Player Matchup

Neith
Neith
DanielYNWA2003
Neith
Level 15
God Stats
0W - 6L
1,428 SR
Queue Stats
1W - 6L
1,091 Elo+
Party 2
Tiamat
Tiamat
IUnicornPiggy
Tiamat
Level 60
God Stats
2W - 4L
1,576 SR
Queue Stats
20W - 25L
1,400 Elo+
Party 2
Yemoja
Yemoja
NeededNoName
Yemoja
Level 26
God Stats
23W - 29L
1,494 SR
Queue Stats
23W - 33L
1,422 Elo+
Party 1
Gilgamesh
Gilgamesh
Zouman1
Gilgamesh
Level 63
God Stats
12W - 6L
1,667 SR
Queue Stats
349W - 355L
1,421 Elo+
Party 1
Camazotz
Camazotz
csgoDavay
Camazotz
Level 134
God Stats
23W - 28L
1,409 SR
Queue Stats
147W - 136L
1,522 Elo+
Solo
Team Averages
Level 60
1,515 SR
1,371 Elo+

VS

Team Averages
Level 83
1,555 SR
1,478 Elo+
Baron Samedi
Baron Samedi
Demoncrush
Baron Samedi
Level 83
God Stats
3W - 1L
1,509 SR
Queue Stats
77W - 80L
1,520 Elo+
Party 3
Medusa
Medusa
EugenioMatto
Medusa
Level 63
God Stats
4W - 1L
1,494 SR
Queue Stats
80W - 100L
1,488 Elo+
Party 3
Chaac
Chaac
Jackie691000
Chaac
Level 61
God Stats
6W - 1L
1,738 SR
Queue Stats
70W - 93L
1,452 Elo+
Party 3
Osiris
Osiris
Lancreus
Osiris
Level 151
God Stats
6W - 3L
1,500 SR
Queue Stats
239W - 249L
1,465 Elo+
Solo
Kumbhakarna
Kumbhakarna
MRHELL324
Kumbhakarna
Level 59
God Stats
1W - 0L
1,532 SR
Queue Stats
67W - 81L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
7,472
415
7,086
10,254
3,373
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 6 / 1
7,745
430
3,499
11,801
5,811
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
12
0 / 3 / 2
8,540
474
6,993
13,798
10,604
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
Zouman1
Gilgamesh
16
5 / 6 / 3
9,819
546
10,419
16,788
12,755
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Camazotz
csgoDavay
Camazotz
17
8 / 2 / 2
10,428
579
14,445
19,652
9,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Demoncrush
Baron Samedi
17
7 / 1 / 1
10,915
606
11,620
9,992
4,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
18
8 / 1 / 0
10,929
607
11,572
11,761
4,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
2 / 3 / 2
10,491
583
12,102
19,680
18,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Osiris
Lancreus
Osiris
17
5 / 5 / 5
10,206
567
12,437
13,408
9,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
MRHELL324
Kumbhakarna
13
0 / 4 / 8
8,622
479
6,129
16,776
9,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
14
Kills
22
23
Deaths
14
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Baron Samedi
Demoncrush
Baron Samedi
7
1
1
7.5
W
Medusa
8
1
0
8
L
1
6
1
0.25
W
2
3
2
1
W
Osiris
Lancreus
Osiris
5
5
5
1.5
W
Kumbhakarna
MRHELL324
Kumbhakarna
0
4
8
1
L
Yemoja
0
3
2
0.33
L
Gilgamesh
Zouman1
Gilgamesh
5
6
3
1.08
L
Camazotz
csgoDavay
Camazotz
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,442
Damage
53,860
72,293
Taken
71,617
41,768
Mitigated
47,261
20,067
Healing
29,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,086
2,885
0
1,049
10,254
3,373
813
1,460
8,794
0
40,962
W
Baron Samedi
Demoncrush
Baron Samedi
11,620
1,526
475
5,237
9,992
4,622
2,025
2,632
7,243
74,249
0
W
Medusa
11,572
4,873
0
8,148
11,761
4,766
2,756
3,045
8,716
0
93,042
L
3,499
613
0
2,224
11,801
5,811
383
7,331
4,072
35,636
0
W
12,102
3,169
0
10,253
19,680
18,744
0
0
19,680
0
73,666
W
Osiris
Lancreus
Osiris
12,437
3,308
0
2,464
13,408
9,523
666
1,588
11,762
0
66,144
W
Kumbhakarna
MRHELL324
Kumbhakarna
6,129
667
0
3,355
16,776
9,606
0
3,004
13,724
24,064
0
L
Yemoja
6,993
866
1,614
1,729
13,798
10,604
265
2,941
10,811
32,848
0
L
Gilgamesh
Zouman1
Gilgamesh
10,419
3,401
0
3,099
16,788
12,755
0
1,220
14,802
0
53,457
L
Camazotz
csgoDavay
Camazotz
14,445
4,834
0
10,352
19,652
9,225
546
4,117
15,265
0
67,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,004
Gold Earned
51,163
434
Minions Killed
604
0
Camps Cleared
0
1,620,064
Distance Traveled
1,701,033
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,472
415
70
4
0
296,845
0
W
Baron Samedi
10,915
606
140
8
0
357,467
5
W
Medusa
10,929
607
160
9
0
310,750
3
L
Tiamat
7,745
430
69
4
0
297,096
4
W
Chaac
10,491
583
163
9
0
358,372
1
W
Osiris
10,206
567
108
6
0
338,378
0
W
Kumbhakarna
8,622
479
33
2
0
336,066
9
L
Yemoja
8,540
474
69
4
0
297,901
6
L
Gilgamesh
9,819
546
109
6
0
350,874
5
L
Camazotz
10,428
579
117
7
0
377,348
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role