Player Matchup

Fafnir
Fafnir
Gold II
AlexanderGriffin
Fafnir
Gold II
Level 157
God Stats
9W - 9L
1,951 SR
Queue Stats
207W - 197L
1,435 MMR
Solo
Janus
Janus
Gold II
KenTran
Janus
Gold II
Level 156
God Stats
8W - 6L
1,550 SR
Queue Stats
155W - 147L
1,478 MMR
Solo
Fenrir
Fenrir
Gold III
Manwiththevan
Fenrir
Gold III
Level 125
God Stats
35W - 25L
1,671 SR
Queue Stats
280W - 280L
1,410 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
adrienthewise
Sun Wukong
Gold IV
Level 105
God Stats
11W - 9L
1,550 SR
Queue Stats
61W - 57L
1,675 MMR
Solo
Danzaburou
Danzaburou
Gold IV
贱贱的楚们
Danzaburou
Gold IV
Level 38
God Stats
3W - 1L
1,783 SR
Queue Stats
26W - 20L
1,648 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,701 SR
1,529 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,561 SR
1,490 MMR
Cu Chulainn
Cu Chulainn
Gold II
HardestCarry
Cu Chulainn
Gold II
Level 129
God Stats
5W - 12L
1,514 SR
Queue Stats
86W - 83L
1,390 MMR
Party 1
Merlin
Merlin
Platinum IV
Hickarõ
Merlin
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ullr
Ullr
Gold I
MёthoD
Ullr
Gold I
Level 135
God Stats
13W - 21L
1,501 SR
Queue Stats
574W - 583L
1,425 MMR
Party 1
Guan Yu
Guan Yu
Platinum V
Zenowen
Guan Yu
Platinum V
Level 146
God Stats
2W - 2L
1,791 SR
Queue Stats
33W - 33L
1,633 MMR
Solo
Khepri
Khepri
Gold I
terrialeder990
Khepri
Gold I
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 17
14,552
606
10,562
18,658
20,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Janus
KenTran
Janus
20
7 / 2 / 9
14,309
596
20,095
12,451
4,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
8 / 2 / 14
14,038
585
16,848
23,434
15,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
adrienthewise
Sun Wukong
20
6 / 0 / 15
15,504
646
29,011
27,538
20,593
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
贱贱的楚们
Danzaburou
20
8 / 3 / 9
17,123
713
21,733
27,588
11,712
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
ApolloTiamatScyllaAthenaKing Arthur

VS

Bans
SetNemesisHeimdallrGilgameshSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
HardestCarry
Cu Chulainn
15
1 / 8 / 2
9,471
395
7,985
23,660
11,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
Hickarõ
Merlin
17
2 / 5 / 2
10,874
453
19,407
16,445
6,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
MёthoD
Ullr
17
4 / 8 / 0
11,115
463
19,172
25,386
11,005
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
Zenowen
Guan Yu
16
1 / 5 / 0
10,270
428
10,577
27,698
24,515
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
0 / 7 / 5
8,914
371
6,348
25,696
21,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
17
33
Kills
8
8
Deaths
33
64
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
1
17
12.5
L
Cu Chulainn
HardestCarry
Cu Chulainn
1
8
2
0.25
L
Merlin
Hickarõ
Merlin
2
5
2
0.6
W
Janus
KenTran
Janus
7
2
9
5.75
W
8
2
14
7.5
L
Ullr
MёthoD
Ullr
4
8
0
0.5
L
Guan Yu
Zenowen
Guan Yu
1
5
0
0.2
W
Sun Wukong
adrienthewise
Sun Wukong
6
0
15
13.5
L
0
7
5
0.36
W
Danzaburou
贱贱的楚们
Danzaburou
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,249
Damage
63,489
109,669
Taken
118,885
72,331
Mitigated
74,411
48,153
Healing
18,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,562
3,219
0
5,104
18,658
20,016
374
6,866
11,100
26,048
0
L
Cu Chulainn
HardestCarry
Cu Chulainn
7,985
1,709
0
1,071
23,660
11,207
0
6,235
17,213
0
64,801
L
Merlin
Hickarõ
Merlin
19,407
0
15
2,916
16,445
6,392
0
4,588
11,737
96,161
0
W
Janus
KenTran
Janus
20,095
1,341
0
4,198
12,451
4,895
3,457
4,345
8,106
107,652
0
W
16,848
3,960
0
6,648
23,434
15,115
1,337
4,496
18,556
0
107,101
L
Ullr
MёthoD
Ullr
19,172
7,518
0
547
25,386
11,005
0
6,160
19,118
0
82,952
L
Guan Yu
Zenowen
Guan Yu
10,577
1,289
1,457
9,048
27,698
24,515
342
6,041
21,394
0
70,329
W
Sun Wukong
adrienthewise
Sun Wukong
29,011
7,138
0
16,161
27,538
20,593
737
5,016
22,522
0
125,151
L
6,348
207
0
3,775
25,696
21,292
0
8,524
16,902
20,386
0
W
Danzaburou
贱贱的楚们
Danzaburou
21,733
13,098
0
16,042
27,588
11,712
10,660
6,853
20,735
0
125,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,526
Gold Earned
50,644
718
Minions Killed
575
0
Camps Cleared
0
2,409,644
Distance Traveled
2,155,760
32
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
14,552
606
22
1
0
468,728
10
L
Cu Chulainn
9,471
395
111
5
0
453,823
5
L
Merlin
10,874
453
169
7
0
460,013
3
W
Janus
14,309
596
181
8
0
488,216
3
W
Fenrir
14,038
585
124
5
0
538,122
7
L
Ullr
11,115
463
130
5
0
394,470
4
L
Guan Yu
10,270
428
133
6
0
420,453
3
W
Sun Wukong
15,504
646
203
8
0
503,257
2
L
Khepri
8,914
371
32
1
0
427,001
5
W
Danzaburou
17,123
713
188
8
0
411,321
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role