Player Matchup

Yemoja
Yemoja
Hard9141
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
SafeBowl1032125
Baron Samedi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,112 Elo+
Solo
Nemesis
Nemesis
UnderCheese1605
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
clumsyninja377
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,184 Elo+
Solo
Hades
Hades
fsojer
Hades
Level 28
God Stats
3W - 3L
1,837 SR
Queue Stats
102W - 110L
1,403 Elo+
Solo
Team Averages
Level 9
1,567 SR
1,340 Elo+

VS

Team Averages
Level 16
1,542 SR
1,327 Elo+
Sol
Sol
Blue-Rains1321
Sol
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,218 Elo+
Solo
Merlin
Merlin
Detrellm
Merlin
Level 7
God Stats
20W - 23L
1,409 SR
Queue Stats
25W - 33L
1,225 Elo+
Solo
Baron Samedi
Baron Samedi
Kab00dleN00dlez
Baron Samedi
Level 29
God Stats
69W - 69L
1,480 SR
Queue Stats
394W - 424L
1,464 Elo+
Solo
Loki
Loki
SLG_Brxlux
Loki
Level 11
God Stats
13W - 3L
1,704 SR
Queue Stats
57W - 52L
1,407 Elo+
Solo
Anubis
Anubis
babba_mao
Anubis
Level 26
God Stats
11W - 4L
1,618 SR
Queue Stats
97W - 132L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Hard9141
Yemoja
18
2 / 8 / 11
11,954
1,087
3,272
19,543
8,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Baron Samedi
SafeBowl1032125
Baron Samedi
16
1 / 14 / 8
10,254
932
6,905
20,411
9,013
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
9 / 10 / 7
13,347
1,213
20,757
24,716
9,101
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
14
1 / 2 / 4
9,287
844
2,266
2,533
836
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hades
fsojer
Hades
18
7 / 7 / 9
13,013
1,183
19,515
26,462
12,860
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 5 / 12
11,971
1,088
12,295
17,798
5,757
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
Detrellm
Merlin
19
3 / 4 / 15
11,428
1,039
2,348
7,604
2,477
Baron Samedi
Kab00dleN00dlez
Baron Samedi
20
9 / 1 / 16
13,467
1,224
25,735
12,787
5,557
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
17 / 3 / 13
14,877
1,352
31,447
9,711
3,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
babba_mao
Anubis
18
5 / 7 / 12
11,791
1,072
12,660
12,279
5,876
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
109
20
Kills
41
41
Deaths
20
39
Assists
68
Player
Kills
Deaths
Assists
KDA
W
7
5
12
2.6
W
Merlin
Detrellm
Merlin
3
4
15
2.63
L
Yemoja
Hard9141
Yemoja
2
8
11
0.94
W
Baron Samedi
Kab00dleN00dlez
Baron Samedi
9
1
16
17
W
17
3
13
7.83
L
Baron Samedi
SafeBowl1032125
Baron Samedi
1
14
8
0.36
L
9
10
7
1.25
W
Anubis
babba_mao
Anubis
5
7
12
1.57
L
Kukulkan
1
2
4
1.5
L
Hades
fsojer
Hades
7
7
9
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,715
Damage
84,485
93,665
Taken
60,179
40,291
Mitigated
23,236
9,145
Healing
16,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,295
9,745
0
7,357
17,798
5,757
0
10,031
7,767
31,937
0
W
Merlin
Detrellm
Merlin
2,348
1,009
0
0
7,604
2,477
0
4,324
3,280
4,835
0
L
Yemoja
Hard9141
Yemoja
3,272
1,239
1,465
1,318
19,543
8,481
0
11,310
8,233
13,507
0
W
Baron Samedi
Kab00dleN00dlez
Baron Samedi
25,735
2,038
2,461
4,150
12,787
5,557
0
5,343
7,444
57,209
0
W
31,447
13,865
0
0
9,711
3,569
0
6,701
3,010
0
42,700
L
Baron Samedi
SafeBowl1032125
Baron Samedi
6,905
2,460
204
655
20,411
9,013
0
13,468
6,943
15,423
0
L
20,757
8,439
0
549
24,716
9,101
0
16,019
8,697
0
37,681
W
Anubis
babba_mao
Anubis
12,660
495
147
2,194
12,279
5,876
0
5,559
6,720
33,327
0
L
Kukulkan
2,266
183
0
0
2,533
836
0
1,123
1,410
6,990
0
L
Hades
fsojer
Hades
19,515
3,640
156
4,798
26,462
12,860
0
11,118
15,344
39,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,855
Gold Earned
63,534
121
Minions Killed
206
1
Camps Cleared
4
839,190
Distance Traveled
902,065
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,971
1,088
52
5
0
162,481
0
W
Merlin
11,428
1,039
3
0
0
170,237
0
L
Yemoja
11,954
1,087
25
2
0
165,189
1
W
Baron Samedi
13,467
1,224
74
7
1
215,652
0
W
Loki
14,877
1,352
24
2
0
219,849
0
L
Baron Samedi
10,254
932
11
1
1
154,800
0
L
Nemesis
13,347
1,213
30
3
0
245,932
0
W
Anubis
11,791
1,072
53
5
3
133,846
0
L
Kukulkan
9,287
844
11
1
0
74,429
0
L
Hades
13,013
1,183
44
4
0
198,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role