Player Matchup

Pele
Pele
Cliverr-
Pele
Level 127
God Stats
7W - 4L
1,612 SR
Queue Stats
139W - 75L
1,625 Elo+
Party 1
Cabrakan
Cabrakan
JReedy
Cabrakan
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
195W - 127L
1,693 Elo+
Party 1
Hou Yi
Hou Yi
JamzyMan
Hou Yi
Level 18
God Stats
5W - 2L
1,671 SR
Queue Stats
40W - 26L
1,588 Elo+
Party 1
Izanami
Izanami
gotyouballs
Izanami
Level 6
God Stats
26W - 19L
1,708 SR
Queue Stats
26W - 19L
1,689 Elo+
Solo
Odin
Odin
notnamhek
Odin
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 43L
1,588 Elo+
Solo
Team Averages
Level 39
1,598 SR
1,637 Elo+

VS

Team Averages
Level 19
1,583 SR
1,543 Elo+
Ne Zha
Ne Zha
Domi02
Ne Zha
Level 29
God Stats
0W - 1L
1,796 SR
Queue Stats
29W - 25L
1,662 Elo+
Solo
Ra
Ra
KaWaKII69
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,508 Elo+
Solo
Anhur
Anhur
Kupenavigador
Anhur
Level 6
God Stats
2W - 4L
1,703 SR
Queue Stats
48W - 28L
1,688 Elo+
Solo
Hel
Hel
Steffanh94
Hel
Level 24
God Stats
8W - 17L
1,285 SR
Queue Stats
131W - 149L
1,334 Elo+
Solo
Gilgamesh
Gilgamesh
zupperboy
Gilgamesh
Level 28
God Stats
8W - 9L
1,630 SR
Queue Stats
74W - 68L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
10 / 1 / 5
8,200
631
11,376
9,886
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cabrakan
JReedy
Cabrakan
11
2 / 2 / 6
6,047
465
5,054
8,358
3,874
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
JamzyMan
Hou Yi
11
2 / 1 / 3
6,699
515
3,416
4,973
1,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
gotyouballs
Izanami
14
7 / 0 / 3
8,352
642
5,800
6,391
2,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odin
12
0 / 1 / 5
6,359
489
2,956
7,513
5,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Domi02
Ne Zha
12
2 / 3 / 0
7,098
546
5,601
10,452
3,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 6 / 2
5,964
459
3,149
6,605
1,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 4 / 1
6,696
515
4,183
8,235
2,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
1 / 5 / 0
5,660
435
1,875
7,453
5,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
zupperboy
Gilgamesh
11
2 / 3 / 1
6,626
510
6,484
9,414
5,566
Talisman

Talisman

+75
Health
+15
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
21
Kills
5
5
Deaths
21
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
10
1
5
12.5
L
Ne Zha
Domi02
Ne Zha
2
3
0
0.67
W
Cabrakan
JReedy
Cabrakan
2
2
6
2.5
W
Hou Yi
JamzyMan
Hou Yi
2
1
3
3.5
L
0
6
2
0.17
L
0
4
1
0.13
L
1
5
0
0.2
W
Izanami
gotyouballs
Izanami
7
0
3
8.5
W
Odin
0
1
5
2.5
L
Gilgamesh
zupperboy
Gilgamesh
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,602
Damage
21,292
37,121
Taken
42,159
16,123
Mitigated
18,077
14,672
Healing
11,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
11,376
3,195
0
5,236
9,886
3,090
0
1,592
8,160
0
52,526
L
Ne Zha
Domi02
Ne Zha
5,601
3,378
0
3,980
10,452
3,352
0
611
9,841
0
47,449
W
Cabrakan
JReedy
Cabrakan
5,054
1,048
501
2,118
8,358
3,874
0
1,174
7,121
20,131
0
W
Hou Yi
JamzyMan
Hou Yi
3,416
2,059
0
1,761
4,973
1,354
566
102
4,871
0
32,367
L
3,149
451
24
381
6,605
1,834
0
540
6,040
28,599
0
L
4,183
2,502
0
1,944
8,235
2,093
0
809
7,401
0
39,258
L
1,875
267
1,943
1,850
7,453
5,232
0
1,897
5,531
14,112
0
W
Izanami
gotyouballs
Izanami
5,800
3,657
258
3,948
6,391
2,054
1,131
1,254
5,085
0
55,833
W
Odin
2,956
997
0
850
7,513
5,751
217
605
6,860
0
23,539
L
Gilgamesh
zupperboy
Gilgamesh
6,484
2,297
0
1,691
9,414
5,566
623
1,197
7,942
0
34,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,657
Gold Earned
32,044
342
Minions Killed
341
0
Camps Cleared
0
1,149,358
Distance Traveled
1,117,825
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,200
631
85
7
0
282,461
5
L
Ne Zha
7,098
546
101
8
0
256,006
2
W
Cabrakan
6,047
465
22
2
0
222,662
4
W
Hou Yi
6,699
515
71
5
0
199,653
3
L
Ra
5,964
459
55
4
0
207,951
0
L
Anhur
6,696
515
93
7
0
200,999
3
L
Hel
5,660
435
24
2
0
225,968
2
W
Izanami
8,352
642
111
9
0
197,082
4
W
Odin
6,359
489
53
4
0
247,500
0
L
Gilgamesh
6,626
510
68
5
0
226,901
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role