Player Matchup

Janus
Janus
Gold I
CUKRY
Janus
Gold I
Level 115
God Stats
12W - 25L
1,438 SR
Queue Stats
525W - 513L
1,638 MMR
Solo
King Arthur
King Arthur
Gold III
KoemanSuplex
King Arthur
Gold III
Level 65
God Stats
3W - 1L
1,773 SR
Queue Stats
35W - 19L
1,764 MMR
Party 4
Jing Wei
Jing Wei
Gold V
Obelìx
Jing Wei
Gold V
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 68L
1,752 MMR
Party 2
Hun Batz
Hun Batz
Gold III
SanDasTeuR
Hun Batz
Gold III
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Gold I
xSupp
Achilles
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Team Averages
Gold III
Gold III
Average Tier
Level 102
1,542 SR
1,631 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 150
1,622 SR
1,589 MMR
Nu Wa
Nu Wa
Gold II
Balaperdia
Nu Wa
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Erlang Shen
Erlang Shen
Gold II
ComradeCreep
Erlang Shen
Gold II
Level 153
God Stats
5W - 4L
1,823 SR
Queue Stats
35W - 31L
1,659 MMR
Party 3
Hades
Hades
Gold II
DerkDerm
Hades
Gold II
Level 154
God Stats
0W - 1L
1,648 SR
Queue Stats
33W - 31L
1,658 MMR
Party 3
Cabrakan
Cabrakan
Gold I
Schormann
Cabrakan
Gold I
Level 125
God Stats
1W - 3L
1,637 SR
Queue Stats
188W - 192L
1,628 MMR
Solo
Anhur
Anhur
Platinum V
shapy12
Anhur
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CUKRY
Janus
11
2 / 1 / 3
6,538
594
2,489
4,551
1,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
KoemanSuplex
King Arthur
11
0 / 0 / 3
6,163
560
6,295
9,117
4,539
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
Obelìx
Jing Wei
13
6 / 0 / 3
8,109
737
7,976
7,582
2,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
SanDasTeuR
Hun Batz
12
4 / 1 / 1
6,541
595
5,062
7,994
2,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
xSupp
Achilles
9
3 / 0 / 4
6,277
571
4,009
7,513
2,826
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
AphroditeTiamatAthenaGilgameshSet

VS

Bans
TsukuyomiYmirYemojaSobekKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
10
2 / 1 / 0
6,005
546
6,804
2,860
720
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
ComradeCreep
Erlang Shen
9
0 / 2 / 2
5,576
507
4,362
10,598
3,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hades
DerkDerm
Hades
10
0 / 2 / 0
5,875
534
7,063
8,675
7,069
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cabrakan
Schormann
Cabrakan
7
0 / 4 / 0
4,829
439
2,051
7,894
5,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anhur
shapy12
Anhur
8
0 / 6 / 0
5,226
475
2,075
7,084
1,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
15
Kills
2
2
Deaths
15
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
2
1
0
2
W
Janus
CUKRY
Janus
2
1
3
3.5
L
Erlang Shen
ComradeCreep
Erlang Shen
0
2
2
0.5
L
Hades
DerkDerm
Hades
0
2
0
0
W
King Arthur
KoemanSuplex
King Arthur
0
0
3
1.5
W
Jing Wei
Obelìx
Jing Wei
6
0
3
7.5
W
Hun Batz
SanDasTeuR
Hun Batz
4
1
1
4.5
L
Cabrakan
Schormann
Cabrakan
0
4
0
0
L
Anhur
shapy12
Anhur
0
6
0
0
W
Achilles
xSupp
Achilles
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,831
Damage
22,355
36,757
Taken
37,111
13,100
Mitigated
18,739
12,024
Healing
14,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
6,804
2,775
0
495
2,860
720
398
438
2,382
40,844
0
W
Janus
CUKRY
Janus
2,489
360
0
1,367
4,551
1,163
0
2,410
2,141
37,216
0
L
Erlang Shen
ComradeCreep
Erlang Shen
4,362
2,344
0
4,868
10,598
3,767
0
1,113
9,412
0
29,546
L
Hades
DerkDerm
Hades
7,063
896
206
4,884
8,675
7,069
0
0
8,675
41,102
0
W
King Arthur
KoemanSuplex
King Arthur
6,295
1,326
0
3,056
9,117
4,539
0
5,429
3,688
0
37,327
W
Jing Wei
Obelìx
Jing Wei
7,976
6,116
0
4,057
7,582
2,303
552
1,455
6,127
0
54,378
W
Hun Batz
SanDasTeuR
Hun Batz
5,062
2,157
0
2,606
7,994
2,269
0
2,973
5,021
0
41,267
L
Cabrakan
Schormann
Cabrakan
2,051
310
0
2,846
7,894
5,813
0
546
7,281
10,636
0
L
Anhur
shapy12
Anhur
2,075
975
0
978
7,084
1,370
0
212
6,872
0
22,844
W
Achilles
xSupp
Achilles
4,009
827
0
938
7,513
2,826
0
3,651
3,862
0
12,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,628
Gold Earned
27,511
422
Minions Killed
301
0
Camps Cleared
0
1,163,764
Distance Traveled
969,375
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,005
546
75
7
0
191,561
4
W
Janus
6,538
594
109
10
0
232,624
5
L
Erlang Shen
5,576
507
61
6
0
224,559
3
L
Hades
5,875
534
94
9
0
181,295
2
W
King Arthur
6,163
560
87
8
0
243,772
2
W
Jing Wei
8,109
737
119
11
0
199,754
2
W
Hun Batz
6,541
595
87
8
0
255,803
2
L
Cabrakan
4,829
439
15
1
0
198,554
5
L
Anhur
5,226
475
56
5
0
173,406
2
W
Achilles
6,277
571
20
2
0
231,811
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role