Player Matchup

Thor
Thor
Dhayker
Thor
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 12L
1,671 Elo+
Party 1
Fenrir
Fenrir
PlintShowBOB
Fenrir
Level 3
God Stats
3W - 3L
1,444 SR
Queue Stats
6W - 4L
1,671 Elo+
Party 1
Nu Wa
Nu Wa
Zumpichiatti
Nu Wa
Level 6
God Stats
3W - 7L
1,326 SR
Queue Stats
4W - 10L
1,252 Elo+
Solo
Nemesis
Nemesis
leonel3454526
Nemesis
Level 29
God Stats
9W - 3L
1,213 SR
Queue Stats
183W - 214L
1,358 Elo+
Solo
Ra
Ra
reidragao2132
Ra
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 22L
1,500 Elo+
Party 1
Team Averages
Level 21
1,397 SR
1,490 Elo+

VS

Team Averages
Level 15
1,430 SR
1,506 Elo+
Zeus
Zeus
Mizuts
Zeus
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 8L
1,519 Elo+
Party 2
Gilgamesh
Gilgamesh
PuppySg
Gilgamesh
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 21L
1,479 Elo+
Party 2
Fenrir
Fenrir
Samuel123342
Fenrir
Level 5
God Stats
5W - 6L
1,533 SR
Queue Stats
7W - 8L
1,545 Elo+
Solo
Jing Wei
Jing Wei
alanmaster7
Jing Wei
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,456 Elo+
Solo
Ra
Ra
larias2718
Ra
Level 5
God Stats
1W - 6L
1,118 SR
Queue Stats
3W - 8L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Dhayker
Thor
20
15 / 8 / 16
14,426
1,202
22,044
18,142
7,283
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
20
11 / 6 / 22
14,006
1,167
17,581
15,332
8,512
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
11 / 4 / 27
14,248
1,187
27,139
13,629
5,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nemesis
19
1 / 3 / 20
11,783
982
6,388
13,055
4,948
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
12 / 2 / 22
14,185
1,182
25,109
9,713
4,847
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

177

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Mizuts
Zeus
20
8 / 10 / 8
13,761
1,147
18,488
19,137
6,390
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
PuppySg
Gilgamesh
19
5 / 8 / 10
13,226
1,102
17,036
25,115
10,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
17
4 / 15 / 4
11,565
964
14,076
26,857
14,703
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Jing Wei
alanmaster7
Jing Wei
19
6 / 5 / 10
13,231
1,103
9,515
16,212
6,054
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
0 / 12 / 9
10,631
886
3,590
17,180
10,438
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
64
50
Kills
23
23
Deaths
50
107
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Thor
Dhayker
Thor
15
8
16
2.88
L
Zeus
Mizuts
Zeus
8
10
8
1.2
W
Fenrir
11
6
22
3.67
L
Gilgamesh
PuppySg
Gilgamesh
5
8
10
1.25
L
Fenrir
4
15
4
0.4
W
11
4
27
6.13
L
Jing Wei
alanmaster7
Jing Wei
6
5
10
2.2
L
0
12
9
0.38
W
Nemesis
1
3
20
3.67
W
12
2
22
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,261
Damage
62,705
69,871
Taken
104,501
31,241
Mitigated
48,105
13,048
Healing
5,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Dhayker
Thor
22,044
8,405
0
0
18,142
7,283
0
7,397
10,343
0
30,158
L
Zeus
Mizuts
Zeus
18,488
2,040
183
1,320
19,137
6,390
0
8,578
10,559
46,065
0
W
Fenrir
17,581
6,748
0
2,170
15,332
8,512
0
4,722
10,610
0
22,496
L
Gilgamesh
PuppySg
Gilgamesh
17,036
5,870
0
1,367
25,115
10,520
0
14,253
10,862
60
36,979
L
Fenrir
14,076
3,159
0
875
26,857
14,703
0
14,728
12,129
0
28,882
W
27,139
9,323
0
2,503
13,629
5,651
0
3,005
10,624
51,319
0
L
Jing Wei
alanmaster7
Jing Wei
9,515
7,869
0
1,754
16,212
6,054
0
7,775
8,437
0
40,865
L
3,590
689
55
183
17,180
10,438
0
6,914
10,266
9,374
0
W
Nemesis
6,388
1,193
319
1,865
13,055
4,948
0
4,959
8,096
0
31,196
W
25,109
3,796
3,217
2,974
9,713
4,847
0
2,055
7,658
48,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,648
Gold Earned
62,414
183
Minions Killed
194
7
Camps Cleared
5
971,333
Distance Traveled
914,246
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
14,426
1,202
17
1
2
195,085
0
L
Zeus
13,761
1,147
72
6
1
176,278
0
W
Fenrir
14,006
1,167
19
2
1
207,379
1
L
Gilgamesh
13,226
1,102
29
2
2
163,790
0
L
Fenrir
11,565
964
18
2
1
203,180
1
W
Nu Wa
14,248
1,187
56
5
1
172,813
0
L
Jing Wei
13,231
1,103
70
6
0
196,208
0
L
Ra
10,631
886
5
0
1
174,790
1
W
Nemesis
11,783
982
38
3
3
246,300
1
W
Ra
14,185
1,182
53
4
0
149,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role