Player Matchup

Bakasura
Bakasura
DJSHINJO
Bakasura
Level 16
God Stats
3W - 2L
1,277 SR
Queue Stats
384W - 367L
1,530 Elo+
Solo
Raijin
Raijin
FlirtyPurty
Raijin
Level 29
God Stats
1W - 6L
1,249 SR
Queue Stats
96W - 94L
1,419 Elo+
Solo
Gilgamesh
Gilgamesh
OGImAnewb
Gilgamesh
Level 25
God Stats
4W - 2L
1,500 SR
Queue Stats
13W - 6L
1,764 Elo+
Solo
Izanami
Izanami
bubzz609
Izanami
Level 28
God Stats
8W - 10L
1,440 SR
Queue Stats
100W - 102L
1,524 Elo+
Solo
Fafnir
Fafnir
Назаріос
Fafnir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,756 Elo+
Solo
Team Averages
Level 20
1,393 SR
1,599 Elo+

VS

Team Averages
Level 21
1,510 SR
1,490 Elo+
Ganesha
Ganesha
CriticGenkaii
Ganesha
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,465 Elo+
Party 1
Thor
Thor
KaizoGenkaii
Thor
Level 14
God Stats
9W - 10L
1,185 SR
Queue Stats
37W - 45L
1,401 Elo+
Party 1
Achilles
Achilles
NJC343
Achilles
Level 29
God Stats
11W - 8L
1,827 SR
Queue Stats
136W - 139L
1,600 Elo+
Solo
Ra
Ra
by丶浮云
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,366 Elo+
Solo
Bastet
Bastet
mario526
Bastet
Level 29
God Stats
4W - 2L
1,540 SR
Queue Stats
104W - 108L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DJSHINJO
Bakasura
16
5 / 3 / 2
10,019
589
5,905
13,020
4,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
16
7 / 3 / 3
9,994
588
10,784
7,243
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
OGImAnewb
Gilgamesh
15
3 / 3 / 5
9,033
531
7,938
10,607
6,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
bubzz609
Izanami
17
3 / 4 / 1
10,624
625
11,274
12,053
3,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

6
0 / 2 / 1
6,064
357
668
2,865
2,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
12
1 / 1 / 5
7,231
425
2,136
9,247
6,314
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 4 / 2
7,252
427
2,470
12,284
3,903
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
NJC343
Achilles
15
4 / 3 / 1
9,133
537
6,177
11,744
6,764
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 7 / 2
8,038
473
2,485
8,758
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
mario526
Bastet
16
8 / 4 / 3
9,862
580
12,934
11,836
4,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
28
18
Kills
15
15
Deaths
19
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ganesha
1
1
5
3.5
W
Bakasura
DJSHINJO
Bakasura
5
3
2
2
W
Raijin
7
3
3
2.83
L
0
4
2
0.25
L
Achilles
NJC343
Achilles
4
3
1
1.5
W
Gilgamesh
OGImAnewb
Gilgamesh
3
3
5
1.83
W
Izanami
bubzz609
Izanami
3
4
1
0.88
L
2
7
2
0.43
L
Bastet
mario526
Bastet
8
4
3
2.38
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,569
Damage
26,202
45,788
Taken
53,869
20,270
Mitigated
24,234
10,405
Healing
6,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
2,136
125
573
1,295
9,247
6,314
212
2,544
6,559
14,750
0
W
Bakasura
DJSHINJO
Bakasura
5,905
3,874
0
3,215
13,020
4,798
187
416
12,562
0
59,287
W
Raijin
10,784
830
0
2,040
7,243
2,363
0
2,411
4,738
52,934
0
L
2,470
743
0
1,810
12,284
3,903
607
1,621
10,589
91
44,655
L
Achilles
NJC343
Achilles
6,177
1,414
0
1,247
11,744
6,764
162
2,225
8,762
5,918
39,417
W
Gilgamesh
OGImAnewb
Gilgamesh
7,938
2,710
0
640
10,607
6,977
1,162
857
9,728
0
44,109
W
Izanami
bubzz609
Izanami
11,274
7,688
0
4,291
12,053
3,981
947
1,314
10,713
0
90,874
L
2,485
269
316
611
8,758
3,046
370
3,531
4,899
40,777
0
L
Bastet
mario526
Bastet
12,934
5,572
0
498
11,836
4,207
60
853
10,358
0
68,472
W
668
277
0
219
2,865
2,151
0
71
2,794
1,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,734
Gold Earned
41,516
466
Minions Killed
415
0
Camps Cleared
0
1,530,043
Distance Traveled
1,594,653
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,231
425
10
1
0
339,710
1
W
Bakasura
10,019
589
128
8
0
377,399
1
W
Raijin
9,994
588
92
5
0
301,317
3
L
Thor
7,252
427
106
6
0
291,597
0
L
Achilles
9,133
537
90
5
0
340,998
4
W
Gilgamesh
9,033
531
81
5
0
344,743
1
W
Izanami
10,624
625
155
9
0
300,280
3
L
Ra
8,038
473
107
6
0
274,600
0
L
Bastet
9,862
580
102
6
0
347,748
0
W
Fafnir
6,064
357
10
1
0
206,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role