Player Matchup

Set
Set
Diamond V
MessyPig766366
Set
Diamond V
Level 94
God Stats
82W - 57L
1,709 SR
Queue Stats
134W - 118L
2,048 MMR
Party 2
Hades
Hades
Platinum III
MikeysGaming
Hades
Platinum III
Level 84
God Stats
4W - 3L
1,696 SR
Queue Stats
123W - 106L
1,759 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum II
SWAGBANANA625
Gilgamesh
Platinum II
Level 81
God Stats
4W - 3L
1,642 SR
Queue Stats
51W - 37L
2,043 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 86
1,682 SR
1,950 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,493 SR
1,343 MMR
Ares
Ares
Silver IV
King-Dom6999
Ares
Silver IV
Level 67
God Stats
1W - 1L
1,568 SR
Queue Stats
41W - 47L
1,323 MMR
Party 1
Hou Yi
Hou Yi
Silver I
OR10N-SYNDIC4T3
Hou Yi
Silver I
Level 118
God Stats
0W - 1L
1,471 SR
Queue Stats
17W - 19L
1,276 MMR
Party 1
Cerberus
Cerberus
Silver III
heart-killer69
Cerberus
Silver III
Level 142
God Stats
1W - 2L
1,441 SR
Queue Stats
11W - 17L
1,430 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 6
7,933
793
6,454
6,168
2,689
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 1 / 9
7,286
729
5,600
3,514
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
SWAGBANANA625
Gilgamesh
11
5 / 1 / 6
7,666
767
10,098
8,008
4,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ZeusDanzaburouTiamatCu ChulainnAthena

VS

Bans
CthulhuAphroditeYmirAnhurKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 1
6,641
664
3,376
9,085
6,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
1 / 4 / 1
6,330
633
3,922
7,708
2,549
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
9
1 / 5 / 2
6,523
652
2,320
10,643
6,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
13
Kills
3
3
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
6
1
6
9
W
2
1
9
6.5
L
1
4
1
0.38
W
Gilgamesh
SWAGBANANA625
Gilgamesh
5
1
6
8
L
Cerberus
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,152
Damage
9,618
17,690
Taken
27,436
8,977
Mitigated
15,432
5,611
Healing
4,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,376
148
0
588
9,085
6,529
0
1,514
7,181
10,684
0
W
6,454
2,781
0
2,547
6,168
2,689
1,256
1,797
4,371
0
35,923
W
5,600
368
560
1,277
3,514
1,624
838
1,925
1,589
20,552
0
L
3,922
2,320
0
1,581
7,708
2,549
0
2,088
5,474
0
20,884
W
Gilgamesh
SWAGBANANA625
Gilgamesh
10,098
3,430
0
1,227
8,008
4,664
673
2,076
5,932
0
22,554
L
Cerberus
2,320
118
0
2,076
10,643
6,354
0
1,538
8,730
14,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,885
Gold Earned
19,494
119
Minions Killed
81
0
Camps Cleared
0
560,550
Distance Traveled
499,611
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,641
664
15
2
0
163,408
2
W
Set
7,933
793
51
5
0
187,782
1
W
Hades
7,286
729
39
4
0
182,212
0
L
Hou Yi
6,330
633
37
4
0
159,199
3
W
Gilgamesh
7,666
767
29
3
0
190,556
1
L
Cerberus
6,523
652
29
3
0
177,004
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role