Player Matchup

Ne Zha
Ne Zha
FreeEelEstate
Ne Zha
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
1,700 Elo+
Party 1
Chaac
Chaac
JohnTheWeabo
Chaac
Level 104
God Stats
18W - 16L
1,605 SR
Queue Stats
454W - 385L
1,572 Elo+
Party 1
Jing Wei
Jing Wei
Roonheart
Jing Wei
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,620 Elo+
Party 1
Fenrir
Fenrir
SocksTopKEK
Fenrir
Level 99
God Stats
4W - 2L
1,729 SR
Queue Stats
89W - 67L
1,570 Elo+
Party 1
Anubis
Anubis
james1115
Anubis
Level 105
God Stats
2W - 2L
1,740 SR
Queue Stats
131W - 99L
1,626 Elo+
Party 1
Team Averages
Level 66
1,615 SR
1,618 Elo+

VS

Team Averages
Level 59
1,630 SR
1,606 Elo+
Arachne
Arachne
ArkhalisKolibri
Arachne
Level 31
God Stats
7W - 0L
1,990 SR
Queue Stats
72W - 58L
1,572 Elo+
Solo
Hercules
Hercules
ChrisSmileyFace
Hercules
Level 81
God Stats
15W - 14L
1,599 SR
Queue Stats
190W - 139L
1,655 Elo+
Party 2
Nu Wa
Nu Wa
JustBriarRose
Nu Wa
Level 48
God Stats
35W - 28L
1,671 SR
Queue Stats
142W - 106L
1,656 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Khoala09
Cu Chulainn
Level 87
God Stats
4W - 3L
1,570 SR
Queue Stats
218W - 170L
1,669 Elo+
Party 2
Rama
Rama
unxpected525
Rama
Level 47
God Stats
5W - 2L
1,322 SR
Queue Stats
42W - 50L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 3
9,662
568
5,281
11,377
7,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 4 / 2
8,136
479
5,266
14,594
7,175
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
Roonheart
Jing Wei
9
0 / 7 / 0
6,201
365
1,402
9,670
2,387
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
15
4 / 4 / 5
9,410
554
5,538
10,432
4,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
james1115
Anubis
15
4 / 5 / 3
9,694
570
10,800
10,175
5,088
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 3
7,679
452
1,760
8,281
2,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
16
5 / 0 / 3
9,485
558
4,737
10,274
6,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 3 / 10
8,923
525
11,011
7,624
1,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
Khoala09
Cu Chulainn
18
9 / 2 / 3
11,372
669
14,000
15,651
7,034
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
5 / 3 / 3
10,388
611
6,716
8,916
3,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
44
12
Kills
22
22
Deaths
12
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
4
3
0.88
W
Hercules
5
0
3
6.5
L
3
2
3
2.25
L
1
4
2
0.5
W
1
3
10
2
W
Cu Chulainn
Khoala09
Cu Chulainn
9
2
3
5.25
L
Jing Wei
Roonheart
Jing Wei
0
7
0
0
L
Fenrir
4
4
5
1.63
L
Anubis
james1115
Anubis
4
5
3
1.1
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,287
Damage
38,224
56,248
Taken
50,746
26,628
Mitigated
21,577
13,062
Healing
19,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,760
1,156
0
2,620
8,281
2,555
0
1,800
6,481
0
27,445
W
Hercules
4,737
1,304
0
5,613
10,274
6,981
526
1,912
8,362
258
32,452
L
5,281
799
0
2,843
11,377
7,533
556
2,010
9,076
0
60,799
L
5,266
951
0
4,444
14,594
7,175
0
3,035
11,314
0
49,719
W
11,011
1,334
0
1,998
7,624
1,600
1,065
2,303
5,321
45,968
0
W
Cu Chulainn
Khoala09
Cu Chulainn
14,000
2,485
0
5,825
15,651
7,034
1,008
4,785
10,866
6,443
71,911
L
Jing Wei
Roonheart
Jing Wei
1,402
1,064
0
0
9,670
2,387
378
1,102
8,387
0
20,433
L
Fenrir
5,538
556
0
2,214
10,432
4,445
0
2,642
7,454
0
42,142
L
Anubis
james1115
Anubis
10,800
732
0
3,561
10,175
5,088
0
2,388
7,513
63,207
0
W
6,716
5,839
0
3,233
8,916
3,407
2,314
0
8,916
0
65,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,103
Gold Earned
47,847
446
Minions Killed
527
0
Camps Cleared
0
1,526,263
Distance Traveled
1,353,116
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,679
452
64
4
0
192,007
1
W
Hercules
9,485
558
70
4
0
287,757
2
L
Ne Zha
9,662
568
101
6
0
337,103
2
L
Chaac
8,136
479
96
6
0
283,079
0
W
Nu Wa
8,923
525
104
6
0
281,253
1
W
Cu Chulainn
11,372
669
158
9
0
312,933
2
L
Jing Wei
6,201
365
42
2
0
272,773
0
L
Fenrir
9,410
554
92
5
0
339,263
5
L
Anubis
9,694
570
115
7
0
294,045
3
W
Rama
10,388
611
131
8
0
279,166
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role