
Chang'e
xoLUHANxo
Chang'e
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,096
Damage
65,553
70,816
Taken
73,248
49,260
Mitigated
33,504
16,580
Healing
11,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,586
3,680
0
522
13,305
5,807
0
10,252
2,697
0
37,867
L
Izanami
Jabbanator
Izanami
17,718
14,245
0
2,585
19,438
5,714
0
8,604
10,834
0
51,107
W
Gilgamesh
KodaTF
Gilgamesh
17,925
5,169
1,452
1,610
18,572
17,074
0
12,145
6,043
0
36,994
W
Fenrir
12,437
2,346
0
41
14,272
6,376
0
9,035
5,103
0
19,421
L
13,671
4,294
0
2,003
14,575
4,147
0
2,504
12,071
39,694
0
L
Ah Puch
Treviz
Ah Puch
19,590
489
0
135
7,039
2,181
0
2,917
4,122
45,714
0
W
Sylvanus
adriiibl
Sylvanus
12,146
3,481
6,304
6,354
14,637
14,693
0
9,817
4,630
23,317
0
W
16,002
6,605
0
297
10,030
5,310
0
5,352
4,508
38,709
0
L
Ares
sergeyy
Ares
6,150
202
0
0
16,023
15,937
0
8,552
7,471
15,713
0
L
Chang'e
xoLUHANxo
Chang'e
8,424
87
3,409
3,029
16,173
5,525
0
5,571
10,602
27,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,066
Gold Earned
53,558
233
Minions Killed
245
10
Camps Cleared
7
1,134,057
Distance Traveled
995,055
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,913
1,083
81
7
4
243,332
0
L
Izanami
11,333
1,030
53
5
3
203,536
0
W
Gilgamesh
12,822
1,166
45
4
2
255,103
1
W
Fenrir
12,876
1,171
17
2
3
231,158
0
L
Sol
10,757
978
64
6
1
200,557
2
L
Ah Puch
10,833
985
63
6
1
210,250
0
W
Sylvanus
11,981
1,089
24
2
0
205,738
0
W
Nu Wa
11,474
1,043
66
6
1
198,726
3
L
Ares
10,552
959
16
1
2
175,682
0
L
Chang'e
10,083
917
49
4
0
205,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role