Player Matchup

Ares
Ares
Ice_Cold_Lemon80
Ares
Level 62
God Stats
8W - 13L
1,406 SR
Queue Stats
103W - 134L
1,347 Elo+
Solo
Medusa
Medusa
Ninja_Uchiha507
Medusa
Level 61
God Stats
30W - 20L
1,489 SR
Queue Stats
205W - 221L
1,389 Elo+
Solo
King Arthur
King Arthur
Trinity Surge
King Arthur
Level 47
God Stats
13W - 11L
1,499 SR
Queue Stats
297W - 361L
1,470 Elo+
Solo
Zeus
Zeus
Youaremyeyes
Zeus
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 47L
1,535 Elo+
Solo
Gilgamesh
Gilgamesh
tfrankie099
Gilgamesh
Level 88
God Stats
161W - 160L
1,474 SR
Queue Stats
483W - 560L
1,354 Elo+
Solo
Team Averages
Level 59
1,474 SR
1,419 Elo+

VS

Team Averages
Level 70
1,470 SR
1,438 Elo+
Cu Chulainn
Cu Chulainn
Etron22
Cu Chulainn
Level 44
God Stats
7W - 5L
1,604 SR
Queue Stats
194W - 198L
1,361 Elo+
Solo
Merlin
Merlin
VicoRompeNalgas
Merlin
Level 66
God Stats
25W - 34L
1,390 SR
Queue Stats
176W - 169L
1,423 Elo+
Solo
Sol
Sol
jeanette812
Sol
Level 48
God Stats
5W - 3L
1,379 SR
Queue Stats
17W - 19L
1,438 Elo+
Solo
Fenrir
Fenrir
pandasandcoffee
Fenrir
Level 121
God Stats
1W - 4L
1,397 SR
Queue Stats
108W - 132L
1,399 Elo+
Solo
Awilix
Awilix
飞龙骑脸
Awilix
Level 69
God Stats
12W - 10L
1,581 SR
Queue Stats
328W - 310L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 11
12,104
550
8,798
18,558
21,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 8 / 4
10,753
489
10,448
18,096
7,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Trinity Surge
King Arthur
19
6 / 4 / 4
11,808
537
10,583
20,439
14,690
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

19
8 / 7 / 6
12,522
569
17,717
15,482
6,703
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
tfrankie099
Gilgamesh
19
6 / 3 / 9
11,723
533
11,367
15,839
8,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Etron22
Cu Chulainn
19
4 / 4 / 3
11,970
544
15,376
18,114
11,038
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
5 / 5 / 3
10,563
480
7,529
11,183
4,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 7 / 7
9,086
413
11,357
16,829
4,687
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
5 / 5 / 3
10,241
466
8,084
17,392
6,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Awilix
18
12 / 7 / 7
12,217
555
18,075
17,563
6,503
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
50
28
Kills
27
27
Deaths
28
34
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Etron22
Cu Chulainn
4
4
3
1.38
W
4
5
11
1.9
W
4
8
4
0.75
W
King Arthur
Trinity Surge
King Arthur
6
4
4
2
L
5
5
3
1.3
W
8
7
6
1.57
L
1
7
7
0.64
L
5
5
3
1.3
W
Gilgamesh
tfrankie099
Gilgamesh
6
3
9
3.5
L
Awilix
12
7
7
2.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,913
Damage
60,421
88,414
Taken
81,081
58,580
Mitigated
32,914
22,027
Healing
15,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Etron22
Cu Chulainn
15,376
4,350
0
1,880
18,114
11,038
117
3,152
14,962
0
88,954
W
8,798
901
0
1,351
18,558
21,677
1,920
4,320
14,184
29,317
0
W
10,448
6,164
99
4,761
18,096
7,018
2,486
6,206
11,760
0
53,521
W
King Arthur
Trinity Surge
King Arthur
10,583
1,263
0
7,234
20,439
14,690
1,017
2,144
18,243
0
59,987
L
7,529
300
0
2,793
11,183
4,285
0
5,490
5,619
61,260
0
W
17,717
3,218
0
2,768
15,482
6,703
1,926
2,822
12,454
82,661
0
L
11,357
3,238
0
5,101
16,829
4,687
134
5,806
10,859
42,740
0
L
8,084
1,724
0
4,716
17,392
6,401
0
4,949
12,363
0
44,515
W
Gilgamesh
tfrankie099
Gilgamesh
11,367
1,626
291
5,523
15,839
8,492
228
2,700
12,887
0
73,418
L
Awilix
18,075
8,065
0
515
17,563
6,503
1,837
6,670
10,763
0
72,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,910
Gold Earned
54,077
491
Minions Killed
544
0
Camps Cleared
0
1,931,567
Distance Traveled
1,827,333
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
11,970
544
174
8
0
382,431
2
W
Ares
12,104
550
28
1
0
333,863
4
W
Medusa
10,753
489
92
4
0
389,385
3
W
King Arthur
11,808
537
120
5
0
408,204
3
L
Merlin
10,563
480
99
5
0
332,993
3
W
Zeus
12,522
569
139
6
0
361,740
3
L
Sol
9,086
413
76
3
0
352,675
0
L
Fenrir
10,241
466
81
4
0
333,975
0
W
Gilgamesh
11,723
533
112
5
0
438,375
3
L
Awilix
12,217
555
114
5
0
425,259
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role