Player Matchup

Fenrir
Fenrir
CIMANEX
Fenrir
Level 29
God Stats
10W - 4L
1,817 SR
Queue Stats
25W - 25L
1,541 Elo+
Solo
Ares
Ares
Keremts1233_
Ares
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,290 Elo+
Solo
Sun Wukong
Sun Wukong
Quisquilla123
Sun Wukong
Level 16
God Stats
0W - 2L
1,312 SR
Queue Stats
11W - 10L
1,510 Elo+
Solo
Artemis
Artemis
ReisMOBNC
Artemis
Level 20
God Stats
20W - 11L
1,375 SR
Queue Stats
116W - 131L
1,270 Elo+
Solo
Ra
Ra
modern-hearing7
Ra
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 25L
1,630 Elo+
Solo
Team Averages
Level 18
1,501 SR
1,448 Elo+

VS

Team Averages
Level 24
1,528 SR
1,440 Elo+
Pele
Pele
 
Pele
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Suasito00
Ullr
Level 24
God Stats
40W - 27L
1,656 SR
Queue Stats
132W - 98L
1,503 Elo+
Solo
Nike
Nike
Thall667
Nike
Level 26
God Stats
17W - 22L
1,438 SR
Queue Stats
80W - 84L
1,283 Elo+
Solo
Nemesis
Nemesis
festin-bendito
Nemesis
Level 17
God Stats
11W - 9L
1,558 SR
Queue Stats
45W - 38L
1,493 Elo+
Solo
Ra
Ra
yarin2612
Ra
Level 22
God Stats
4W - 2L
1,489 SR
Queue Stats
31W - 23L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CIMANEX
Fenrir
10
2 / 2 / 1
5,897
491
2,572
6,797
2,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

2
0 / 2 / 0
3,986
332
382
1,671
368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
Quisquilla123
Sun Wukong
11
0 / 5 / 4
6,368
531
4,652
8,953
7,386
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Artemis
ReisMOBNC
Artemis
10
2 / 4 / 1
5,966
497
2,073
6,197
1,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
8 / 4 / 2
7,737
645
10,442
9,634
3,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
4 / 2 / 3
8,128
677
5,821
8,149
3,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ullr
13
5 / 1 / 3
7,908
659
5,175
5,844
2,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nike
11
4 / 3 / 6
7,366
614
3,267
7,569
4,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 5 / 4
6,865
572
5,511
10,096
3,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 2 / 4
7,396
616
3,265
5,893
2,138
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
12
Kills
17
17
Deaths
13
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
2
3
2.75
L
Fenrir
CIMANEX
Fenrir
2
2
1
1.25
L
0
2
0
0
L
Sun Wukong
Quisquilla123
Sun Wukong
0
5
4
0.4
L
Artemis
ReisMOBNC
Artemis
2
4
1
0.63
W
Ullr
5
1
3
6.5
W
Nike
4
3
6
2.33
W
3
5
4
1
L
8
4
2
2.25
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,121
Damage
23,039
33,252
Taken
37,551
14,903
Mitigated
16,315
6,895
Healing
8,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,821
1,803
0
1,823
8,149
3,827
412
816
7,333
0
51,359
L
Fenrir
CIMANEX
Fenrir
2,572
256
0
2,038
6,797
2,157
21
154
6,643
0
21,175
L
382
33
0
48
1,671
368
0
0
1,671
1,859
0
L
Sun Wukong
Quisquilla123
Sun Wukong
4,652
604
0
358
8,953
7,386
0
1,103
7,850
0
30,942
L
Artemis
ReisMOBNC
Artemis
2,073
784
0
741
6,197
1,509
0
0
6,197
0
18,494
W
Ullr
5,175
1,699
0
2,000
5,844
2,208
2,564
1,439
4,405
0
46,210
W
Nike
3,267
122
0
1,795
7,569
4,474
450
1,952
5,617
0
15,663
W
5,511
2,351
0
977
10,096
3,668
0
4,041
6,055
0
35,428
L
10,442
1,153
139
3,571
9,634
3,483
0
2,008
7,626
47,731
0
W
3,265
413
74
2,313
5,893
2,138
0
2,576
3,317
42,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,954
Gold Earned
37,663
239
Minions Killed
360
0
Camps Cleared
0
937,578
Distance Traveled
1,114,309
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,128
677
103
9
0
228,997
4
L
Fenrir
5,897
491
49
4
0
224,841
0
L
Ares
3,986
332
3
0
0
79,580
1
L
Sun Wukong
6,368
531
74
6
0
218,689
5
L
Artemis
5,966
497
30
3
0
187,258
5
W
Ullr
7,908
659
77
6
0
193,714
3
W
Nike
7,366
614
36
3
0
228,854
4
W
Nemesis
6,865
572
61
5
0
234,884
3
L
Ra
7,737
645
83
7
0
227,210
2
W
Ra
7,396
616
83
7
0
227,860
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role