Player Matchup

Fafnir
Fafnir
EnTuJetaMajo
Fafnir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 18L
1,305 Elo+
Solo
Osiris
Osiris
Enfoncerr7
Osiris
Level 3
God Stats
0W - 3L
1,155 SR
Queue Stats
0W - 3L
1,147 Elo+
Solo
Fenrir
Fenrir
OkamiXI
Fenrir
Level 16
God Stats
3W - 3L
1,477 SR
Queue Stats
185W - 145L
1,309 Elo+
Solo
Hachiman
Hachiman
SAIITEX
Hachiman
Level 29
God Stats
2W - 9L
1,247 SR
Queue Stats
81W - 100L
1,298 Elo+
Solo
Nemesis
Nemesis
lavahound456
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 17
1,376 SR
1,312 Elo+

VS

Team Averages
Level 32
1,444 SR
1,434 Elo+
Neith
Neith
Parazitik27
Neith
Level 15
God Stats
9W - 4L
1,500 SR
Queue Stats
40W - 36L
1,256 Elo+
Solo
Nemesis
Nemesis
Profe55or11
Nemesis
Level 27
God Stats
40W - 30L
1,798 SR
Queue Stats
417W - 337L
1,591 Elo+
Solo
Merlin
Merlin
Vegetq
Merlin
Level 90
God Stats
18W - 17L
1,111 SR
Queue Stats
592W - 652L
1,489 Elo+
Party 1
Ratatoskr
Ratatoskr
atsugarou
Ratatoskr
Level 8
God Stats
1W - 3L
1,309 SR
Queue Stats
17W - 18L
1,334 Elo+
Party 1
Sylvanus
Sylvanus
loborex
Sylvanus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
18
2 / 4 / 8
11,989
521
16,747
19,457
25,952
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
Enfoncerr7
Osiris
17
6 / 3 / 2
10,908
474
9,305
12,977
8,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
OkamiXI
Fenrir
18
9 / 4 / 1
11,958
520
13,643
22,088
18,687
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Hachiman
SAIITEX
Hachiman
17
2 / 4 / 3
11,137
484
7,265
18,950
5,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
lavahound456
Nemesis
16
1 / 4 / 2
9,839
428
4,611
14,342
4,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 3
9,528
414
9,442
13,148
4,976
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Profe55or11
Nemesis
17
4 / 4 / 3
10,930
475
8,934
16,563
7,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Vegetq
Merlin
20
9 / 4 / 1
13,652
594
19,090
15,113
6,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
atsugarou
Ratatoskr
20
2 / 5 / 6
12,600
548
10,028
28,163
17,620
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sylvanus
loborex
Sylvanus
15
1 / 3 / 2
8,876
386
6,654
13,225
10,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
33
20
Kills
18
19
Deaths
20
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fafnir
2
4
8
1.5
L
Osiris
Enfoncerr7
Osiris
6
3
2
2.33
L
Fenrir
OkamiXI
Fenrir
9
4
1
2.38
W
2
4
3
0.88
W
Nemesis
Profe55or11
Nemesis
4
4
3
1.38
L
Hachiman
SAIITEX
Hachiman
2
4
3
0.88
W
Merlin
Vegetq
Merlin
9
4
1
2.38
W
Ratatoskr
atsugarou
Ratatoskr
2
5
6
1
L
Nemesis
lavahound456
Nemesis
1
4
2
0.5
W
Sylvanus
loborex
Sylvanus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,571
Damage
54,148
87,814
Taken
86,212
63,476
Mitigated
47,654
20,365
Healing
31,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
16,747
3,820
0
5,813
19,457
25,952
0
4,090
15,367
74,017
0
L
Osiris
Enfoncerr7
Osiris
9,305
3,016
0
1,897
12,977
8,305
226
4,966
8,011
0
48,765
L
Fenrir
OkamiXI
Fenrir
13,643
4,249
0
2,246
22,088
18,687
0
7,333
14,755
0
72,701
W
9,442
4,141
0
3,709
13,148
4,976
425
1,063
12,085
0
55,275
W
Nemesis
Profe55or11
Nemesis
8,934
4,789
0
2,489
16,563
7,599
0
1,968
14,595
0
74,660
L
Hachiman
SAIITEX
Hachiman
7,265
4,625
0
6,835
18,950
5,779
2,394
1,303
17,647
0
72,407
W
Merlin
Vegetq
Merlin
19,090
2,905
0
2,919
15,113
6,692
950
2,913
12,200
104,259
0
W
Ratatoskr
atsugarou
Ratatoskr
10,028
4,258
0
14,146
28,163
17,620
505
9,702
18,461
0
92,956
L
Nemesis
lavahound456
Nemesis
4,611
1,498
0
3,574
14,342
4,753
1,048
7,727
6,615
0
52,138
W
Sylvanus
loborex
Sylvanus
6,654
1,861
3,310
5,309
13,225
10,767
125
1,101
12,124
28,166
7,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,831
Gold Earned
55,586
493
Minions Killed
587
0
Camps Cleared
0
2,020,214
Distance Traveled
2,202,139
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,989
521
116
5
0
447,463
2
L
Osiris
10,908
474
88
4
0
346,071
1
L
Fenrir
11,958
520
100
4
0
431,434
1
W
Neith
9,528
414
68
3
0
397,074
4
W
Nemesis
10,930
475
104
5
0
551,354
3
L
Hachiman
11,137
484
106
5
0
371,632
0
W
Merlin
13,652
594
180
8
0
391,652
3
W
Ratatoskr
12,600
548
189
8
0
471,414
2
L
Nemesis
9,839
428
83
4
0
423,614
4
W
Sylvanus
8,876
386
46
2
0
390,645
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role