Player Matchup

Cthulhu
Cthulhu
Capatanosul
Cthulhu
Level 65
God Stats
17W - 14L
1,515 SR
Queue Stats
245W - 264L
1,495 Elo+
Party 1
Merlin
Merlin
Chancell0r
Merlin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
lisanmuaddibr
Sun Wukong
Level 66
God Stats
5W - 9L
1,723 SR
Queue Stats
234W - 239L
1,483 Elo+
Solo
Pele
Pele
thefallen43
Pele
Level 94
God Stats
1W - 2L
1,500 SR
Queue Stats
170W - 142L
1,513 Elo+
Solo
Hachiman
Hachiman
tubbycodes
Hachiman
Level 80
God Stats
11W - 7L
1,591 SR
Queue Stats
474W - 420L
1,556 Elo+
Solo
Team Averages
Level 86
1,566 SR
1,509 Elo+

VS

Team Averages
Level 84
1,386 SR
1,513 Elo+
Sylvanus
Sylvanus
Bãcchus
Sylvanus
Level 84
God Stats
5W - 11L
1,177 SR
Queue Stats
121W - 134L
1,487 Elo+
Solo
Neith
Neith
Cocovcf
Neith
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
GrantasWTF
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
MerliN0606
Loki
Level 36
God Stats
2W - 3L
1,253 SR
Queue Stats
14W - 14L
1,578 Elo+
Solo
Anubis
Anubis
ShinyHunter
Anubis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Capatanosul
Cthulhu
9
1 / 2 / 5
5,446
545
4,250
6,407
3,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
Chancell0r
Merlin
10
0 / 0 / 0
5,644
564
1,557
2,963
883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
lisanmuaddibr
Sun Wukong
9
0 / 2 / 0
4,733
473
2,199
9,828
4,887
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
1 / 4 / 2
5,032
503
3,779
7,234
1,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
tubbycodes
Hachiman
9
4 / 2 / 0
5,415
542
3,780
5,604
1,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bãcchus
Sylvanus
9
3 / 4 / 3
5,915
592
6,727
8,457
5,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
Cocovcf
Neith
9
2 / 2 / 2
5,900
590
3,366
5,914
1,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
11
1 / 0 / 0
6,089
609
2,849
2,424
554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 0 / 1
5,594
559
2,980
5,509
1,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
12
2 / 0 / 2
6,566
657
5,744
3,785
1,499
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
6
Kills
10
10
Deaths
6
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Bãcchus
Sylvanus
3
4
3
1.13
L
Cthulhu
Capatanosul
Cthulhu
1
2
5
1.75
L
Merlin
Chancell0r
Merlin
0
0
0
0
W
Neith
Cocovcf
Neith
2
2
2
1.5
W
Janus
1
0
0
1
W
2
0
1
2.5
W
Anubis
2
0
2
3
L
Sun Wukong
lisanmuaddibr
Sun Wukong
0
2
0
0
L
1
4
2
0.5
L
Hachiman
tubbycodes
Hachiman
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,565
Damage
21,666
32,036
Taken
26,089
11,976
Mitigated
10,919
10,034
Healing
12,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Bãcchus
Sylvanus
6,727
2,340
446
2,559
8,457
5,553
0
2,795
5,662
23,262
6,882
L
Cthulhu
Capatanosul
Cthulhu
4,250
707
435
2,362
6,407
3,008
0
2,954
3,393
15,748
0
L
Merlin
Chancell0r
Merlin
1,557
0
0
907
2,963
883
0
1,681
1,114
32,391
0
W
Neith
Cocovcf
Neith
3,366
1,094
0
2,232
5,914
1,900
47
1,345
4,569
0
25,769
W
Janus
2,849
59
0
1,788
2,424
554
0
1,223
867
35,445
0
W
2,980
706
0
2,124
5,509
1,413
0
110
5,399
0
31,572
W
Anubis
5,744
716
0
2,874
3,785
1,499
276
0
3,785
42,803
0
L
Sun Wukong
lisanmuaddibr
Sun Wukong
2,199
280
0
2,781
9,828
4,887
0
4,097
5,731
0
23,549
L
3,779
873
0
2,276
7,234
1,777
0
2,797
4,397
0
21,846
L
Hachiman
tubbycodes
Hachiman
3,780
1,861
0
1,273
5,604
1,421
0
2,919
2,685
0
21,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,270
Gold Earned
30,064
255
Minions Killed
343
0
Camps Cleared
0
910,820
Distance Traveled
900,736
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,915
592
50
5
0
162,795
1
L
Cthulhu
5,446
545
30
3
0
218,962
8
L
Merlin
5,644
564
90
9
0
169,354
4
W
Neith
5,900
590
54
5
0
174,063
1
W
Janus
6,089
609
86
9
0
181,938
4
W
Loki
5,594
559
63
6
0
218,925
1
W
Anubis
6,566
657
90
9
0
163,015
2
L
Sun Wukong
4,733
473
44
4
0
175,026
1
L
Pele
5,032
503
48
5
0
197,648
1
L
Hachiman
5,415
542
43
4
0
149,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role